It's my favorite platformer of all time. Top 10 game, easily.WTF at people saying the ROM hack called lost levels is better than any real Super Mario game, or even a good game at all. What a piece of garbage.
OP the game is still good, but not as good as SMB3.
Whoa! Are you an insane person? SMB2 (USA) is hot garbage. There is no way it should be on the same level with SMB3.
Just because better games have come out it doesnt affect how well a games aged. Smb1 has aged fine. The fundamentals are simple and the game is easy for anyone to pick up today and play and enjoy. People seem to misunderstand what aging poorly really means.While I played far worse platmormers on NES, I agree that it didn't age all that well.
SMB3 and SMW have far since surpassed it by a huge margin.
- the variety of scenarios and situations is barebones: levels slowly add more elements that are repeated over and over again with small variations
- you can't go back in the levels: this automatically halves the potential of the game design,
SMB1 is a classic that had an incredible influence on gaming as we know it, but that doesn't mean we have to suck its metaphorical cock every time it's mentioned. Titles like SMB3 have definitely aged better, and it's absolutely ignorant for us to pretend that this isn't the case because we owe some kind of unconditional love to SMB1.
Arguing about "intuitiveness" in a video game usually smacks of pseudo-intellectualism. I think it's a pretty empty word.Why the hell are there not more people agreeing? Allow me to one of them, because anyone with an understanding of acceleration physics should not be commending this game.
Mario SIGNIFICANTLY improved in later iterations by not being so reliant on acceleration. He feels less like a racecar and more like a person (read: natural platformer) in later games, which allows for a more natural and intuitive navigation of platform-heavy levels. The best proof of how unintuitive Mario's acceleration is in SMB1 is the transition from backwards jumping (i.e. to get a missed item) to forward movement, which can give him an awkward transition to max speed in a very quick and unintended way.
SMB1 is a classic that had an incredible influence on gaming as we know it, but that doesn't mean we have to suck its metaphorical cock every time it's mentioned. Titles like SMB3 have definitely aged better, and it's absolutely ignorant for us to pretend that this isn't the case because we owe some kind of unconditional love to SMB1.
edit: I wasn't the only person agreeing. I shouldn't skim topics so fast. Apologies. Edited first sentence.
I like SMB1 and SMB3 for different reasons, and I don't really have a strong preference between the two. I think they're pretty good at accomplishing the things that they set out to do.Went back and read some more posts; is it weird that I prefer 1 over 3 or World? The controls always felt looser in those two, and some of the levels can drag on a bit. That and the newer power-up systems really diminish a lot of the games' level design. You can just not use them, but then you're passing up on a different part of the game.
Still like all three of them, but 1 has always been the one I return to.
Went back and read some more posts; is it weird that I prefer 1 over 3 or World? The controls always felt looser in those two, and some of the levels can drag on a bit. That and the newer power-up systems really diminish a lot of the games' level design. You can just not use them, but then you're passing up on a different part of the game.
Still like all three of them, but 1 has always been the one I return to.
Super Mario World is the one that aged poorly for me, I just can't enjoy the physics and level design of that game any more, the experience isn't dense enough. But I still love playing the original Mario, the way momentum works means that every jumping challenge is based on how you tackled the previous section. In Mario World by contrast it is common that you can just sort of react to each obstacle by itself as it occurs which gets boring once you have completely learned how to play and remember the levels.
But I think New Super Luigi Bros. is even better than the original Mario by this standard.
It's one of the most perfectly designed games ever made, there's nothing that went into the design of the game that could be considered superfluous.
you act as if the way the physics/acceleration work in smb1 are objectively worse than the sequelsWhy the hell are there not more people agreeing? Allow me to one of them, because anyone with an understanding of acceleration physics should not be commending this game.
Mario SIGNIFICANTLY improved in later iterations by not being so reliant on acceleration. He feels less like a racecar and more like a person (read: natural platformer) in later games, which allows for a more natural and intuitive navigation of platform-heavy levels. The best proof of how unintuitive Mario's acceleration is in SMB1 is the transition from backwards jumping (i.e. to get a missed item) to forward movement, which can give him an awkward transition to max speed in a very quick and unintended way.
SMB1 is a classic that had an incredible influence on gaming as we know it, but that doesn't mean we have to suck its metaphorical cock every time it's mentioned. Titles like SMB3 have definitely aged better, and it's absolutely ignorant for us to pretend that this isn't the case because we owe some kind of unconditional love to SMB1.
edit: I wasn't the only person agreeing. I shouldn't skim topics so fast. Apologies. Edited first sentence.
Super Mario World de-emphasized platform challenges in favor of exploration.Agreed. Somebody on this forum once described it as a 'put the key in the keyhole simulator'. A bit of an oversimplification perhaps, but not far from the truth.
Agreed. Somebody on this forum once described it as a 'put the key in the keyhole simulator'. A bit of an oversimplification perhaps, but not far from the truth.
I agree about Super Mario World, in fact I consider it inferior to SMB3.Super Mario World is the one that aged poorly for me, I just can't enjoy the physics and level design of that game any more, the experience isn't dense enough. But I still love playing the original Mario, the way momentum works means that every jumping challenge is based on how you tackled the previous section. In Mario World by contrast it is common that you can just sort of react to each obstacle by itself as it occurs which gets boring once you have completely learned how to play and remember the levels.
But I think New Super Luigi Bros. U is even better than the original Mario by this standard.
The thing is, though, that sense of discovery only exists on the first playthrough. And then it's gone forever. If you're not the nostalgic type, then I don't think that game has much lasting appeal compared to its predecessors. It feels so hollow, and all of those new powers they tossed in but never challenged you to master just feel like window dressing.
Agreed. Somebody on this forum once described it as a 'put the key in the keyhole simulator'. A bit of an oversimplification perhaps, but not far from the truth.
you guys
Let's stop with the hivemind bullshit and just say you don't agree with my opinion and be done with it.
You mean it controls more like real physics requiring skill on the part of the player?- the physics are designed in a way that don't make you feel like you're constantly controlling your character in a tight way, but in a way that's basically equivalent to throwing your character around like a projectile, with the need to carefully consider the ballistics at every jump;
It controls more like real physics, true. It isn't necessarily a good thing for a platformer, but I guess someone prefers that.You mean it controls more like real physics requiring skill on the part of the player?
I've played 1-1 and 1-2 a billion times but I can't even remember what 1-3 looks like. I probably just suck at the game.
It controls more like real physics, true. It isn't necessarily a good thing for a platformer, but I guess someone prefers that.
"requiring skill on the part of the player" doesn't imply or needs "real physics" in any way
SMB1 is beautiful in its simplicity.