I'm not a huge cutscene or QTE guy myself and hate it when people ignorantly infer that they are "cinematic" elements.
That said, everything ive seen and played for The Order has been satisfying and in line with my interests. Presentation wise it takes the Uncharted(3) approach of presenting you with moments that are framed so well you are unsure if they are gameplay or cutscenes(they're gameplay btw.) I came across a collectible in the demo I played, picked it up and thought it transitioned to a cutscene, realized I could move the note and that it was still gameplay. Suffice to say I was impressed they found a way to include lore/world building items that weren't obtrusive.
As for the QTE's, I believe I might have come across two in a 15 minute stretch.
That said, everything ive seen and played for The Order has been satisfying and in line with my interests. Presentation wise it takes the Uncharted(3) approach of presenting you with moments that are framed so well you are unsure if they are gameplay or cutscenes(they're gameplay btw.) I came across a collectible in the demo I played, picked it up and thought it transitioned to a cutscene, realized I could move the note and that it was still gameplay. Suffice to say I was impressed they found a way to include lore/world building items that weren't obtrusive.
As for the QTE's, I believe I might have come across two in a 15 minute stretch.