What was the last game that got this much craziness (good and bad) said about it?
You'll see a thread asking if a certain game flopped at least once today. Watch Dogs is another one with all the prerelease controversy.
What was the last game that got this much craziness (good and bad) said about it?
I've only even thought about cover pieces in games looking out of place a handful of times and so far all the areas with significant cover in The Order fit the locations the encounters take place in.Conveniently-placed-waist-high-boxes shooters are stale no matter what. I hated all of the Naughty Dog Games, gameplay-wise and loved the rest. (Story, characters, puzzles, Level of Detail etc). Those are the only games in recent memory where I couldn't be arsed to play them on hard or harder (which I usually do for all games) and went with easy after some point, just to get that chore of shooting at enemy waves out of the way faster. TLOU was a bit better then UC, since you could stealth some parts, but it was still a drastic change of pace and intonation compared to the cutscenes and feel of the world. Yes, it's "rough", but it's not "I shoot 200 guys in a little square room"-rough. I liked the first gameplay trailer, where when guns were involved everything changes. I hoped for them to be very scarce and that you had very few, but meaningful encounters. In the end, it played sadly like your typical cover shooter for the most part. That's the burden of a AAA title to enforce action-orientated, (crappy) gameplay to target a broader audience. Bioshock 3 shows even more.
That's why I think the gameplay of The Order looked stale the first second I saw those fucking boxes and walls. I'm tired of them.
You'll see a thread asking if a certain game flopped at least once today. Watch Dogs is another one with all the prerelease controversy.
Conveniently-placed-waist-high-boxes shooters are stale no matter what. I hated all of the Naughty Dog Games, gameplay-wise and loved the rest. (Story, characters, puzzles, Level of Detail etc). Those are the only games in recent memory where I couldn't be arsed to play them on hard or harder (which I usually do for all games) and went with easy after some point, just to get that chore of shooting at enemy waves out of the way faster. TLOU was a bit better then UC, since you could stealth some parts, but it was still a drastic change of pace and intonation compared to the cutscenes and feel of the world. Yes, it's "rough", but it's not "I shoot 200 guys in a little square room"-rough. I liked the first gameplay trailer, where when guns were involved everything changes. I hoped for them to be very scarce and that you had very few, but meaningful encounters. In the end, it played sadly like your typical cover shooter for the most part. That's the burden of a AAA title to enforce action-orientated, (crappy) gameplay to target a broader audience. Bioshock 3 shows even more.
That's why I think the gameplay of The Order looked stale the first second I saw those fucking boxes and walls. I'm tired of them.
Damn these graphics are insane
Yes but how did the single player fare? Many regard it as the weak link in the entire series. I would rather all their energies had been focused on that rather than adding MP into a game that didn't have MP.
We won't know for sure until RAD shows something but they have been posting pictures of that and other concept art on their other pages (FB/Twitter) but have also been strongly hinting at gameplay segments in those areas.
Both of these areas were in the Tesla trailer.
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They have not shown the area you posted yet or the most interesting two.
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Just hope all of these locations that they are still showing make it into the final product.
https://twitter.com/TheOrder1886/status/507949846267838464The M-82 Carbine is useful & powerful in a pinch, but very standard fare compared to traditional Knight options.
I agree with you about ME singleplayer, the multiplayer saved the game.
The single player for The Order is by all accounts underwhelming from what people have said, so if someone is disappointed with that aspect, they could have still found value in a multiplayer mode, as with ME 3
I agree with you about ME singleplayer, the multiplayer saved the game.
The single player for The Order is by all accounts underwhelming from what people have said, so if someone is disappointed with that aspect, they could have still found value in a multiplayer mode, as with ME 3
I think it's time we start a petition to get this game cancelled. It's the only way RAD can atone for the dishonour they've brought upon SCE.
Because they aren't known for making cinematic games with passable gameplay. Does not sound familiar at all.Air drop in a small crew of gameplay people from Naughty Dog. Do whatever it takes. Please.
Sony has to send in some help at this point. Air drop in a small crew of gameplay people from Naughty Dog.
All I want is a 3rd person shooter with good shooting mechanics and plenty of things to shoot nothing else.
Expecting a sub par Gears clone with good graphics is now a standard?
Don't people want good gameplay mechanics & level design.
When did presentation & story take over?
I think it's time we start a petition to get this game cancelled. It's the only way RAD can atone for the dishonour they've brought upon SCE.
I am guessing this is sarcasm heh.This game looked fantastic and a day one buy for me, until I found out that is has absolutely no multiplayer or co-op and won't be a 40+ hour title like RPG's. Pretty much three absolute must haves in my book in this day in age for $60 releases. It's inexcusable.
Try grounded mode, where EVERYTHING is scarce, you've got your bricks, and maybe a handful of arrows IF you're lucky, you'll run out of bullets if you try to get into a gunfight, every scenario you have to go into it with a plan, some levels you can literally stealth through without a single shot fired and you don't even have to engage.Conveniently-placed-waist-high-boxes shooters are stale no matter what. I hated all of the Naughty Dog Games, gameplay-wise and loved the rest. (Story, characters, puzzles, Level of Detail etc). Those are the only games in recent memory where I couldn't be arsed to play them on hard or harder (which I usually do for all games) and went with easy after some point, just to get that chore of shooting at enemy waves out of the way faster. TLOU was a bit better then UC, since you could stealth some parts, but it was still a drastic change of pace and intonation compared to the cutscenes and feel of the world. Yes, it's "rough", but it's not "I shoot 200 guys in a little square room"-rough. I liked the first gameplay trailer, where when guns were involved everything changes. I hoped for them to be very scarce and that you had very few, but meaningful encounters. In the end, it played sadly like your typical cover shooter for the most part. That's the burden of a AAA title to enforce action-orientated, (crappy) gameplay to target a broader audience. Bioshock 3 shows even more.
That's why I think the gameplay of The Order looked stale the first second I saw those fucking boxes and walls. I'm tired of them.
This game looked fantastic and a day one buy for me, until I found out that is has absolutely no multiplayer or co-op and won't be a 40+ hour title like RPG's. Pretty much three absolute must haves in my book in this day in age for $60 releases. It's inexcusable.
Because more often than not they release games that are of a high quality and that I enjoy playing. Actually I would say most of the time they deliver.Sony have released plenty of so-so and a few genuinely rubbish games with very high production values, I'm not sure why you'd put your faith in the name alone to guarantee quality.
Is there a video of this online anywhere?Having watched RAD's GDC talk about their new rendering system, I'd be buying this game for the insane graphics alone.
Every time I see these pictures I'm a bit annoyed by how tonally wrong their version of London looks.
It looks like Paris meets New York circca 1884. Nothing about them screams London.
For instance look at the first pictures. The noteworthy feature (for me, and for many others) about Edwardian architecture is that you can't see the pitched roof behind the flat façade. Their version...has tall pitched roofs like Parisian townhouses.
Their picture of the railway. Many of the railways in London are either sunk below sight level or else raised up on brick viaducts. Raised, wooden railways is an emblem of New York, not London.
Their pictures with skyscrapers. London is a famously low rise city. There are planning laws that make sure that it's that way. It's a distinctive feature that makes London look like London. So when I see skyscrapers, I automatically don't associate it with London.
Tube stations. Anybody who's ever been in the old tube stations knows that they're bright, white-tiled, clean. i.e. nothing like their version.
I know that there's artistic license that they can take. But I think that with the artistic license that they've taken, they've erased everything characteristic that makes London, London. It's like those 18th century illustrations of exotic animals that were drawn based on descriptions of people who'd seen them rather than someone who'd actually seen them. You can tell it's supposed to be a giraffe, but it's not really right.
Every time I see these pictures I'm a bit annoyed by how tonally wrong their version of London looks.
It looks like Paris meets New York circca 1884. Nothing about them screams London.
For instance look at the first pictures. The noteworthy feature (for me, and for many others) about Edwardian architecture is that you can't see the pitched roof behind the flat façade. Their version...has tall pitched roofs like Parisian townhouses.
Their picture of the railway. Many of the railways in London are either sunk below sight level or else raised up on brick viaducts. Raised, wooden railways is an emblem of New York, not London.
Ready at Dawn, more like Steadily Yawning
Oops, I meant Georgian. I wrote that post while pretty sozzled in a hotel room at 1am. A mess.
And yes I get that the raised tracks are 'alternative history', along with the skyscrapers. I'm not debating that any of it isn't historically accurate, because obviously it's not supposed to be. But I think that the artistic license they've taken with their historical inaccuracy has created a city that doesn't look like London any more.
especially when all they talk about is how important the story is to them.
I think it's time we start a petition to get this game cancelled. It's the only way RAD can atone for the dishonour they've brought upon SCE.
Quick question:
Are you a IGN truther?
Nothing new? The game was at PAX. It's a PAX impressions video that this thread is about (Eriq Martin's impressions), not the article which was written by another IGN guy (Marty Sliva) on 30th August about the PAX demo. You can see the amount of views? I can't.
How is this considered clickbait? Clickbait means you don't expand on the headline or answer a headline question in a satisfactory and substantial manner, but here you got impressions from people who've played the game. What does a publisher have to do with any of this?
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Man, console exclusives make people go all conspiracy wonky.
I second that motion - this game has literally nothing going for it. It isn't 1080p, it isn't 60fps, it has no multiplayer, it has no co-op, it's linear and on-rails, it has black borders everywhere, it's infested with QTEs, the developers have focused on a "filmic" aesthetic before actual gameplay, movement is heavy, the cover system is sticky and unresponsive, the hit detection is way off, the guns have no power or impact to them, all the characters look the same, there's no jump button and the werewolves aren't even proper werewolves. I see people deeming the game as "the next Ryse," but it's not even worthy of that title. It's more like the next Quantum Theory.
Well uncharted does the exact same thing but, IMO, they are really fun to play (and based on their reviews I think IGN agrees)I feel like most people should have known what to expect with The Order when RAD themselves said months ago that they placed more priority on the "filmic experience" over gameplay.
Considering the Edwardian period didn't start till the beginning of the 20th century it would be difficult for the houses to look Edwardian.
Buildings will be Georgian and Victorian, with some gothic and classical inspiration.
The raised railway lines have been specifically mentioned as "alternative history" along with zeppelins flying over the city.
Oops, I meant Georgian. I wrote that post while pretty sozzled in a hotel room at 1am. A mess.
And yes I get that the raised tracks are 'alternative history', along with the skyscrapers. I'm not debating that any of it isn't historically accurate, because obviously it's not supposed to be. But I think that the artistic license they've taken with their historical inaccuracy has created a city that doesn't look like London any more.
Mmmm I sort of agree with himI ma guessing this is sarcasm heh.
We won't know for sure until RAD shows something but they have been posting pictures of that and other concept art on their other pages (FB/Twitter) but have also been strongly hinting at gameplay segments in those areas.
Just hope all of these locations that they are still showing make it into the final product.