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The Official Resident Evil 4: Wii Edition Thread!

Zenith said:
and U3? that wasn't just a grown-up Plagas it was a mutation. it had a very human, albeit malformed, head. ditto for Salazar's bodyguard. what about the invisible insects? no parasite evident at all and Salazar referred to them as experiments.

and I don't think Mendez was a "reveal". he mutated when he got hit badly by the fire, same way the Tyrant did in re2. he still had his original upper body and his arms mutated with spikes coming out of the fingers. it's tenuous at best.

Yes there were experiments done with Las Plagas it created some ugly monsters but we do not see how that is done, for all we know its grown. We don't know how they got to that point but when they get there their bodies don't shift and change. Even "it" when that scorpion thing comes out it rips open out of its back, it doesn't grow from his skin. Mendez body riped in half , it did not actively mutate.

I am just saying the way Krauser's arm transform is not like anything the rest of the creatures do, its completely different. And its something we have seen for 5 straight games, I instantly recognized the style of the transformation, it is classic T-virus work. I am not saying that he doesn't have Las Plagas in him, just that the arm most definetly resembles past RE game mutations than anything in RE4.
 
Linkup said:
RE4DS.jpg


It's coming, I can smeellllll it!

RE4 DS?!!
 
I have to say I ****ING HATE playing Leon in mercenaries. his weapons are total crap, I don't even know how I managed to get more than 100,000 score with him in some levels back when I was playing the GCN version. I could only unlock Wesker so far. :(
 
I’m somewhat pissed that the game didn’t allow for professional mode to be available from the beginning. After playing in the mode for an hour, it’s painfully obvious that it’s the standard, most realistic style of Resident Evil 4. The monsters are no longer handicapped (e.g., they don’t pause right in front of your face after feverishly/hungrily sprinting toward you) and they behave in a more realistic manner overall.

I feel like I wasted my time beating the game on EASY mode and that it ruined my very first run through RE4. Had professional mode been made available from the beginning (or if it was made standard), I would have enjoyed a more fulfilling first experience.
 
don't worry, the first time I played in professional, it was like I was playing a totally new game, I had to change all my playing habits. The bosses are really hard to beat too in that mode (Mendes for exemple). I think there were more ennemies also...
 
Well, after some deliberation, I picked the game up yesterday. My Gamecube copy got scratched somehow and it would be sad not to have a playable version of the game in my collection.

A few things I've noticed:
The graphics have aged a little more than expected but of course still work.
The AI is worse than I remember.
It definitely seems like more enemies were added.
I'm having fun with it anyway, classic game.

Anyway, I'm thinking that there might be something wrong with my GPU. For most transparency effects, like smoke or clouds if you look in the sky, there's more than just dithering, I think. I see a sort of canvassy texture, vertical lines that remain static within whatever texture is supposed to be faded, similar to the texture overlay in Okami but only in smoke or whatever other effect. I noticed it in Zelda as well, and it's very visible in the Wii Menu loading thing with the tv icons. It gets pretty distracting.
Is my Wii messed up or is everyone's like this? I can take pictures tonight if necessary.
 
Patrickula said:
Well, after some deliberation, I picked the game up yesterday. My Gamecube copy got scratched somehow and it would be sad not to have a playable version of the game in my collection.

A few things I've noticed:
The graphics have aged a little more than expected but of course still work.
The AI is worse than I remember.
It definitely seems like more enemies were added.
I'm having fun with it anyway, classic game.

Anyway, I'm thinking that there might be something wrong with my GPU. For most transparency effects, like smoke or clouds if you look in the sky, there's more than just dithering, I think. I see a sort of canvassy texture, vertical lines that remain static within whatever texture is supposed to be faded, similar to the texture overlay in Okami but only in smoke or whatever other effect. I noticed it in Zelda as well, and it's very visible in the Wii Menu loading thing with the tv icons. It gets pretty distracting.
Is my Wii messed up or is everyone's like this? I can take pictures tonight if necessary.
Pics or it didnt happen.
 
IfAllElseFailsUseFire said:
don't worry, the first time I played in professional, it was like I was playing a totally new game, I had to change all my playing habits. The bosses are really hard to beat too in that mode (Mendes for exemple). I think there were more ennemies also...

And then there is "that room" in the castle, where you have to raise the crank and then use it to lower the stairs. Hardest room in the entire game on professional for me.
 
Patrickula said:
Anyway, I'm thinking that there might be something wrong with my GPU. For most transparency effects, like smoke or clouds if you look in the sky, there's more than just dithering, I think. I see a sort of canvassy texture, vertical lines that remain static within whatever texture is supposed to be faded, similar to the texture overlay in Okami but only in smoke or whatever other effect. I noticed it in Zelda as well, and it's very visible in the Wii Menu loading thing with the tv icons. It gets pretty distracting.
Is my Wii messed up or is everyone's like this? I can take pictures tonight if necessary.

Yes, send it in to Nintendo. I had the same problem.
 
Solo said:
And then there is "that room" in the castle, where you have to raise the crank and then use it to lower the stairs. Hardest room in the entire game on professional for me.

Oh man, yeah, that room. The one that almost made me give up on playing professional mode in frustration. Easily the most difficult spot in the game for me at that difficulty. I don't even want to recall how many times I restored from the savepoint before it.

Dammit, this and the fact that Prime 3 should be out soon is making me want to break down and buy a Wii...
 
So see once you complete the game afterwards when you go through it again and carry through your previous save do you keep all your weapons? reason i ask is because i am trying to not upgrade atall so i will have plently of cash for my next play through.
 
Hydro_Alexis said:
So see once you complete the game afterwards when you go through it again and carry through your previous save do you keep all your weapons? reason i ask is because i am trying to not upgrade atall so i will have plently of cash for my next play through.
If you stay with the same difficulty, you can keep all your weapons/ammo. If you move on up to Professional, it's back to square one.
 
Patrickula said:
OK, thanks. I'll still try and post some pics tonight.
I wonder how much I can play before the box gets to me...
Huh, I get the same thing, and only in those two games that I've noticed.
 
whatdidyousay said:
Oh, right!

Also, I have several pieces of treasure in my inventory. Never got around to selling them because I never ran out of money. Any benefit to keeping them until the end of the game, or is it okay to sell them?
If you save your treasures until the end of the game their value will increase or so I'm told. You can also sell them when you start a new round.
 
dk_ said:
Why do I have black bars both left and right on my 16:9 HDTV?

Read this thread. Its been covered several times. Its not true widescreen.

EDIT: I am assuming you mean slight vertical bars.
 
aeolist said:
Huh, I get the same thing, and only in those two games that I've noticed.

Me too, only in Zelda and Resident Evil 4. All my other Wii games don't have this problem and look fine on my set, so I don't think there's something wrong with the Wii...
 
aeolist said:
Huh, I get the same thing, and only in those two games that I've noticed.
Well, the only games I have to test with are RE4 and Zelda:TP. I guess I didn't see anything in Wii Sports, but the fact the problem persists into the menu transitions makes me think it's a legitimate hardware problem.
edit:
The Evil Ganon said:
Me too, only in Zelda and Resident Evil 4. All my other Wii games don't have this problem and look fine on my set, so I don't think there's something wrong with the Wii...
Weird. Maybe it's a side effect of Gamecube porting+widescreen... Dimmuxx did replacing your Wii make the lines go away? Did you possibly have something worse?
 
MiamiWesker said:
Yes there were experiments done with Las Plagas it created some ugly monsters but we do not see how that is done, for all we know its grown. We don't know how they got to that point but when they get there their bodies don't shift and change. Even "it" when that scorpion thing comes out it rips open out of its back, it doesn't grow from his skin. Mendez body riped in half , it did not actively mutate.

I am just saying the way Krauser's arm transform is not like anything the rest of the creatures do, its completely different. And its something we have seen for 5 straight games, I instantly recognized the style of the transformation, it is classic T-virus work. I am not saying that he doesn't have Las Plagas in him, just that the arm most definetly resembles past RE game mutations than anything in RE4.
as i pointed out before, in Seperate Ways when Ada fights Saddler
his arm transforms into a long tentacle and back.

saddler's final mutation has a few similarities to G-virus mutations with
that freaky eyeball in his mouth...
but only passing similarities.

as i've said before the
metal scythe that comes out of his arm
is very reminiscent of the
curved metal whip that pops out of ganados.
 
Patrickula said:
Well, the only games I have to test with are RE4 and Zelda:TP. I guess I didn't see anything in Wii Sports, but the fact the problem persists into the menu transitions makes me think it's a legitimate hardware problem.
edit:

Weird. Maybe it's a side effect of Gamecube porting+widescreen... Dimmuxx did replacing your Wii make the lines go away? Did you possibly have something worse?

Yeah the lines/dots went away and since you saw them in the wii menu too you have the same problem as everybody else with this kind of problem. Your gpu is overheated.
 
plagiarize said:
as i pointed out before, in Seperate Ways when Ada fights Saddler
his arm transforms into a long tentacle and back.

saddler's final mutation has a few similarities to G-virus mutations with
that freaky eyeball in his mouth...
but only passing similarities.

as i've said before the
metal scythe that comes out of his arm
is very reminiscent of the
curved metal whip that pops out of ganados.

It looks more like the tentacle comes out of the robe than his hand becomes the tentacle. Remember when he kills Lewis, he has tentacles coming from all over the place, that was not his leg that became a tentacle.

In his final mutation, he was like all the other Plagas, the monster came out from within, his face didn't transform into an eye, the eye was inside his face, to me its like the skin is just cover for what he really is, its like the bad guy from MIB.

Krauser's arm transformation has a lot more in common with T/G virus than it does with Plagas, how can you deny that. Again he may have Plagas as well, thats could explain the claw similarities.
 
Regarding 16:9...
fernoca said:
Regarding the 16:9 black bars on the sides ..for the ones wondering what is it..

Some quick-crappy pics...

Qucik pic as evidence that is no big problem, that I don't mind since eveyrthign looks great...


Closer pic that shows the game is not 100% true widescreen...in most sets..


Anyway..
Good to see that 6.8 discovered finally the roots of my language: undecypherable zombie language!!! All this years I though, I was talking in Spanish!
 
looked in 2 stores in amsterdam today and couldn't find it :(
 
fernoca said:
Regarding 16:9...



Anyway..
Good to see that 6.8 discovered finally the roots of my language: undecypherable zombie language!!! All this years I though, I was talking in Spanish!

Zelda: TP had some underscan, as well, as did just about every other 16:9 game last gen. No big deal, just make a minor adjustment with vert/horz size on your TV.
 
AdmiralViscen said:
I don't think you'll ever get a consensus.

I got for Red9, you can start upgrading it earlier and having stronger bullets (rather than faster firing) saves ammo.

An upgraded TMP is like having hundreds of normal handgun bullets at your disposal anyway. Red 9 all the way.
 
Ristamar said:
Zelda: TP had some underscan, as well, as did just about every other 16:9 game last gen. No big deal, just make a minor adjustment with vert/horz size on your TV.

Actually I don't mind, I just quoted myself with the pics since in previous pages some had doubts that the game does have those bars....other's didn't knew what were they talking about.
 
Dimmuxx said:
Yeah the lines/dots went away and since you saw them in the wii menu too you have the same problem as everybody else with this kind of problem. Your gpu is overheated.
OK, thanks for answering. Sounds like I'm not the only one with a with messed up GPU in this thread either.
 
MiamiWesker said:
Krauser's arm transformation has a lot more in common with T/G virus than it does with Plagas, how can you deny that.

easily. it's more down to your own imagination than anything concrete.
 
In terms of pure damage output, the Matilda is second best to the handcannon. It's available after you beat the game, but it'll chew through ammo (3-shot bursts, 100 clip capacity).

I like the Blacktail on style alone. The Red9 was too slow, bulky and innacurate, sans stock in the GC version, but I suppose it's far better with Wiimote aiming now.
 
cvxfreak said:
I'm a Punisher fan.

*runs*

When I first bought RE4, my brother played it through first. He taunted me constantly for never upgrading past the Punisher my first time through and was a little surprised at how it held up towards endgame. :p

That and he didn't think I'd be able to beat salazar too easily as he had a rough time with it. Well, I'd hoarded magnum ammo and had an upgraded broken butterfly. He just sort of stared at me when I was done with that fight a minute later. :lol
 
Zenith said:
easily. it's more down to your own imagination than anything concrete.

There is nothing concrete that its Las Plagas as well, your guess is as good as mine. At least I am showing some evidence rather than just saying "oh thats how it is"
 
So this game is awesome and all, got it yesterday and just got up to the part when you first have a conversation with ada and although i was adjusting to the graphics this scene made me upset about them again, it makes no sense why the graphics are not as sharp as the gamecube version
 
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