So I made a thread for the first launch of the DS, and I thought I'd make a comparable thread for the first launch of the PSP. Although most of us here live in the USA (I'd wager), it's safe to assume that each handhelds first launch is of equal significance. With that said, I think it would still be awfully nice if we didn't discuss the DS in this thread, much like we didn't discuss the PSP in the DS thread. Sounds fair enough, doesn't it? There's basically only seven days left til' launch in Japan, so I thought a good seven days to meditate and hype about the PSP before it launches would be decent enough in an official thread. Also, it'd be nice if we can have the GAF members who pre-ordered the PSP chime in, so we know who to expect hands-on previews from. ![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
__________________________________________________________________________
GENERAL INFORMATION:
__________________________________________________________________________
Launch Date Japan: December 12, 2004
Launch Date USA: March 2005 speculated
Launch Date Europe: Unknown
The PSP comes in two different packages for its Japanese launch, a value pack and the standard pack.
Standard (PSP-1000):
Price: 19,800 yen [193.94USD] (20,790 yen [203.68USD] after tax)
Package: Sony PlayStation Portable, AC Adapter and Battery pack
Final Image of Japanese Standard Packaging:
Value Pack (PSP-1000k):
Price: 24,800 yen [242.98USD] (26,040 yen [255.13USD] after tax)
Package: Soft Case & Hand Strap, Headphones With Remote Control, Battery Pack, AC Adapter, 32MB Memory Stick Duo, Sony PlayStation Portable
Final Image of Japanese Value Pack Packaging:
Here is a quick break down of each individual item including price:
Sony PSP Interface:
According to IGN, this interface may or may not have changable colors (red-blue-etc) as well as perhaps the ability to skin the background how you like.*
*Update (12/10/04): IGN confirms that the XMB PSP Interface changes color depending on what month it is. For more information, click here.
__________________________________________________________________________
SYSTEM SPECS:
__________________________________________________________________________
PSP CPU Core
PSP CPU (System clock frequency 1~333MHz)
32MB Main Memory
4MD Embedded DRAM
Media
UMD Drive (Playback only)
Region Code
Parental Control
Format
PSP Game
UMD Audio
UMD Video
Input/Output
IEEE 802.11b (Wi-Fi)
USB 2.0 (Target)
Memory Stick PRO Duo
IrDA
IR Remote (SIRCS)
5V DC OUT
Terminals for charging built-in battery
Headphone/Microphone/Control connector
Control:
- Directional buttons (Up/Down/Right/Left)
- Analog pad
- Enter keys (Triangle, Circle, Cross, Square)
- Left, Right keys (shoulder buttons)
- START, SELECT, HOME
- POWER On/Hold/Off switch
- Brightness control, Sound Mode, Volume +/-
- Wireless LAN On/Off switch
- UMD Eject
Size Details
Dimensions: Approxately 170mm (L) x 74mm (W) x 23mm (D)
Weight: Approximately 260g (including battery)
Other Specifications
Screen: 4.3 inch, 16:9 widescreen TFT LCD
- 480 x 272 pixel (16.77 million colors)
- Max. 200 cd/m2 (with brightness control)
Built-in stereo speakers
Built-in lithium-ion battery
AC adaptor
128 bit AES encryption
Individual ID for each PSP hardware unit
__________________________________________________________________________
__________________________________________________________________________
TECHNICAL SPECS:
PSP CPU CORE
MIPS R4000 32bit Core
128bit Bus
1 - 333MHz @ 1.2V
Main Memory :8MB(eDRAM) (**Changed to 32MB, 4MB embedded in May 2004)
Bus Bandwidth :2.6GB/sec
I-Cache, D-Cache
FPU, VFPU (Vector Unit) @ 2.6GFlops
3D-CG Extended Instructions
PSP Media Engine
MIPS R4000 32bit Core
128bit Bus
1 - 333MHz @ 1.2V
Sub Memory:2MB(eDRAM) @ 2.6GB/sec
I-Cache, D-Cache
90nm CMOS
PSP Graphics Core 1
3D Curved Surface + 3D Polygon
Compressed Texture
Hardware Clipping, Morphing, Bone(8)
Hardware Tessellator
Bezier, B-Spline(NURBS)
ex 4x4, 16x16, 64x64 sub-division
PSP Graphics Core 2
'Rendering Engine' + 'Surface Engine'
256bit Bus, 1-166 MHz @ 1.2V (**Changed to 512bit Bus in final version)
VRAM :2MB(eDRAM)
Bus Bandwidth :5.3GB/sec
Pixel Fill Rate :664 M pixels/sec
max 33 M polygon /sec(T&L)
24bit Full Color:RGBA
PSP Sound Core: VME
Reconfigurable DSPs
128bit Bus
166MHz @1.2V
5 Giga Operations /sec
CODEC
3D Sound, Multi-Channel
Synthesizer, Effecter, etc
UMD(Universal Media Disc)
60mm
Laser Diode:660nm
Dual Layer :1.8GB
Transfer Rate:11Mbps
Shock Proof
Secure ROM by AES
Unique Disc ID
AVC Decoder
AVC(H.264) Decoder
Main Profile
Baseline Profile
@Level1,Level2,Level3
2Hours(High Quality) - DVD movie
4Hours(Standard Quality) - CS Digital
I/O
USB 2.0
Memory Stick
Extension Port(reserved)
Stereo Head phone Out
Communication
Wireless LAN (i802.11)
IrDA
USB 2.0
Side Note: The PSP is using some sort of coating to protect its large, gorgeous screen. Although it is not confirmed precisely what formula they are using, there was an article posted at IGN about a test on a formula that is reportedly extremely similar to the final one being used on the PSP. I don't know how true this will end up being, but it might perhaps help ease some fears about the screen being protectionless. Read up about it here. It took a knife gouging at it to damage it. So if that's true, you can expect the PSP screen to be extremely scratch resistant. Here's hoping!
__________________________________________________________________________
LAUNCH GAMES:
__________________________________________________________________________
Note: These are all games currently slated to be released before the end of December. Release dates are, obviously, subject to change. If I've made any mistakes here, feel free to correct me. I can't keep up with the constantly shifting release dates, especially for inconsequential Mahjong games
December 12th
Armored Core Formula Front (From Software)
Mahjong Fight Club (Konami)
Everybody's Golf Portable (Hot Shots Golf) (SCE)
Ridge Racers (Namco)
Vampire Chronicle: The Chaos Tower (Capcom)
Lumines
December 16th
Dynasty Warriors (KOEI)
Metal Gear Acid (Konami)
Kollon (Cyberfront)
Dokodemo Issho (SCE)
Kotoba no Puzzle Mojipittan Daijiten (Namco)
The Gagharv Trilogy
December 22nd
Puzzle Bobble Pocket (Taito)
AI Series Igo (Marvelous Interactive)
AI Series Shougi (Marvelous Interactive)
AI Series Mahjong (Marvelous Interactive)
Mahjong Takai (KOEI)
December 24th
Puyo Puyo Fever (SEGA)
December 30th
Piposaru Academia: Dossari Saru-gee Daizenshuu! (SCE)
December (unspecified?)
Rengoku: The Tower of Purgatory (Hudson)
__________________________________________________________________________
THE GAMES:
__________________________________________________________________________
Note: I won't be going over any of the Mahjong games... because... well... they're Mahjong games. I'll just list them with their box shots![Stick out tongue :p :p](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Armored Core: Formula Front
Publisher: Agetec Inc.
Developer: From Software
This is a part of the mech combat "simulation" franchise that has gathered a bit of a cult following over the years. Although it still has some archaic control schemes and other varying flaws, that core fanbase for this game is extremely zealous and find it extremely fun. It features a lot of customization for your mech, which is definitely the main draw. There are differences to this version, however.
Gamespot had a feature about it: "As we discovered, you won't actually control any of your mechs directly in AC Formula Front. Your job will be to build a team of five mechs using a large selection of different parts and weapons, paint those parts in different colors, upgrade your mechs' abilities by spending points on any of around eight different attributes, and then give your mech (or its pilot) its own personality by moving five slider bars, which determine such traits as its aggressiveness and whether it prefers to battle by initiating attacks or by counterattacking enemies that are on the offensive. "
__________________________________________________________________________
__________________________________________________________________________
Everybody's Golf Portable (Hot Shots Golf Portable)
Publisher: SCEA
Developer: SCEA
Basically, if you've ever played the console versions... this is an all new game in the franchise for the PSP. It has a bunch of new characters and a bunch of new courses, and it has a bunch of new modes and stuff. It's got a sort of chibi almost Mario-golf style to it, but the gameplay leans slightly more realistic than that game.
Here's a rundown from Gamespot: "The characters we were able to choose from before teeing off weren't nearly as wacky as those that are featured in the recently released PS2 game Hot Shots Golf Fore, but after selecting a young male golfer with spiky hair we were pleased to find that our options for clothing him included not only a number of different outfits, but also a brightly colored motorcycle helmet--we can only imagine what other accessories will be featured in the finished game. Once we got into the game proper everything felt extremely familiar--all of the onscreen indicators for wind direction, shot strength, fairway undulations, and so on, were more or less identical to those in the aforementioned PS2 game. The game uses the same three-click method to take shots as in previous entries. When we played a good shot our character would whistle, and when we hit a bad one his speech bubble contained a skull and crossbones. "
__________________________________________________________________________
__________________________________________________________________________
Ridge Racers
Publisher: Namco
Developer: Namco
Ah, here's one of the first real big ones for the PSP. Basically a huge compilation of essentially every Ridge Racing game ever made (with a few exceptions), it features some new tracks, as well as tons of classics from many titles in the franchise (24 unique courses in all, not counting mirror courses or reverse mirror courses). The new feature in this game is the nitro, which some of you may or may not like. The list of music has been released recently, and it's quite impressive. There's 30 tracks in all, and it's a compilation of new, old and remixes. Check it out here. The game features incredibly sharp visuals and of course the same Ridge Racer drift play we've all come to love (or hate).
__________________________________________________________________________
__________________________________________________________________________
Mahjong Fight Club
AI Series Go (Marvelous Interactive)
AI Series Shougi (Marvelous Interactive)
AI Series Mahjong (Marvelous Interactive)
Kollon (Cyberfront)
Mahjong Takai (KOEI)
__________________________________________________________________________
__________________________________________________________________________
Kotoba no Puzzle Mojipittan Daijiten
Publisher: Namco
Developer: Namco
This has been described by IGN as "A crazy Japanese version of scrabble with some fast paced additions to spruce up gameplay." It was originally an arcade game, but I don't know if it's any good. Thought I'd add a qualifier to this as it is not exactly Mohjong, Go or Shogi.
![e3-2004-sony-officially-unveils-the-psp-200405110131235.jpg](http://pspmedia.ign.com/psp/image/article/513/513479/e3-2004-sony-officially-unveils-the-psp-200405110131235.jpg)
__________________________________________________________________________
GENERAL INFORMATION:
__________________________________________________________________________
Launch Date Japan: December 12, 2004
Launch Date USA: March 2005 speculated
Launch Date Europe: Unknown
The PSP comes in two different packages for its Japanese launch, a value pack and the standard pack.
Standard (PSP-1000):
Price: 19,800 yen [193.94USD] (20,790 yen [203.68USD] after tax)
Package: Sony PlayStation Portable, AC Adapter and Battery pack
Final Image of Japanese Standard Packaging:
![041027al.jpg](http://www.scei.co.jp/corporate/release/img/041027al.jpg)
Value Pack (PSP-1000k):
Price: 24,800 yen [242.98USD] (26,040 yen [255.13USD] after tax)
Package: Soft Case & Hand Strap, Headphones With Remote Control, Battery Pack, AC Adapter, 32MB Memory Stick Duo, Sony PlayStation Portable
Final Image of Japanese Value Pack Packaging:
![041027bl.jpg](http://www.scei.co.jp/corporate/release/img/041027bl.jpg)
Here is a quick break down of each individual item including price:
IGN said:Memory Stick Duo
Model: PSP-M32
Price: 2800 yen (2940 yen with tax)
Specs: Magic Gate, 32 Megabytes
PSP AC Adapter
Model: PSP-100
Price: 3500 yen (3675 with tax)
Specs: 100V - 240V, 50/60Hz
PSP Battery Pack
Model: PSP-110
Price: 4800 yen (5040 yen with tax)
Specs: 3.6V/1800mAh
PSP Headphones With Remote Control
Model: PSP-140(W)
Price: 2800 yen (2940 yen with tax)
Color: white
Specs: inner-ear headphones, functions for play, pause, FF, FR, volume, hold
PSP Soft Case & Hand Strap
Model: PSP-170(B)
Price: 2000 yen (2100 yen with tax)
Color: soft case is black, hand strap is white
Case Size: 195 x 7.5 x 108 mm (width, height, depth)
Strap Size: 189 x 3.3 x 9 mm (width, height, depth)
Sony PSP Interface:
![little-red-machine-20041203042408738.jpg](http://pspmedia.ign.com/psp/image/article/570/570751/little-red-machine-20041203042408738.jpg)
According to IGN, this interface may or may not have changable colors (red-blue-etc) as well as perhaps the ability to skin the background how you like.*
*Update (12/10/04): IGN confirms that the XMB PSP Interface changes color depending on what month it is. For more information, click here.
__________________________________________________________________________
SYSTEM SPECS:
__________________________________________________________________________
PSP CPU Core
PSP CPU (System clock frequency 1~333MHz)
32MB Main Memory
4MD Embedded DRAM
Media
UMD Drive (Playback only)
Region Code
Parental Control
Format
PSP Game
UMD Audio
UMD Video
Input/Output
IEEE 802.11b (Wi-Fi)
USB 2.0 (Target)
Memory Stick PRO Duo
IrDA
IR Remote (SIRCS)
5V DC OUT
Terminals for charging built-in battery
Headphone/Microphone/Control connector
Control:
- Directional buttons (Up/Down/Right/Left)
- Analog pad
- Enter keys (Triangle, Circle, Cross, Square)
- Left, Right keys (shoulder buttons)
- START, SELECT, HOME
- POWER On/Hold/Off switch
- Brightness control, Sound Mode, Volume +/-
- Wireless LAN On/Off switch
- UMD Eject
Size Details
Dimensions: Approxately 170mm (L) x 74mm (W) x 23mm (D)
Weight: Approximately 260g (including battery)
Other Specifications
Screen: 4.3 inch, 16:9 widescreen TFT LCD
- 480 x 272 pixel (16.77 million colors)
- Max. 200 cd/m2 (with brightness control)
Built-in stereo speakers
Built-in lithium-ion battery
AC adaptor
128 bit AES encryption
Individual ID for each PSP hardware unit
__________________________________________________________________________
__________________________________________________________________________
TECHNICAL SPECS:
PSP CPU CORE
MIPS R4000 32bit Core
128bit Bus
1 - 333MHz @ 1.2V
Main Memory :8MB(eDRAM) (**Changed to 32MB, 4MB embedded in May 2004)
Bus Bandwidth :2.6GB/sec
I-Cache, D-Cache
FPU, VFPU (Vector Unit) @ 2.6GFlops
3D-CG Extended Instructions
PSP Media Engine
MIPS R4000 32bit Core
128bit Bus
1 - 333MHz @ 1.2V
Sub Memory:2MB(eDRAM) @ 2.6GB/sec
I-Cache, D-Cache
90nm CMOS
PSP Graphics Core 1
3D Curved Surface + 3D Polygon
Compressed Texture
Hardware Clipping, Morphing, Bone(8)
Hardware Tessellator
Bezier, B-Spline(NURBS)
ex 4x4, 16x16, 64x64 sub-division
PSP Graphics Core 2
'Rendering Engine' + 'Surface Engine'
256bit Bus, 1-166 MHz @ 1.2V (**Changed to 512bit Bus in final version)
VRAM :2MB(eDRAM)
Bus Bandwidth :5.3GB/sec
Pixel Fill Rate :664 M pixels/sec
max 33 M polygon /sec(T&L)
24bit Full Color:RGBA
PSP Sound Core: VME
Reconfigurable DSPs
128bit Bus
166MHz @1.2V
5 Giga Operations /sec
CODEC
3D Sound, Multi-Channel
Synthesizer, Effecter, etc
UMD(Universal Media Disc)
60mm
Laser Diode:660nm
Dual Layer :1.8GB
Transfer Rate:11Mbps
Shock Proof
Secure ROM by AES
Unique Disc ID
AVC Decoder
AVC(H.264) Decoder
Main Profile
Baseline Profile
@Level1,Level2,Level3
2Hours(High Quality) - DVD movie
4Hours(Standard Quality) - CS Digital
I/O
USB 2.0
Memory Stick
Extension Port(reserved)
Stereo Head phone Out
Communication
Wireless LAN (i802.11)
IrDA
USB 2.0
Side Note: The PSP is using some sort of coating to protect its large, gorgeous screen. Although it is not confirmed precisely what formula they are using, there was an article posted at IGN about a test on a formula that is reportedly extremely similar to the final one being used on the PSP. I don't know how true this will end up being, but it might perhaps help ease some fears about the screen being protectionless. Read up about it here. It took a knife gouging at it to damage it. So if that's true, you can expect the PSP screen to be extremely scratch resistant. Here's hoping!
__________________________________________________________________________
LAUNCH GAMES:
__________________________________________________________________________
Note: These are all games currently slated to be released before the end of December. Release dates are, obviously, subject to change. If I've made any mistakes here, feel free to correct me. I can't keep up with the constantly shifting release dates, especially for inconsequential Mahjong games
December 12th
Armored Core Formula Front (From Software)
Mahjong Fight Club (Konami)
Everybody's Golf Portable (Hot Shots Golf) (SCE)
Ridge Racers (Namco)
Vampire Chronicle: The Chaos Tower (Capcom)
Lumines
December 16th
Dynasty Warriors (KOEI)
Metal Gear Acid (Konami)
Kollon (Cyberfront)
Dokodemo Issho (SCE)
Kotoba no Puzzle Mojipittan Daijiten (Namco)
The Gagharv Trilogy
December 22nd
Puzzle Bobble Pocket (Taito)
AI Series Igo (Marvelous Interactive)
AI Series Shougi (Marvelous Interactive)
AI Series Mahjong (Marvelous Interactive)
Mahjong Takai (KOEI)
December 24th
Puyo Puyo Fever (SEGA)
December 30th
Piposaru Academia: Dossari Saru-gee Daizenshuu! (SCE)
December (unspecified?)
Rengoku: The Tower of Purgatory (Hudson)
__________________________________________________________________________
THE GAMES:
__________________________________________________________________________
Note: I won't be going over any of the Mahjong games... because... well... they're Mahjong games. I'll just list them with their box shots
Armored Core: Formula Front
![psp-japanese-box-art-20041122013110733-001.jpg](http://pspmedia.ign.com/psp/image/article/566/566123/psp-japanese-box-art-20041122013110733-001.jpg)
Publisher: Agetec Inc.
Developer: From Software
This is a part of the mech combat "simulation" franchise that has gathered a bit of a cult following over the years. Although it still has some archaic control schemes and other varying flaws, that core fanbase for this game is extremely zealous and find it extremely fun. It features a lot of customization for your mech, which is definitely the main draw. There are differences to this version, however.
Gamespot had a feature about it: "As we discovered, you won't actually control any of your mechs directly in AC Formula Front. Your job will be to build a team of five mechs using a large selection of different parts and weapons, paint those parts in different colors, upgrade your mechs' abilities by spending points on any of around eight different attributes, and then give your mech (or its pilot) its own personality by moving five slider bars, which determine such traits as its aggressiveness and whether it prefers to battle by initiating attacks or by counterattacking enemies that are on the offensive. "
![920795_20040925_screen001.jpg](http://image.com.com/gamespot/images/2004/screen0/920795_20040925_screen001.jpg)
__________________________________________________________________________
__________________________________________________________________________
Everybody's Golf Portable (Hot Shots Golf Portable)
![psp-japanese-box-art-20041112062948949-000.jpg](http://pspmedia.ign.com/psp/image/article/566/566123/psp-japanese-box-art-20041112062948949-000.jpg)
Publisher: SCEA
Developer: SCEA
Basically, if you've ever played the console versions... this is an all new game in the franchise for the PSP. It has a bunch of new characters and a bunch of new courses, and it has a bunch of new modes and stuff. It's got a sort of chibi almost Mario-golf style to it, but the gameplay leans slightly more realistic than that game.
Here's a rundown from Gamespot: "The characters we were able to choose from before teeing off weren't nearly as wacky as those that are featured in the recently released PS2 game Hot Shots Golf Fore, but after selecting a young male golfer with spiky hair we were pleased to find that our options for clothing him included not only a number of different outfits, but also a brightly colored motorcycle helmet--we can only imagine what other accessories will be featured in the finished game. Once we got into the game proper everything felt extremely familiar--all of the onscreen indicators for wind direction, shot strength, fairway undulations, and so on, were more or less identical to those in the aforementioned PS2 game. The game uses the same three-click method to take shots as in previous entries. When we played a good shot our character would whistle, and when we hit a bad one his speech bubble contained a skull and crossbones. "
![920797_20040929_screen010.jpg](http://image.com.com/gamespot/images/2004/screen0/920797_20040929_screen010.jpg)
![920797_20040929_screen006.jpg](http://image.com.com/gamespot/images/2004/screen0/920797_20040929_screen006.jpg)
__________________________________________________________________________
__________________________________________________________________________
Ridge Racers
![psp-japanese-box-art-20041112062949278-000.jpg](http://pspmedia.ign.com/psp/image/article/566/566123/psp-japanese-box-art-20041112062949278-000.jpg)
Publisher: Namco
Developer: Namco
Ah, here's one of the first real big ones for the PSP. Basically a huge compilation of essentially every Ridge Racing game ever made (with a few exceptions), it features some new tracks, as well as tons of classics from many titles in the franchise (24 unique courses in all, not counting mirror courses or reverse mirror courses). The new feature in this game is the nitro, which some of you may or may not like. The list of music has been released recently, and it's quite impressive. There's 30 tracks in all, and it's a compilation of new, old and remixes. Check it out here. The game features incredibly sharp visuals and of course the same Ridge Racer drift play we've all come to love (or hate).
![ss2-14b.jpg](http://namco-ch.net/ridgeracers_psp/screenshot/img/ss2-14b.jpg)
![ss2-13b.jpg](http://namco-ch.net/ridgeracers_psp/screenshot/img/ss2-13b.jpg)
__________________________________________________________________________
__________________________________________________________________________
Mahjong Fight Club
![psp-japanese-box-art-20041112062951059-000.jpg](http://pspmedia.ign.com/psp/image/article/566/566123/psp-japanese-box-art-20041112062951059-000.jpg)
AI Series Go (Marvelous Interactive)
![psp-japanese-box-art-20041112062946059-000.jpg](http://pspmedia.ign.com/psp/image/article/566/566123/psp-japanese-box-art-20041112062946059-000.jpg)
AI Series Shougi (Marvelous Interactive)
![psp-japanese-box-art-20041112062947356-000.jpg](http://pspmedia.ign.com/psp/image/article/566/566123/psp-japanese-box-art-20041112062947356-000.jpg)
AI Series Mahjong (Marvelous Interactive)
![psp-japanese-box-art-20041112062946715-000.jpg](http://pspmedia.ign.com/psp/image/article/566/566123/psp-japanese-box-art-20041112062946715-000.jpg)
Kollon (Cyberfront)
![psp-japanese-box-art-20041112062951902-000.jpg](http://pspmedia.ign.com/psp/image/article/566/566123/psp-japanese-box-art-20041112062951902-000.jpg)
Mahjong Takai (KOEI)
![psp-japanese-box-art-20041112062950199-000.jpg](http://pspmedia.ign.com/psp/image/article/566/566123/psp-japanese-box-art-20041112062950199-000.jpg)
__________________________________________________________________________
__________________________________________________________________________
Kotoba no Puzzle Mojipittan Daijiten
![psp-japanese-box-art-20041112062944809-000.jpg](http://pspmedia.ign.com/psp/image/article/566/566123/psp-japanese-box-art-20041112062944809-000.jpg)
Publisher: Namco
Developer: Namco
This has been described by IGN as "A crazy Japanese version of scrabble with some fast paced additions to spruce up gameplay." It was originally an arcade game, but I don't know if it's any good. Thought I'd add a qualifier to this as it is not exactly Mohjong, Go or Shogi.