Piposaru academia initial thoughts....
hmmm... this ones a little weird.
Complete lots of Piposaru minigames and graduate each Saru "school year" to go on to new puzzles/hard versions of the older ones, which (other than the occassional overly simple ones) range from fairly entertaining to inane.
Graphically the game isn't bad , it has all the cute piposaru charm, but the music is strangely lacking - no Sarugetchu theme tune, just mildly cutesy generic music and some very annoying Saru squakks.
The biggest problem here is the load times. I'm a big mini game fan (Sando-R, Tanto-R, Made in Wario series, Gatcharok etc etc) , but the main point with those games is that it's mini-game after mini-game after mini-game without pause. PipoAcad though is - load for 8 seconds , chose game , load for somewhere between 5 and 15 seconds , play game that might last as short as 2-3 seconds, load menu for 8 seconds, chose game, load for somewhere between 5 and 15 seconds....
The PSP doesn't feel like a mini game machine. Playing Ridge for a 5 minute race then having a 7-8 second load time i can deal with , but with PA spending so little game time compared to loading time it becomes really obvious , and really old, very very quickly.
Further lameness is the 4 player wireless mode... yet again, as with Puyo Puyo, this is based on a wireless link between 2 machines, with 2 players on each of the two machines. I hope this isn't going to become a trend because there is no reason why we shouldn't be having 4 seperate machines for wireless link.