Well, we just won't agree at this point. I can't enjoy 30FPS games anymore. Maybe if I would be willing to force myself playing 30FPS games till my perception changes again, switches back, I'd be able to enjoy them again. But why should I do that. I'd also need to stop playing 60FPS games all together.
Also, how it looks is the less important part. I like it more, sure, but how it feels is way more important. I could live with a game that looks like 30FPS but plays like 60FPS.
Nintendo knows why they insist on using 60FPS for most of their franchises.
or, you can compensate for it by zooming out, which gives the smaller image a harder time to represent the scene = worse IQ. A zoomed out object consists of less pixels, thus, has worse representation in the output.
Well, we just won't agree at this point. I can't enjoy 30FPS games anymore.
I didn t say that. I said that 60 is always better and you seem to want to contradict that.
Uh. So now the eye is limited to 60fps right ?
Skip PS4/X1. Stick to high end PC.
Problem solved.
90% of console games will always be 30fps as a lot of developers prefer eye candy over framerate and also the fact that 30fps is more than good enough for most games, if you want 60+fps then get a good PC.
I don't know why people always expect 60fps as standard with a new console launch, the consoles get more powerful but the graphics get better, it will never happen unless Microsoft and Sony demand 60fps for all games.
Framing has nothing to do with resolution, really
You can use a 10 MP full frame camera and a 20 MP FF camera to shoot the same shot and get the same framing (using the same lens obv.)
Framing can be independent of resolution -- it can be even within the same film.
No idea, but I'm asking a hypothetical question if you'd care to answer. IF it were the norm, would you be able to watch a 24 fps movie ever again?
The benefit of Running O1886 in 2.40:1 aspect ratio is not only the lack of scaling artifacts but most of all the use of said aspect ratio to give a framing similar to movies (there is a reason most movies come in 2.40:1 aspect ratio, and it has nothing to do with saving pixels or whatever, it's artistic)
Exactly, I played competitive Team Fortress 2 and you are pretty much forced to play with a 90 fov so you're not at any disadvantage compared to the other players. I nearly vomited when i set it to 90, the image quality dropped drastically. Less pixels to accurately display that medpack? how am i supposed to know it's a medpack? it could be an enemy. It's cool i can see more stuff on the screen and more stuff is being rendered, but it looks complete shit compared to the crispness that it 75 where i see less but everything looks so clean. Plus i don't need to run directly up to an object to see what it is, with more pixels i know from a safe distance if it's an enemy or a medpack.
...and don't get me started on games with huge view distances, with so few pixels making up the objects in the distance the image quality is so bad i'm not even sure what i'm looking at.
See Slair's quote above. True, it's not necessarily "zooming out" if it's been intended that way. But in that case it would be better to use 2592x1080 if performance is not an object.I still don't understand your argument about the image quality. There is no zooming out. You have less "raw image" (for the lack of a better term) up and down. This doesn't affect far away objects in anyway. Just imagine that the "raw image" occupies all the screen, but for art direction reasons, they decided to put black bars on the top and on the bottom, because in their opinion it frames things better and gives a cinematic feeling.
Not inherently, because as you said, it may have been an artistic choice. But the same doesn't apply to digital picture. When you decrease resolution to change the aspect ratio, you will have to sacrifice either field of view or fidelity.I already asked you a couple of times: Do you consider a movie to have lower Image Quality due to Letterboxing? I'm guessing you don't, because the cinematographer/director is framing the scene exactly has he want's you to see it, therefor you are not losing anything, because that's how it was meant to be from the start.
Miss out on all the exclusives? No, problem definately not solved. My favourite games of the last 10 years were mostly PS3 exclusives, not sh*t like Tomb Raider or Assasin's Creed.
Good post.
nah, it'll look sex on a projectorBlack bars are the worst offender imo
You're exaggerating, but that's why it's best to have a great resolution, to accommodate the fov.
See Slair's quote above. True, it's not necessarily "zooming out" if it's been intended that way. But in that case it would be better to use 2592x1080 if performance is not an object.
Yes, just like I can watch a black and white movie now. Tolerable, but not ideal, information-wise.
Well, we just won't agree at this point. I can't enjoy 30FPS games anymore. Maybe if I would be willing to force myself playing 30FPS games till my perception changes again, switches back, I'd be able to enjoy them again. But why should I do that. I'd also need to stop playing 60FPS games all together.
Also, how it looks is the less important part. I like it more, sure, but how it feels is way more important. I could live with a game that looks like 30FPS but plays like 60FPS.
Nintendo knows why they insist on using 60FPS for most of their franchises.
But but... the PS4 has all the POWARZ!
..right?
Seriously though, this is pretty lame.
From a PC player perspective, for an action game 60fps has to be standard. It's just such a big difference that once you've gotten used to it, you can't go back to 30fps. I prefer 60fps over 1080p graphics.
Yeah, just caught that now lol. They aughta be back in a couple days, then.lol everyone missed the joke, and it's "XB1M13" so no $3 for you.
So movies aren't Full HD as well if they are in cinescope?
And I'd be okay with that, if instead of sacrificing the vertical resolution standard, they had increased the horizontal one accordingly. The decision as it stands reeks a bit of performance saving.
See Slair's quote above. True, it's not necessarily "zooming out" if it's been intended that way. But in that case it would be better to use 2592x1080 if performance is not an object.
Not inherently, because as you said, it may have been an artistic choice. But the same doesn't apply to digital picture. When you decrease resolution to change the aspect ratio, you will have to sacrifice either field of view or fidelity.
I can't enjoy 30FPS games anymore. Maybe if I would be willing to force myself playing 30FPS games till my perception changes again, switches back, I'd be able to enjoy them again. But why should I do that. I'd also need to stop playing 60FPS games all together.
Well, they did talk about having "interactive cinematic moments" in the game. I think those probably will have a more directed camera.You know I can buy that the framing is an artistic decision, but it's still a misguided one. In a game where the player controls the camera composition is arbitrarily determined, so any arguments in favour of this which are based on the use of framing in films are bunk.
I'm not so sure.On the other hand, if when the game went gold, they were magically given the choice to make it full 1920x1080 with no other compromise, I wouldn't be at all surprised if they would take it.
What does affect me though, is the general state of mankind.
Nice - although ironic that removing the bars and zooming in ruins the composition at the end!
23.976 FPS please. More cinematic.
But you have no issue going into threads about console games, where the vast majority of titles are 30fps.
"I can't enjoy American Idol anymore without Simon Cowell, but I'll go into the OT thread and bitch anyway because for whatever reason I don't value my time."
That's how stupid all your posts come across.
So when you get used to 48 fps movies, you'll never be able to watch an older movie?
Well, they did talk about having "interactive cinematic moments" in the game. I think those probably will have a more directed camera.
This has to be one of the strangest threads I've seen on this forum in a long time. Information that could have been easily predicted is revealed, and it turns into a 28+ page thread?
What I don't get is that most devs lower resolution for better framerate. We aren't getting neither with The Order. Hopefully it's a great game though.
thatsthejoke.jpg
What I don't get is that most devs lower resolution for better framerate. We aren't getting neither with The Order. Hopefully it's a great game though.
You know I can buy that the framing is an artistic decision, but it's still a misguided one. In a game where the player controls the camera composition is arbitrarily determined, so any arguments in favour of this which are based on the use of framing in films are bunk.