Frankfurt said:
It does get quite a bit better.
My problem is mainly with the auto-HP regen, the combat seems trivial. I mean, I know from the start I win, and there's no real need for mixing anything up with spells since there no consequence to taking damage, just pick paired attacks, kill the enemy, and get 1/10th of my level's XP (which there's no fun leveling mechanism either, so that's kinda lame).
Hopefully it gets 100% dependent on magic/genes later on, because being able to not cast spells and still dominate every battle destroys the balance of the combat, there's no consequence to taking damage since it is all auto-healed. Would be great if that went away later.
The graphics and pre-rendered backgrounds with effects overlaid on them are amazing though, and the puzzles are enjoyable, probably the most challenging thing of the game so far.
Not sure why they had to rename all their standard items either, I much prefer the potion/ether/tent naming scheme, now there's chocolate and white chocolate and other non-sense! The elementals are a little confusing too, and using identify on enemies isn't permanent which is annoying too.
What's the point of the levels 1-10, 11-20, 21-30 when you pick a stage? I missed out on the explanation, but I guess there is hope, since I picked a 21-30 now that I remember, and got slaughtered in the first fight! :lol