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The Official Okami Thread of Awesome

Finally got past the block guy. If anyone else gets stuck, there is a way to skip him:
In the room before him there are two platforms. on the wall next to the platform without the rails, jump has high as you can and then go into brush mode. There is a flower bud thing around the corner, rotate til you can see it and connect yourself with it. Do that until you get on top of the platform. You have to hit the switch on the platform accross the room, so jump up onto a platform a little above and you can just run over there.

Himuro said:
The spider boss? That was by far the best boss in the game so far.
The bosses later are a lot better than that one, in my opinion. About two bosses ahead of where you are is a really awesome one.
 
Off to slay the
dragon

Killed Blight, finished that subchapter, and saw Kaguyi off to a far off planet to battle space aliens.

Seriously, the story of this game was bordering on good until I saw a ****ING SPACESHIP. What the HELL Kamiya. WHAT THE HELL.

Other than that, it's slightly better. More dungeons, less collecting. That's nice. Sunken ship = shit because it's a universal fact that water levels alway suck. Always.
.
 
I had to put off buying this game until today because I was busy with work shit. I think it's the first time this century I haven't got a must have game on Day 1.

Anyways, holy goddamn shit is this game amazing or what? I've been playing it 5 hours straight so far and I don't even want to think about turning it off. Minus some of the brushstroke circles and not being able to fast foward the cutscene text, everything about this game is perfect so far.

For any of the people in my "no 480p, no 16x9 = boo" camp, rest assure this game still actually looks great on an hdtv. It's the first 480i ps2 game that doesn't make me crazy. There's a part in the options to select lcd tv for the picture. I turned that on, but dunno if it just changes the brightness settings or what.

I'm hoping I'm heading for my first dungeon so I can see what a boss fight is like. I just used my newfound
lillypad
stroke to get to a new area off the field.

I usually don't say this about games, but damn to hope this becomes some sort of series. If this is what the ps2 can push out, I'd love to see how some next-gen hardware can up the ante.
 
Wow.... I just got done with I guess the first half... I seriously busted out laughing at Susano at the end of the fight, that was so ****ing awesome.
 
okamimask.jpg
 
Maybe this was just me...but the during the digging minigame...the brush stroke on the water blocks is broken beyond all belief.
 
AHUAHUAHUA
I drew a bomb next to the old lady doing the laundry, she blew up and went flying in to the water screeching. :lol

Killing NPC's is my new favorite passtime.
 
Ferrio said:

Hahaha. I made like 10 different designs before i settled. That part was such a simple touch, but it's just more part of this games extreme polish.

More more more, that's what I say. I hope this game never ends.
 
This game makes me hope thst they are really working on an Okami PS3 right now... it's like the machine was made for this game (including the controller).
 
jj984jj said:
This game makes me hope thst they are really working on an Okami PS3 right now... it's like the machine was made for this game (including the controller).

RE: Okami sequels

There will be none. The game brings about as much closure as is possible and it's just not the type of game that has a sequel.
 
Bebpo said:
RE: Okami sequels

There will be none. The game brings about as much closure as is possible and it's just not the type of game that has a sequel.

The dude said in an interview "We made this game to be as complete as possible, so we did not plan a sequel. However, it is possible if the fans want it. But currently, we have no plans."
 
Amir0x said:
The dude said in an interview "We made this game to be as complete as possible, so we did not plan a sequel. However, it is possible if the fans want it. But currently, we have no plans."

The problem is that unlike the alternate universe Zelda games, Okami has a pretty in-depth story and you can't just have some alternate "hey it's Amaterasu again starting from scratch! Let's go find the bomb!" thing like you do in Zelda. Let's wait until everyone beats it though and then we'll come back to this idea.
 
The only kind of sequel I would want for this game would be to do a similar game with a different set of myths. I have no idea if there is enough content left to pull from Shinto mythology to make a full game though.

It reminds me of my lack of interest in God of War 2. They should have done something like Norse mythology for the sequel instead of digging for more Greek material.
 
Thank god Sunday is my day off, because I'm just now turning off the console. I still have images of buried treasure boxes in my head. Can't just leave them there!
 
Heh, btw this is a bunch of hours ago now but... (this is right after the Moon Cave spoilers:)
after the Orochi boss, there's a festival in Kamiki... did anyone else use the celestial brush to give Sake to the villagers? It was priceless how they all got knocked out, and then if you go in someone's house and leave and check on them again they are all awake but have a wicked hangover
:lol
 
Amir0x said:
heh, i just noticed if you press x during certain loading screens you can create dog paws repeatedly all around the screen

If you press fast and really fill up the screen, you'll actually get a Demon Fang (it will appear on the load screen and will be added to your inventory).
If the loading screen is the paws that go across, you have to time the button press correctly (the icons will appear larger) and a Demon Fang will appear as the last icon.


So keep pressing like mad!!!

Like this:

fangloadzr6.jpg
 
The only thing that is frustrating me about this game is that no buttons will make the text go faster or allow you to skip the current line. It's minor but bother the hell out of me while people speak.
 
I wish they'd just freeze the screen for the really short loading transitions. Like when it loads a cutscene after you beat a boss or something. Very irritating to see that scroll come up immediately after the last hit.
 
teruterubozu said:
If you press fast and really fill up the screen, you'll actually get a Demon Fang (it will appear on the load screen and will be added to your inventory).
If the loading screen is the paws that go across, you have to time the button press correctly (the icons will appear larger) and a Demon Fang will appear as the last icon.


So keep pressing like mad!!!

Like this:

fangloadzr6.jpg

Whoa thanks. I need quite a bit of those fangs to get some of the good items.
 
Amir0x said:
haha, the third one is the hardest to find :D



nah immediately having access to any tool is significantly faster than going into your menu, equipping the appropriate item if it's not in any your 'hot button', and then going. With this, it's simply done with one extremely elegant solution that succeeds on virtually every level (downfall being that, occasionally, it might not register your mark correctly)

It's such a smooth flowing thing, and it's going to be impossible to replicate in other games without being 100% copycat since it ties so directly into Okami's world. Shame about that, but it's great while it last.
hmm, drawing with the brush is a lot slower than selecting a new tool. Take drawing a bomb for example, it takes about 4~6 secs for the system to recognize the symbol, and about half of the time, the bomb wont end up in the spot you want, so you have to either "push" it closer to the target(which is a pain in the ass to do) or redraw a new bomb, not to mention, about 20% of the time, your drawing wont get registered. another thing is, drawing items during battles considerably slows down the pace of the fight.
using a tool on the other hand is way more convenient and efficient, and its simple more fun and involving for example to throw bombs , aim and shoot arrows, etc than to draw a line or a circle and have it automatically done for you. ( brush vs tools is like turn-based rpgs vs action rpgs to me and i prefer the latter)
the recognition system is flawed, it still needs work, the last boss fight is ruined by this. you just can't draw anything if the boss is sitting on
the holes that it punched, this's because the system trys to trigger the rejuv "event" whenever your brush is close to the hole, you basicaly cant do anything to the boss with your brush; and its nearly impossible to repair the hole, for the rejuv brush works only 30~40% of the time, let alone a big ball sitting on it
 
Twilight Princess said:
hmm, drawing with the brush is a lot slower than selecting a new tool. Take drawing a bomb for example, it takes about 4~6 secs for the system to recognize the symbol, and about half of the time, the bomb wont end up in the spot you want, so you have to either "push" it closer to the target(which is a pain in the ass to do) or redraw a new bomb, not to mention, about 20% of the time, your drawing wont get registered. another thing is, drawing items during battles considerably slows down the pace of the fight.
using a tool on the other hand is way more convenient and efficient, and its simple more fun and involving for example to throw bombs , aim and shoot arrows, etc than to draw a line or a circle and have it automatically done for you. ( brush vs tools is like turn-based rpgs vs action rpgs to me and i prefer the latter)
the recognition system is flawed, it still needs work, the last boss fight is ruined by this. you just can't draw anything if the boss is sitting on.
It sounds like you haven't gotten used to the drawing system at all. I was slow at first, but after playing this game for hours on end I can draw much faster and be accurate 90% of time time.
 
Benadryl Hitman said:
It sounds like you haven't gotten used to the drawing system at all. I was slow at first, but after playing this game for hours on end I can draw much faster and be accurate 90% of time time.
I think im pretty good with the drawing, since i can draw faster than a certain boss in the game on the same symbol ( that is i start after he/she/it starts drawing) and still get it work.
my point is the drawing system is far from perfect, but it does work. You will have to redraw sometimes either because of "human error" or the recognition flaws.
 
jvalioli said:
Lute player guys?

They are the easy enemies you encounter early in the game.

I'm finding the game to be quite challenging lately. You're pretty much on your own in terms of finding the correct strategy to defeat the boss/enemies.

It took me forever to figure out how to defeat the crane-samurai-woman hybrid.

But the game is awesomeness. I spend more time on sidequests than any other game.
 
djkimothy said:
They are the easy enemies you encounter early in the game.

I'm finding the game to be quite challenging lately. You're pretty much on your own in terms of finding the correct strategy to defeat the boss/enemies.

It took me forever to figure out how to defeat the crane-samurai-woman hybrid.

But the game is awesomeness. I spend more time on sidequests than any other game.

Yeah, the game stops hand holding and babying you completely after the prologue. I don't remember how i defeated the crane thing at first but i did then read the bestiary and found out about the wind lol. Enemies are steadly getting harder to deal with, they are actually hurting me now :lol but my health is huge (just got to a second bar now). Again, STILL great GREAT goty material.
 
Twilight Princess said:
Take drawing a bomb for example, it takes about 4~6 secs for the system to recognize the symbol, and about half of the time, the bomb wont end up in the spot you want, so you have to either "push" it closer to the target(which is a pain in the ass to do) or redraw a new bomb, not to mention, about 20% of the time, your drawing wont get registered.

4-6 seconds to recognize the bomb? ..something is seriously wrong with your ps2, or perception of the passage of time, because it's not even half a second. Even if you're including the time it takes to draw a bomb, it's still under 2 seconds once you get good at it.

If it doesn't end up where you want it, draw better. Drawing it bigger makes it appear closer to the screen, smaller makes it appear farther away.

If it doesn't get registered, draw better..


Human error =/= game error

Hayami said:
I'm having a dick of a time with drawing, re:
filling up the sake bucket.
. impossible.

If you're talking about
the chick from kimiki village and the red bucket at the spring, just draw a line from the pond to the inside of the bucket..
 
Holy shit.

I trained at the Dojo to get the glaive attack power up if you have two equipped + Four Shears (I think that's the name) + I have the two best Glaives out there. Battles take just about 2-3 seconds now
 
Finally got the game on Friday, just a couple hours in so far. ****ing brilliant. Drawing mechanic = masterful perfection. Presentation = retarded incredible. Everything else = too much goodness to list. This game is far and away in the lead for my GOTY, and I'm only a couple hours in. Damn.
 
Twilight Princess said:
hmm, drawing with the brush is a lot slower than selecting a new tool. Take drawing a bomb for example, it takes about 4~6 secs for the system to recognize the symbol, and about half of the time, the bomb wont end up in the spot you want, so you have to either "push" it closer to the target(which is a pain in the ass to do) or redraw a new bomb, not to mention, about 20% of the time, your drawing wont get registered. another thing is, drawing items during battles considerably slows down the pace of the fight.
using a tool on the other hand is way more convenient and efficient, and its simple more fun and involving for example to throw bombs , aim and shoot arrows, etc than to draw a line or a circle and have it automatically done for you. ( brush vs tools is like turn-based rpgs vs action rpgs to me and i prefer the latter)
the recognition system is flawed, it still needs work, the last boss fight is ruined by this. you just can't draw anything if the boss is sitting on
the holes that it punched, this's because the system trys to trigger the rejuv "event" whenever your brush is close to the hole, you basicaly cant do anything to the boss with your brush; and its nearly impossible to repair the hole, for the rejuv brush works only 30~40% of the time, let alone a big ball sitting on it

Heh, seems you're still an amateur artist (j/k):

Here's some tips, to help you along with some of your complaints (drawing a bomb takes less than two seconds for me):

If you want to pin point the distance your bomb goes, you regulate the size you draw the bomb. The bigger you draw the cherry bomb, the closer it'll appear to you. The smaller you draw it, the further away. If you wish to place a bomb on an extremely specific location, simply draw from above.

Edit: seems pj beat me to it :D
 
I think I'm nearing the end of the game.

Holy shit. The Shiranui(or whatever her name is) from 100 years ago is so awesome looking. I got the last reflector and that looks awesome too. I'm going to go grab that double reflector skill now. It does a lot by itself, but I'd love to see how fast battles go when I've got the power up.
 
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