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The Order: 1886 - IGN has me worried.

Conveniently-placed-waist-high-boxes shooters are stale no matter what. I hated all of the Naughty Dog Games, gameplay-wise and loved the rest. (Story, characters, puzzles, Level of Detail etc). Those are the only games in recent memory where I couldn't be arsed to play them on hard or harder (which I usually do for all games) and went with easy after some point, just to get that chore of shooting at enemy waves out of the way faster. TLOU was a bit better then UC, since you could stealth some parts, but it was still a drastic change of pace and intonation compared to the cutscenes and feel of the world. Yes, it's "rough", but it's not "I shoot 200 guys in a little square room"-rough. I liked the first gameplay trailer, where when guns were involved everything changes. I hoped for them to be very scarce and that you had very few, but meaningful encounters. In the end, it played sadly like your typical cover shooter for the most part. That's the burden of a AAA title to enforce action-orientated, (crappy) gameplay to target a broader audience. Bioshock 3 shows even more.

That's why I think the gameplay of The Order looked stale the first second I saw those fucking boxes and walls. I'm tired of them.
I've only even thought about cover pieces in games looking out of place a handful of times and so far all the areas with significant cover in The Order fit the locations the encounters take place in.
 
You'll see a thread asking if a certain game flopped at least once today. Watch Dogs is another one with all the prerelease controversy.

Difference being that people had their fill with Watchdogs footage by the time it released since there was a new trailer or PR video popping up every week lol. Not to mention the whole downgrade outcry.

TLOU had its share of crazy baseless speculation "looks like just another Uncharted + zombies" nonsense leading all the way up to release, albeit less than The Order because of ND's pedigree in the AAA space.
 
I've been concerned. The game looks pretty, but i had concerns that everything else would be"meh". We will obviously just have to edit and see, but what have they shown that should be blowing me out of the water
 
HAHA

I haven't played a demo but from what I've seen it looks like its going to be an awesome game. It seems like the guy in the video has some issues with that camera angle. Personally, I don't mind it when the camera is at such an angle. So it's all about your taste as a gamer. Do I think they need another delay?? Hell no. Not unless there are a crazy amount of bugs that still need to be reported. I'm not a fan of IGN, so I don't really trust their opinions. You can be worried all you want, but I will be buying the collectors edition on launch regardless of reviews. Many sites claim Beyond: Two Souls was mediocre but I thought the gameplay was great. I just have different taste.
 
Conveniently-placed-waist-high-boxes shooters are stale no matter what. I hated all of the Naughty Dog Games, gameplay-wise and loved the rest. (Story, characters, puzzles, Level of Detail etc). Those are the only games in recent memory where I couldn't be arsed to play them on hard or harder (which I usually do for all games) and went with easy after some point, just to get that chore of shooting at enemy waves out of the way faster. TLOU was a bit better then UC, since you could stealth some parts, but it was still a drastic change of pace and intonation compared to the cutscenes and feel of the world. Yes, it's "rough", but it's not "I shoot 200 guys in a little square room"-rough. I liked the first gameplay trailer, where when guns were involved everything changes. I hoped for them to be very scarce and that you had very few, but meaningful encounters. In the end, it played sadly like your typical cover shooter for the most part. That's the burden of a AAA title to enforce action-orientated, (crappy) gameplay to target a broader audience. Bioshock 3 shows even more.

That's why I think the gameplay of The Order looked stale the first second I saw those fucking boxes and walls. I'm tired of them.

Not sure how serious to take you're concerns and complaints when you just said this... Most of TLOU can be stealthily done. Only certain parts require complete annihilation of enemies. Just because you may have had a hard time going through it stealthily, doesn't mean you can't go through it that way. What difficulties did you play at? I played at normal and then skipped to survivor. If you played survivor, you would know, you have to stealth a good deal or kill enemies using means other than shooting.
 
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Damn these graphics are insane
 
Yes but how did the single player fare? Many regard it as the weak link in the entire series. I would rather all their energies had been focused on that rather than adding MP into a game that didn't have MP.

I agree with you about ME singleplayer, the multiplayer saved the game.

The single player for The Order is by all accounts underwhelming from what people have said, so if someone is disappointed with that aspect, they could have still found value in a multiplayer mode, as with ME 3
 
We won't know for sure until RAD shows something but they have been posting pictures of that and other concept art on their other pages (FB/Twitter) but have also been strongly hinting at gameplay segments in those areas.

Both of these areas were in the Tesla trailer.
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They have not shown the area you posted yet or the most interesting two.
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Just hope all of these locations that they are still showing make it into the final product.

Every time I see these pictures I'm a bit annoyed by how tonally wrong their version of London looks.

It looks like Paris meets New York circca 1884. Nothing about them screams London.

For instance look at the first pictures. The noteworthy feature (for me, and for many others) about Edwardian architecture is that you can't see the pitched roof behind the flat façade. Their version...has tall pitched roofs like Parisian townhouses.

Their picture of the railway. Many of the railways in London are either sunk below sight level or else raised up on brick viaducts. Raised, wooden railways is an emblem of New York, not London.

Their pictures with skyscrapers. London is a famously low rise city. There are planning laws that make sure that it's that way. It's a distinctive feature that makes London look like London. So when I see skyscrapers, I automatically don't associate it with London.

Tube stations. Anybody who's ever been in the old tube stations knows that they're bright, white-tiled, clean. i.e. nothing like their version.

I know that there's artistic license that they can take. But I think that with the artistic license that they've taken, they've erased everything characteristic that makes London, London. It's like those 18th century illustrations of exotic animals that were drawn based on descriptions of people who'd seen them rather than someone who'd actually seen them. You can tell it's supposed to be a giraffe, but it's not really right.
 
Sadly we will not see a MP in The Order.
I always like the MP option and some games were really saved by a good MP (ME3 for sure).
Anyway, I really hope the sales of this game will be very strong so the chance to get a full co-op and MP in The Order 2 will be pretty good!
 
I agree with you about ME singleplayer, the multiplayer saved the game.

The single player for The Order is by all accounts underwhelming from what people have said, so if someone is disappointed with that aspect, they could have still found value in a multiplayer mode, as with ME 3

Thank you for your concern!
 
I agree with you about ME singleplayer, the multiplayer saved the game.

The single player for The Order is by all accounts underwhelming from what people have said, so if someone is disappointed with that aspect, they could have still found value in a multiplayer mode, as with ME 3

You do realise that if the core SP gameplay for The Order ( the gunplay, cover, etc ) is underwhelming and shit, the MP will be even worse because the MP will have those exact same mechanics?

ME3's mechanics was never the problem, it was the story and all those frills. Whereas all the complaints/concerns about The Order right now is entirely about the mechanics/gunplay/etc.
 
I think it's time we start a petition to get this game cancelled. It's the only way RAD can atone for the dishonour they've brought upon SCE.
 
I think it's time we start a petition to get this game cancelled. It's the only way RAD can atone for the dishonour they've brought upon SCE.

Nah man they just need to delay the game, focus on making 3 demos, then pick up where they left off, and release the game shortly thereafter.
 
This game looked fantastic and a day one buy for me, until I found out that is has absolutely no multiplayer or co-op and won't be a 40+ hour title like RPG's. Pretty much three absolute must haves in my book in this day in age for $60 releases. It's inexcusable.
 
Was anyone actually surprised by the negative impressions? The game never looked good. The weird comments from the developer haven't helped the game either.
 
This game looked fantastic and a day one buy for me, until I found out that is has absolutely no multiplayer or co-op and won't be a 40+ hour title like RPG's. Pretty much three absolute must haves in my book in this day in age for $60 releases. It's inexcusable.
I am guessing this is sarcasm heh.
 
Conveniently-placed-waist-high-boxes shooters are stale no matter what. I hated all of the Naughty Dog Games, gameplay-wise and loved the rest. (Story, characters, puzzles, Level of Detail etc). Those are the only games in recent memory where I couldn't be arsed to play them on hard or harder (which I usually do for all games) and went with easy after some point, just to get that chore of shooting at enemy waves out of the way faster. TLOU was a bit better then UC, since you could stealth some parts, but it was still a drastic change of pace and intonation compared to the cutscenes and feel of the world. Yes, it's "rough", but it's not "I shoot 200 guys in a little square room"-rough. I liked the first gameplay trailer, where when guns were involved everything changes. I hoped for them to be very scarce and that you had very few, but meaningful encounters. In the end, it played sadly like your typical cover shooter for the most part. That's the burden of a AAA title to enforce action-orientated, (crappy) gameplay to target a broader audience. Bioshock 3 shows even more.

That's why I think the gameplay of The Order looked stale the first second I saw those fucking boxes and walls. I'm tired of them.
Try grounded mode, where EVERYTHING is scarce, you've got your bricks, and maybe a handful of arrows IF you're lucky, you'll run out of bullets if you try to get into a gunfight, every scenario you have to go into it with a plan, some levels you can literally stealth through without a single shot fired and you don't even have to engage.
 
Another shooter that sets you on using guns?

Jesus I hate those shooters that use guns for shooting. /s

Some of your complaints really sound like this, people, for Christ's sakes.

This game looked fantastic and a day one buy for me, until I found out that is has absolutely no multiplayer or co-op and won't be a 40+ hour title like RPG's. Pretty much three absolute must haves in my book in this day in age for $60 releases. It's inexcusable.

I'm glad you didn't live through the SNES era then. 70-90$ games, if I remember correctly.
 
Sony have released plenty of so-so and a few genuinely rubbish games with very high production values, I'm not sure why you'd put your faith in the name alone to guarantee quality.
Because more often than not they release games that are of a high quality and that I enjoy playing. Actually I would say most of the time they deliver.
 
Should be Shot at Dawn, more like.

Edit: God, I feel bad just writing that. I actually can't wait to play this game, I have full faith in RAD to make it great. If it's shit, I'll always have V2X.
 
Every time I see these pictures I'm a bit annoyed by how tonally wrong their version of London looks.

It looks like Paris meets New York circca 1884. Nothing about them screams London.

For instance look at the first pictures. The noteworthy feature (for me, and for many others) about Edwardian architecture is that you can't see the pitched roof behind the flat façade. Their version...has tall pitched roofs like Parisian townhouses.

Their picture of the railway. Many of the railways in London are either sunk below sight level or else raised up on brick viaducts. Raised, wooden railways is an emblem of New York, not London.

Their pictures with skyscrapers. London is a famously low rise city. There are planning laws that make sure that it's that way. It's a distinctive feature that makes London look like London. So when I see skyscrapers, I automatically don't associate it with London.

Tube stations. Anybody who's ever been in the old tube stations knows that they're bright, white-tiled, clean. i.e. nothing like their version.

I know that there's artistic license that they can take. But I think that with the artistic license that they've taken, they've erased everything characteristic that makes London, London. It's like those 18th century illustrations of exotic animals that were drawn based on descriptions of people who'd seen them rather than someone who'd actually seen them. You can tell it's supposed to be a giraffe, but it's not really right.

I love this post. I totally agree, apart from the underground comment. As far as I'm aware the London Underground wasn't always the vision of pristine white tiles (LOL) that we all think of today. In the late 1800's it was mostly red-brick (from what I've read).

But yeah the elevated railways are the antithesis of rail transport in London, just bizarre they even went that direction.

And now you've educated me a little on Edwardian architecture - I will just point out Edwardian was like WWI-ish kinda period. 1886 is pretty firmly Victorian. Having said that the point on aesthetics is still spot on.

I am just disappointed in this game overall. Still, it's not like I'll be wanting for something to play in February.
 
Every time I see these pictures I'm a bit annoyed by how tonally wrong their version of London looks.

It looks like Paris meets New York circca 1884. Nothing about them screams London.

For instance look at the first pictures. The noteworthy feature (for me, and for many others) about Edwardian architecture is that you can't see the pitched roof behind the flat façade. Their version...has tall pitched roofs like Parisian townhouses.

Their picture of the railway. Many of the railways in London are either sunk below sight level or else raised up on brick viaducts. Raised, wooden railways is an emblem of New York, not London.



Considering the Edwardian period didn't start till the beginning of the 20th century it would be difficult for the houses to look Edwardian.

Buildings will be Georgian and Victorian, with some gothic and classical inspiration.

The raised railway lines have been specifically mentioned as "alternative history" along with zeppelins flying over the city.
 
Oops, I meant Georgian. I wrote that post while pretty sozzled in a hotel room at 1am. A mess.

And yes I get that the raised tracks are 'alternative history', along with the skyscrapers. I'm not debating that any of it isn't historically accurate, because obviously it's not supposed to be. But I think that the artistic license they've taken with their historical inaccuracy has created a city that doesn't look like London any more.
 
Oops, I meant Georgian. I wrote that post while pretty sozzled in a hotel room at 1am. A mess.

And yes I get that the raised tracks are 'alternative history', along with the skyscrapers. I'm not debating that any of it isn't historically accurate, because obviously it's not supposed to be. But I think that the artistic license they've taken with their historical inaccuracy has created a city that doesn't look like London any more.

Your point held strong with me.

I am still excited about the game on some level, it just seems every interview and every bit of information has done everything it could to put me off. And I just can't see what they'd do design wise to make a linear shooter interesting, especially when all they talk about is how important the story is to them.
 
especially when all they talk about is how important the story is to them.

There's only been one person from Ready at Dawn talking about this game at length, and that's the creative director, Weesuriya.

You know, the story guy?

RAD has not really put out any of the other devs from the gameplay department out-front talking about the game. Weesuriya is the public face of the company and The Order atm, for better or worse.
 
I think it's time we start a petition to get this game cancelled. It's the only way RAD can atone for the dishonour they've brought upon SCE.

I second that motion - this game has literally nothing going for it. It isn't 1080p, it isn't 60fps, it has no multiplayer, it has no co-op, it's linear and on-rails, it has black borders everywhere, it's infested with QTEs, the developers have focused on a "filmic" aesthetic before actual gameplay, movement is heavy, the cover system is sticky and unresponsive, the hit detection is way off, the guns have no power or impact to them, all the characters look the same, there's no jump button and the werewolves aren't even proper werewolves. I see people deeming the game as "the next Ryse," but it's not even worthy of that title. It's more like the next Quantum Theory.
 
Quick question:

Are you a IGN truther?

Nothing new? The game was at PAX. It's a PAX impressions video that this thread is about (Eriq Martin's impressions), not the article which was written by another IGN guy (Marty Sliva) on 30th August about the PAX demo. You can see the amount of views? I can't.

How is this considered clickbait? Clickbait means you don't expand on the headline or answer a headline question in a satisfactory and substantial manner, but here you got impressions from people who've played the game. What does a publisher have to do with any of this?

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Man, console exclusives make people go all conspiracy wonky.

I ask a fairly simple question about publishing and get this? Jesus, wind your fucking neck in mate.
 
I second that motion - this game has literally nothing going for it. It isn't 1080p, it isn't 60fps, it has no multiplayer, it has no co-op, it's linear and on-rails, it has black borders everywhere, it's infested with QTEs, the developers have focused on a "filmic" aesthetic before actual gameplay, movement is heavy, the cover system is sticky and unresponsive, the hit detection is way off, the guns have no power or impact to them, all the characters look the same, there's no jump button and the werewolves aren't even proper werewolves. I see people deeming the game as "the next Ryse," but it's not even worthy of that title. It's more like the next Quantum Theory.

It will all come together once we get Galahad's origin story, and why he made the decision to grow that moustache.
 
Yeah my hype for this game is really low.

But isn't this like the third time IGN has the same "we are worried" article about the exact same demo?
I mean yeah Sony should have had a new demo after E3, specially if they saw that people were not blown away by what they saw. But come on IGN, we know what you think of the demo, no need to put it on the front page every time you play it

I feel like most people should have known what to expect with The Order when RAD themselves said months ago that they placed more priority on the "filmic experience" over gameplay.
Well uncharted does the exact same thing but, IMO, they are really fun to play (and based on their reviews I think IGN agrees)
 
As long as the game is pretty, story is engaging, and there are plenty of things for me to shoot at then it is all good.

I really don't expect much from a 3rd person shooter nowadays.

Loved The Last of Us but I really consider that game to be more stealth, at least if you are doing it right it is.
 
Considering the Edwardian period didn't start till the beginning of the 20th century it would be difficult for the houses to look Edwardian.

Buildings will be Georgian and Victorian, with some gothic and classical inspiration.

The raised railway lines have been specifically mentioned as "alternative history" along with zeppelins flying over the city.

Oops, I meant Georgian. I wrote that post while pretty sozzled in a hotel room at 1am. A mess.

And yes I get that the raised tracks are 'alternative history', along with the skyscrapers. I'm not debating that any of it isn't historically accurate, because obviously it's not supposed to be. But I think that the artistic license they've taken with their historical inaccuracy has created a city that doesn't look like London any more.

I kind of agree with you on this godelsmetric, but I think that image of the buildings is slightly distorted, giving them a more Napoleonic look, and the tubes didn't get vitreous enamel tiling until the 1930s - if you go to the oldest tube stations like Baker Street it's still all brickwork (my beef is that they've used the 'island' design for the platforms whereas most of the oldest stations are open box-cuts because that was the easiest way of digging them out).

Agree about the elevated lines & skyscrapers tho - even given the alternative history.
 
I ma guessing this is sarcasm heh.
Mmmm I sort of agree with him

This is looking more and more like a 8-10 hours game with the only replay value being "higher difficulty". I'm done paying full price for games like that.

Specially with stuff like destiny, dragon age, assassins creed, the witcher, bloodborne,etc comming which seem to offer much more in terms of content
 
We won't know for sure until RAD shows something but they have been posting pictures of that and other concept art on their other pages (FB/Twitter) but have also been strongly hinting at gameplay segments in those areas.

Just hope all of these locations that they are still showing make it into the final product.

No, the game will only feature one location and it will be a grey corridore.
 
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