I couldn't disagree more. The game controls significantly better than NSMB.
NSMB helped bring 2D Mario back which I'm grateful for, but the DS original hasn't aged well. The other games in the series are pretty good however and I've never minded the art. Well NSMB2 has some odd looking trees in that one level.Let's not talk about NSMB. The only good things to come out of those are coin rush and NSLB, and both of those are DLC for the most part.
Yes. It's pure obstacle ~ goal-oriented action fun, maybe the best of its kind. SMB3, while still a brilliant game, dilutes the formula a little with an abundance of -let's be honest- mostly superfluous secrets (which SMW would later convert to tangible rewards). SMB1 is mean with lives, so every 1up, every coin, every warp really counts. The bite-size nature of the levels and relatively short completion time is also welcome.
Couldn't disagree more. It's a perfectly playable platformer even today.
I'd say a large majority of games have aged much worse.
Besides the completely unfair amount of damage you take, what didn't age well about the original Metroid?
For anyone mentioning playing this on the Virtual Console or NES Remix:
There is a noticeable lag where, for a person like me who can play this game in my sleep, makes it unplayable. That might be why it's "not as good" as you remember it.
Super Mario Bros. is timeless.
And again this has what to do with it being timeless? That just means there are 10 other timeless platformers on the NES.It has a place in gaming history but I can think of 10 better platformers on the nes off the top of my head.
For anyone mentioning playing this on the Virtual Console or NES Remix:
There is a noticeable lag where, for a person like me who can play this game in my sleep, makes it unplayable. That might be why it's "not as good" as you remember it.
Super Mario Bros. is timeless.
NES Virtual Console games are bad on the Wii U Gamepad. I noticed it immediately.Wii or Wii U VC? I've never heard of this.
I guess I'm too casual for the original SMB, but in a lot of situations I find it more frustrating than fun. Of course if you memorize the layout of every level and play them over and over again to gain perfect proficiency, it becomes truly fun, but before that I consider it far less accessible than the other chapters.
the original SMB is one of the few NES games that age wonderfully IMHO
Controls are still good, it's fun to play, doesn't feel dated, the formula still works.
Ageless classic.
It's like 30 years old. Show me another videogame that has aged better that's nearly as old.
I never said anything about the game's status as a timeless classic. I think SMB is still "fairly" good, but physics wise this is my least favorite of the series IMO.And again this has what to do with it being timeless? That just means there are 10 other timeless platformers on the NES.
In both its physics and lives/continue structure, among other things, Super Mario Bros is a game of consequence. That is hugely to its benefit and something many of its successors lack.I never said anything about the game's status as a timeless classic. I think SMB is still "fairly" good, but physics wise this is my least favorite of the series IMO.
NES Virtual Console games are bad on the Wii U Gamepad. I noticed it immediately.
There's probably still some inherent emulation lag in the Virtual Console no matter how you play it, but I haven't noticed it when playing on a CRT or a low-lag computer monitor, so I don't think it's that severe in and of itself. The Gamepad feed is just fucked, though, and we pegged it at roughly 2 frames behind what the Wii U sends to the TV.
I somewhat agree, the original Mario isn't a fantastic game by today's standards.
In both its physics and lives/continue structure, among other things, Super Mario Bros is a game of consequence. That is hugely to its benefit and something many of its successors lack.
Fuckin' instant gratification generation. Get off my lawn.
OP is dead wrong, but just to humor you-
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For anyone mentioning playing this on the Virtual Console or NES Remix:
There is a noticeable lag where, for a person like me who can play this game in my sleep, makes it unplayable. That might be why it's "not as good" as you remember it.
Super Mario Bros. is timeless.
It's probably the TV you were playing it on, which was a flat panel HDTV I presume; I noticed lag when I tried to play it on my Wii U as well and chalked it up to the HD, but just as a test I took my NES and hooked it up to the TV and it lagged too(I tried to play SMB 1, SMB 3, and Felix the Cat). In fact I can run my NES on both TV's at the same time, the HDTV via RF and my CRT via AV, and the lag is even more apparent. I only play these types of games on my little old CRT.
What if the jumping physics just seem superior because that was your first experience with platformers?I forgot to say that the jumping physics in SMB1 are superior to many modern games, which is both impressive and sad.