KittenMaster
Member
O: So the two toads are the characters from Pokemon?upandaway said:So, Berry and Gold. That's not too bad. Easy to remember.
O: So the two toads are the characters from Pokemon?upandaway said:So, Berry and Gold. That's not too bad. Easy to remember.
rhino4evr said:no, I agree that you should be able to save. I just think that since you can save, there is no point of having 99 lives to begin with. There shouldn't be more then 1 or 2 1ups in a stage.
Not only does giving you so many green mushrooms make the game too easy, but it almost completely gives you NO incentive to collect coins.
We collected coins in SMB1, because we NEEDED those extra men. Not so much anymore.
Kaijima said:I do think on the whole, I like NSMB Wii better than Super Mario World, but of course, time will have to tell as it ages.
KittenMaster said:I remember a wise man described the difference between "challenge" and "difficulty".
Challenge is what kind of obstacle you must overcome in order to win.
Difficulty is how easy it is to lose or die.
Having 99 lives lowers the difficulty of the game, but the challenges within the level remain.
Nose Master said:By giving you so many lives, they can make the levels themselves harder without making it completely obnoxious to casual players. I mean, you get 5 more lives when you run out automatically, anyways. They literally have no purpose, and who gives a shit? Would you really enjoy having to play through World 8 and only being able to die three times? Awesome, go do that.
The level design in this game is phenomenal, I'm actually mouthing "fucking awesome" every time I get to a new castle, or an awesome new twist to the platforming. And, well, the nostalgic nudges are amazing.
Johnas said:If I had to guess, they designed it this way in an effort to really make the challenge a little more palatable to the casual crowd. Having a stockpile of extra lives even though they keep dying is probably less frustrating to a new/casual player than seeing the game over screen multiple times.
Trust me, there is still plenty of challenge ahead. I have died more than once in probably 75% of the levels, especially since I'm going for all the Star Coins my first time through.
Zzoram said:How well does Super Mario Bros. 3 (NES) hold up? I got 500 Wii points free with my pre-order of NSMB.Wii and I don't want to buy any more points so I am getting a 500 point NES game. How is the difficulty of SMB3? Can you save progress, or is it one of those start at 1-1 every time you play games?
andymcc said:have you not played SMB3 before?
It is one of those games that you start at 1-1 each time, but the Wii has its quick save for NES and SNES games still, so its not a problem (Better then leaving the NES on for 3 days strait trying to beat it, and hoping it doesn't freeze while playing. And my copy often froze at the very end)Zzoram said:How well does Super Mario Bros. 3 (NES) hold up? I got 500 Wii points free with my pre-order of NSMB.Wii and I don't want to buy any more points so I am getting a 500 point NES game. How is the difficulty of SMB3? Can you save progress, or is it one of those start at 1-1 every time you play games?
Zzoram said:How well does Super Mario Bros. 3 (NES) hold up? I got 500 Wii points free with my pre-order of NSMB.Wii and I don't want to buy any more points so I am getting a 500 point NES game. How is the difficulty of SMB3? Can you save progress, or is it one of those start at 1-1 every time you play games?
Drkirby said:It is one of those games that you start at 1-1 each time, but the Wii has its quick save for NES and SNES games still, so its not a problem (Better then leaving the NES on for 3 days strait trying to beat it, and hoping it doesn't freeze while playing. And my copy often froze at the very end)
Zzoram said:Quicksave means you can resume where you left off, but you still get reset to 1-1 if you run out of lives?
levious said:I think at worse you'll get sent back to level 1 of whatever world your on... it's not that bad whatever it is.
rhino4evr said:if you are worried about the difficulty of SMB3, try the GBA port (if youi have a DS) The game was made a little easier, but not totally easy.
And, hell, in the case of NSMB Wii, it's more than that.upandaway said:By the way, I don't really get the lives/saving complaints yet. I'm coming from a bit of an action adventure point of view, and I can safely say I'm not at an age where I can have a nice afternoon sitting in front of the TV playing the same levels over and over again. The game is big enough that just a couple runs of the whole thing separately are enough. I still hunt for every coin and every life even if I'm maxed in World. I'm having more fun that way. I don't care about the effect of my actions about my lives.
Amneisac said:That's some crazy ass shit right there. I'll get mine Wednesday so we'll see, but I don't see how if could possibly be better than SMW.
EzLink said:Wow, you can tell they are really trying to give you a massive challenge onworld 9 levels. I'm just disappionted that the theme for the map is rainbow but that doesn't seem to be how the levels are designed. I was looking forward to trippy psychedellic platforming
KittenMaster said:I remember a wise man described the difference between "challenge" and "difficulty".
Challenge is what kind of obstacle you must overcome in order to win.
Difficulty is how easy it is to lose or die.
Having 99 lives lowers the difficulty of the game, but the challenges within the level remain.
With VC games, if you hit the home button and exit back to the Wii menu, the next time you play that game it will start paused exactly where you hit the home button. You could be mid-level even. I'm pretty sure you can keep the save state indefinitely. I remember keeping a save of SMB1's second quest for a while.Zzoram said:Quicksave means you can resume where you left off, but you still get reset to 1-1 if you run out of lives?
Good god...EmCeeGramr said:Oh my. A very early rough level editor has been released.
http://www.youtube.com/watch?v=GCuXfYt-4zA&
EDIT: Jeez, make that TWO. There's another one out. One's called Tanooki, and the other is Reggie.
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Agent Unknown said:One question, does the game still keep track on your save file/end of game title status of how many times the hint block has appeared if you didn't get to a save point? I got it on one of the early desert stages last night (the one where you have to get the coin by), darn it. :lolskillfully stomping a parakoopa on top of one of the sand geysers then throwing the shell at the coin, ingenious
Penguin said:My friend's original suggestion... toss me in to grab the coin and move on :lol
-PXG- said:Not the same one, but more epic. I present to you, "Monstrous Turtles", by zircon
http://www.youtube.com/watch?v=pUKuH27n5Xo
EmCeeGramr said:
rhino4evr said:so, this game has only been out a day and it's already fallen off the front page. Not seeing the kind of hype that a new mario game deserves. Nintendo has lost a lot of it's hardcore audience.
I think that's on purpose, as a reference to theEzLink said:Wow, you can tell they are really trying to give you a massive challenge onworld 9 levels. I'm just disappionted that the theme for the map is rainbow but that doesn't seem to be how the levels are designed. I was looking forward to trippy psychedellic platforming
Tenbatsu said:Not sure if am the only one, but I really like the game visuals.
rhino4evr said:so, this game has only been out a day and it's already fallen off the front page. Not seeing the kind of hype that a new mario game deserves. Nintendo has lost a lot of it's hardcore audience.