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The Order 1886 will run at 30fps

That's still 1080p. The black bars are counted but it's still a pixel-to-pixel match for 1080p. Some of those pixels are just black but their density, and the density of the active area, is that of a 1080p image.

Yes the density of the active area is the same. In fact it would be more accurate to just use Pixel density over vertical lines of resolution.

That said the pixel density of a game at 1920 x 400 is also the same. Counting the black bars as part of the active horizontal resolution is a bit silly.
 
And what I'm saying that it seems like it's a choice developers can make. BF4 for the XB1 probably could have been done with letterboxing as well and would then be 1080p. You'll always give up something when you want less pixels to render, they went for black bars, other devs go for upscaling.
Battlefield 4 on Xbone as it stands right now would not be able to be 1080p under any accepted aspect ratio. It's 720p and thus well below what is necessary to get to a 1080p aspect ratio that is used today.

Battlefield 4 on PS4 however could, as it's 900p and could be made to be 1080p at 2.4 aspect ratio.

You are under the assumption that just displaying something on a 1080p with 1:1 pixel mapping is referred to as 1080p, but that is not the case.

lso, um, 1080p? Isn't it 1920x800?
Here we go again. Instead of contributing to the ongoing discussion, just state the same question that was posed 20 times before in the thread.
 
"fluid 30fps"

You can say you're going for the cinematic feel and all but please, 30 fps is 30fps. It ain't fluid.

Also, um, 1080p? Isn't it 1920x800?
 
If you've seen the avengers blu ray it looks so much better IMO than anything with bars.

I disagree then. My opinion and all but Avengers looks really generic and just because it's 16:9 without black bars does not make it look better than many movies out there.

Sorry for off topic.
 
God's work being done here. Thanks!



Strange thing to ask.The whole interview reads like it was done before the preview!



Aargh! I can't take this for 2 more weeks. :'(

Please don't quote massive posts like that, it's completely unnecessary and annoying.
 
Disappointing news for a corridor shooter. An open world game can get away with 30fps, but a tightly controlled experience like this should absolutely be 60. On PC I always find myself chopping out effects until I hit 60, there's no effect that justifies the drop to 30. Particularly with the detail afforded with these new consoles, a 30fps compromise is pretty lame.

I've had my rant, still excited for the game. Hopefully it's more horror than shooter to cover the slower frame rate.

30fps did not made problems for Gears 1, Gears 2, Gears 3, Uncharted 1, Uncharted 2, Uncharted 3, TLOU, Tomb Raider [on oldgen], and many more games. I just listed over 50 million disc/digital sales.

30fps is not a compromise when the game is built to work on 30fps. In multiplatform titles where one platform has problems and another not, then that is a issue.
 
"fluid 30fps"

You can say you're going for the cinematic feel and all but please, 30 fps is 30fps. It ain't fluid.

Also, um, 1080p? Isn't it 1920x800?


The black bars are still rendered , so the active area is exactly the same as it would be if the whole image was 1920x1080. But it's a point that's already been debated to death over multiple pages.

OT - I'm liking this trend of games focusing on SP.
 
Was no competitive multiplayer confirmed? No coop is bullshit, but if no competitive multiplayer--uncharted 4 better be coming this year.
People are just jumping to conclusions. RAD has dodged the question about any kind of MP whenever it comes up which leads me to believe that there will be some form of multiplayer. They've been open about resolution, framerate, letterboxing, and the fact that it's a linear game with a focus on story. If they're confident in saying all that, then I think they'd be fine with outright saying the game is single player only instead of saying wait until a later date.
 
The hardware could be a 1,000x more powerful and you will still most likely see a lot of games that target 30 FPS with additional graphical effects. It's a design choice and I'm perfectly okay with that. I mean, I do the same thing when optimizing singleplayer games on my PC. I try to get a combination of settings that makes the game look the best it can without dipping below 30 FPS. In the future, when I have better hardware, I will still be doing the same thing, but I'll likely be able to completely max out the available graphical options given to me by the developer while also getting a higher framerate.

Essentially, for me, the bells and whistles always come before the better framerate. Of course, anything below a consistent 30 frames isn't very acceptable.
 
30fps did not made problems for Gears 1, Gears 2, Gears 3, Uncharted 1, Uncharted 2, Uncharted 3, TLOU, Tomb Raider [on oldgen], and many more games. I just listed over 50 million disc/digital sales.

30fps is not a compromise when the game is built to work on 30fps. In multiplatform titles where one platform has problems and another not, then that is a issue.


Pretty much this, and we haven't even seen the game in action and you're already judging the game to be a corridor shooter?
liz-lemon-eye-roll.gif
 
This info was posted before?


-Single player, no co-op. Squad commands may be possible, but will reveal at later date.
-This war rages for hundreds of years. Future titles could jump around the timeline.
-Linear world.
-Main enemies are the Half Breed. Human/Werewolf hybrids.
-Triangle conflict between Half Breeds, commoners, and Aristocrats?
-Physics and material destruction lead to dynamic cover system. Shooting metal can reveal new ways to advance through environments. Shooting clothing on a line will result in realistic particles flying through the area. All create a believable world.
-When asked about which type of gamers this title will attract, they say three things distinguish the Order. Immersion. Varied gameplay. They hate cutscene-action-cutscene gameplay.
-The world and everything that happens in it play a major role. And finally, combat system. Combining science and fantasy, but always grounded in what was happening at the time with incredible inventors and inventions.
-Different guns for different situations, they didn’t want to allow the gamer access to all the weapons at once.
-When asked about melee, they seem to talk about cinematic fighting, a new approach, new twist. Studied many fight sequences to replicate power and impact. Object interaction plays a role in fighting.
-1080p/30fps. Not aiming for 60fps, given focus on effects.

Source
 
. The problem is, of course, rarely does it end up being locked at 30.

Fucking thank you. This is why I want more games targeting 60. They will end up in the 50's, which is great. Games that target 30 inevitably drop (unless it's Nintendo) down, and 2014 anything that causes drops below 30 should be considered a BUG. It's freaking unacceptable. I'm ok with a rock solid 30, but anything below is garbage IMO.
 
Fucking thank you. This is why I want more games targeting 60. They will end up in the 50's, which is great. Games that target 30 inevitably drop (unless it's Nintendo) down, and 2014 anything that causes drops below 30 should be considered a BUG. It's freaking unacceptable. I'm ok with a rock solid 30, but anything below is garbage IMO.
Considered a bug and will be classified as known shippable. Enjoy.
 
Well, I've never heard of play3 before.So I don't know if they're able to provide a decent interview.

Mostly it sounds like they speak about previous data sheets instead of the shown footage, might be part of the embargo though.

Play 3 is a known Magazine in Germany ?
 
I do not understand the hate for black bars. They can be annoying at first, but they become unnoticeable to me after a few minutes. I trust that RaD will do their job and make sure the player is immersed enough to not notice them.
 
It's an uncommon choice because most people expect fullscreen games, but there are some games that letterbox at least partially for performance reasons. Off the top of my head, I can think of Resident Evil 4, Beyond: Two Souls, and the PS3 and 360 versions of Need for Speed Rivals and Battlefield 3/4.

To clarify, I edited that post saying that I didn't think it was purely a performance thing. It's at least partially an artistic decision that went well with their goal of making the game graphically impressive.
At least for Beyond partially needs to be bolded. The game runs very well for the most part at full 1280x720. They could have easily went with that and shipped the game. Maybe 1-2 scenes would have needed a bit more extra polish but that's mostly it.

Here is how the game performs during the section that sees the biggest slowdown in the entire game: http://youtu.be/z2ffZXkhm5o?t=1h10m59s
The same scene rendered at full 1280x720 instead: http://youtu.be/xA8kg4vcX_w?t=59m58s

It's definitely worse, but not by much. Most of the game runs at a solid 30 FPS either way. Definitely an artistic decision.
 
Battlefield 4 on Xbone as it stands right now would not be able to be 1080p under any accepted aspect ratio. It's 720p and thus well below what is necessary to get to a 1080p aspect ratio that is used today.

Battlefield 4 on PS4 however could, as it's 900p and could be made to be 1080p at 2.4 aspect ratio.

You are under the assumption that just displaying something on a 1080p with 1:1 pixel mapping is referred to as 1080p, but that is not the case..
My mistake, mixed up my resolutions, thought BF4 on the PS4 had 1080p and the XB1 900p.
But you do seem to agree that you can choose between making a game 900p or 1080p and letterboxed which is kind of my whole point

You are under the assumption that just displaying something on a 1080p with 1:1 pixel mapping is referred to as 1080p, but that is not the case.
Well where would you draw the line? Cinemascope is still 1080p but everything above suddenly not? As someone mentioned before, it would make more sense to just say 1920x800.
 
This info was posted before?


-Single player, no co-op. Squad commands may be possible, but will reveal at later date.
-This war rages for hundreds of years. Future titles could jump around the timeline.
-Linear world.
-Main enemies are the Half Breed. Human/Werewolf hybrids.
-Triangle conflict between Half Breeds, commoners, and Aristocrats?
-Physics and material destruction lead to dynamic cover system. Shooting metal can reveal new ways to advance through environments. Shooting clothing on a line will result in realistic particles flying through the area. All create a believable world.
-When asked about which type of gamers this title will attract, they say three things distinguish the Order. Immersion. Varied gameplay. They hate cutscene-action-cutscene gameplay.
-The world and everything that happens in it play a major role. And finally, combat system. Combining science and fantasy, but always grounded in what was happening at the time with incredible inventors and inventions.
-Different guns for different situations, they didn’t want to allow the gamer access to all the weapons at once.
-When asked about melee, they seem to talk about cinematic fighting, a new approach, new twist. Studied many fight sequences to replicate power and impact. Object interaction plays a role in fighting.
-1080p/30fps. Not aiming for 60fps, given focus on effects.

Source

Good_Good.gif
 
30fps did not made problems for Gears 1, Gears 2, Gears 3, Uncharted 1, Uncharted 2, Uncharted 3, TLOU, ..
.

I dont follow why did I spend money on a new console if not for more powerful graphics capabilities.

As you say some of those titles were graphically amazing (U2/ TLOU) and running on hardware that is 8 years old.
 
I dont follow why did I spend money on a new console if not for more powerful graphics capabilities.

As you say some of those titles were graphically amazing (U2/ TLOU) and running on hardware that is 8 years old.

Are you serious? The Order 1886 will look clearly better than U2 and TLOU.
 
I disagree then. My opinion and all but Avengers looks really generic and just because it's 16:9 without black bars does not make it look better than many movies out there.

Sorry for off topic.

Don't be, this is exactly what the discussion should be about, but the pixel mapping is throwing it off. You prefer that, while the avengers blu ray is my favorite in terms of fidelity. I don't reLly get the generic comment, but it's totally fine to prefer different aspect ratios. I personally want everything in full screen, as framing and artistic choice are less important to me than full screen action.
 
I dont follow why did I spend money on a new console if not for more powerful graphics capabilities.

As you say some of those titles were graphically amazing (U2/ TLOU) and running on hardware that is 8 years old.

those games were't even close to 1080p.
 
30fps games will never go away. They will be common on next console generation, and any other console generation that will be deploy their games on flat TV screens [VR-based consoles are another story].

Heck, toward the end of THIS console generation, some Sony dev will create 720p30 game in attempt to cram as much processing as possible in just 920k pixels. Now that will be visual tour the force.
 
Well where would you draw the line? Cinemascope is still 1080p but everything above suddenly not? As someone mentioned before, it would make more sense to just say 1920x800.
I would draw the line with what is used by various industries and is commonly accepted to be 1080p.
It's just being practical in a world where 1080p already has established itself.

And I said that we shouldn't refer to the resolution by shorthand, if people care so much.

The point is that The Order 1886 aims to be very filmic, them using 1080p the same way films do is more of that. ;-)

I just hope that we can in the future have discussions about The Order without it all being about resolution. Maybe have the thread title say that the resolution is 1920x800px, so nobody can derail the thread while claiming to inform the public of this injustice. The public is already informed by the thread title.
 
those games were't even close to 1080p.

And they didn't run at a locked 30 fps either.

Heck, toward the end of THIS console generation, some Sony dev will create 720p30 game in attempt to cram as much processing as possible in just 920k pixels. Now that will be visual tour the force.

I wouldn't call a 720p game a visual tour de force regardless of how many effects it boasts.
 
I dont follow why did I spend money on a new console if not for more powerful graphics capabilities.

As you say some of those titles were graphically amazing (U2/ TLOU) and running on hardware that is 8 years old.

Do you think this game doesn't look better than previous gen games?
 
I dont follow why did I spend money on a new console if not for more powerful graphics capabilities.

You spent money on a new console with more powerful graphics capabilities but no guaranty as to what framerate and resolution any game would run at, because these variables fluctuate depending on the developer's intentions and overall processing costs of the game.

If you or anybody wants a 60fps standard in every game you need to step out of the console space and starting throwing money at PCs you can incrementally ugprade to keep ahead of progressively more demanding game releases. Consoles are closed architecture. They've a ceiling of processing power that will be used however the devs intend. And in this case instead of making a worse looking game that runs at 60fps, they've chosen to put that processing headroom towards even more complex effects/geometry/textures/lighting/shadows at the cost of 30fps.
 
3Heck, toward the end of THIS console generation, some Sony dev will create 720p30 game in attempt to cram as much processing as possible in just 920k pixels. Now that will be visual tour the force.
Not gonna happen. You'll never going to see 720p from a Sony first party game.
 
30fps games will never go away. They will be common on next console generation, and any other console generation that will be deploy their games on flat TV screens [VR-based consoles are another story].

Heck, toward the end of THIS console generation, some Sony dev will create 720p30 game in attempt to cram as much processing as possible in just 920k pixels. Now that will be visual tour the force.
Sony first party considered 720p a pretty hard target last gen. I'm sure 1080p will be the same this gen. A lot of the added tiny effects you could get in 720p would be lost anyway without a higher resolution.
 
Sony first party considered 720p a pretty hard target last gen. I'm sure 1080p will be the same this gen. A lot of the added tiny effects you could get in 720p would be lost anyway without a higher resolution.
Yeah 1080p letterboxed will become a thing, but I doubt any Sony dev will go back to 720p.
 
Well are some point among these thousands of posts and sodium, a little light is going to click on for many of you: development is a zero sum game. If you want to push the envelope of what can currently be done visually, taxes must be paid to the frame rate Gods of gaming. Many of you will begin to realize that not every developer is created equal and some will manage better results than others. As the generation goes along tools will get better and more performance will be extracted...but the core truth will remain: zero sum. At some point sacrifices will have to be made to reach a given resolution at a target frame rate.

The only realm that can provide an exception to this rule is the world of the PC where if you have the money you can have damn near any level of performance, resolution and texture quality you want. But this is not the PC world. There will be no CPU and GPU upgrades offered in later years. It is, as they say, what it is. A limited product with a limited amount of power that current tools can extract from it before sacrifices have to be considered. That's okay, and that will need to settle into your spirits so that these threads don't end up 1,000 posts long in the future.
 
I dont follow why did I spend money on a new console if not for more powerful graphics capabilities.

As you say some of those titles were graphically amazing (U2/ TLOU) and running on hardware that is 8 years old.

Who said this won't have better graphics than those?

Sony first party considered 720p a pretty hard target last gen. I'm sure 1080p will be the same this gen. A lot of the added tiny effects you could get in 720p would be lost anyway without a higher resolution.

Yeah, Sony has been great with resolution. I think 1080p will be a given this gen for them. I mean, was there a single PS3 game from a Sony studio that wasn't at least 720p? I can't think of one.
 
Who said this won't have better graphics than those?



Yeah, Sony has been great with resolution. I think 1080p will be a given this gen for them. I mean, was there a single PS3 game from a Sony studio that wasn't at least 720p? I can't think of one.

Resistance 3 iirc. Maybe even R1 and R2.
 
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