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The original Super Mario Bros. didn't age well

I don't feel that way. It's still playable as hell, very unique even among Mario games, looks great, runs great... with pixel art being more of a conscious choice than a given or a limitation now, it stands as the base line for quality pixel art imo. innumerable games are so far above and beyond, of course, but anything less than that is unacceptable. Even though I loved getting Super Mario All-Stars when it came out, I honestly can't stand the non-original look... it's just not what I want to see when I want to play SMB1. I want that real real.

The only thing that makes it feel dated imo is not having a modern UI and feature set the way something like 1001 Spikes does, and being the 4:3 game it was built to be (and not too long from now, 16:9 will be dated too)... but nothing about the gameplay or look does.
 
Let's not talk about NSMB. The only good things to come out of those are coin rush and NSLB, and both of those are DLC for the most part.
NSMB helped bring 2D Mario back which I'm grateful for, but the DS original hasn't aged well. The other games in the series are pretty good however and I've never minded the art. Well NSMB2 has some odd looking trees in that one level.
 
Yes. It's pure obstacle ~ goal-oriented action fun, maybe the best of its kind. SMB3, while still a brilliant game, dilutes the formula a little with an abundance of -let's be honest- mostly superfluous secrets (which SMW would later convert to tangible rewards). SMB1 is mean with lives, so every 1up, every coin, every warp really counts. The bite-size nature of the levels and relatively short completion time is also welcome.

I agree with this, everything in SMB1 has purpose and place, wheareas later Mario's add in non-essential fluff (not necessarily a bad thing). SMB1 is a great example of a lean, mean machine.
 
this is a joke topic right? SMB has aged incredibly which is why the new 2d ones are exactly the same formula just prettier to look at.

this is a joke - got to be right?
 
I agree with you OP. Played this to death as a kid but playing it again on the VC years later just didn't click with me. It's seems weird because I still find enjoyment in playing Super Mario Land for the Gameboy. Maybe it's too slippery for my tastes. It has a place in gaming history but I can think of 10 better platformers on the nes off the top of my head.

Never bothered with the Lost Levels after watching a Game Center CX episode of it.
 
I completely disagree, the game has aged gracefully. I still play it on my GBC to this day. The platforming is perfect, its deceptively simple, but once you get into Super Mario Bros 2( The Lost levels) you realise how much weight these mechanics carry through the odd level design.

I would even say I enjoyed Super Mario Bros. 1 more than any other Mario bros game, not to say its objectively better. I can see why the visuals/sprites may be odd after the change to Super Mario Bros 3. and there on after, but I guess given that I started with this Mario game, I'm used to it.
 
Nah, Super Mario Bros. and Tetris are timeless classics.
 
Pretty much disagree on this; it's got a handful of anachronisms but the core game holds up very well with modern platformers. Not that I don't personally prefer SMB3, but I don't do that at the expense of SMB.

Now, Mario 64, there's a game that hasn't aged well. I give it a huge pass because it was breaking a lot of new ground plus had to work with considerable technical limitations, but it's still hella awkward to play in modern times, especially when 3D Mario has done so much better since.
 
For anyone mentioning playing this on the Virtual Console or NES Remix:

There is a noticeable lag where, for a person like me who can play this game in my sleep, makes it unplayable. That might be why it's "not as good" as you remember it.

Super Mario Bros. is timeless.
 
Besides the completely unfair amount of damage you take, what didn't age well about the original Metroid?

Lack of crouching when so many enemies are half your height, the map, copypasted rooms, some of the level design (either I was missing a trick or getting out of the room after Kraid is frustrating as heck) and just not being nearly as clever and well designed as Super in general. Metroid was a great game in the day, but I think it really shows its age now. I feel like Super accomplished what the original set out to do in a far better way thanks to better tech and the like.
 
Mario's a bit stiff, obviously he doesn't have the fluidity of later entries, but other than that, game's still perfectly playable to me....it has aged extremely well
 
For anyone mentioning playing this on the Virtual Console or NES Remix:

There is a noticeable lag where, for a person like me who can play this game in my sleep, makes it unplayable. That might be why it's "not as good" as you remember it.

Super Mario Bros. is timeless.

I played Super Mario Bros. Deluxe and I want to know, aside from the scrunch, if it has the same lag as the versions you just mentioned.
 
I'd probably go so far to say that SMB1 is a better game than half of its direct sequels and the vast majority of 8 and 16-bit platformers.
 
It's probably the perfect example of a timeless game. No bullshit, just pure platforming goodness. I would argue it still controls better than a lot of platformers today.
 
For anyone mentioning playing this on the Virtual Console or NES Remix:

There is a noticeable lag where, for a person like me who can play this game in my sleep, makes it unplayable. That might be why it's "not as good" as you remember it.

Super Mario Bros. is timeless.

Wii or Wii U VC? I've never heard of this.
 
Wii or Wii U VC? I've never heard of this.
NES Virtual Console games are bad on the Wii U Gamepad. I noticed it immediately.

There's probably still some inherent emulation lag in the Virtual Console no matter how you play it, but I haven't noticed it when playing on a CRT or a low-lag computer monitor, so I don't think it's that severe in and of itself. The Gamepad feed is just fucked, though, and we pegged it at roughly 2 frames behind what the Wii U sends to the TV.
 
I guess I'm too casual for the original SMB, but in a lot of situations I find it more frustrating than fun. Of course if you memorize the layout of every level and play them over and over again to gain perfect proficiency, it becomes truly fun, but before that I consider it far less accessible than the other chapters.

Learning the levels isn't even really necessary. Still to this day I can only remember the layout of the first few. Being competent with Mario's physics and precision versatility becomes a holistic tool for a variety of expertly-designed situations. If you're good enough, you can pretty much daredevil your way through an unfamiliar stage. It's the foundation upon which almost every Mario is built, but SMB represents it at its purest.
 
the original SMB is one of the few NES games that age wonderfully IMHO

Controls are still good, it's fun to play, doesn't feel dated, the formula still works.

Ageless classic.

yep, no issue with that game at all. Plays fine.

It's like 30 years old. Show me another videogame that has aged better that's nearly as old.

OP is dead wrong, but just to humor you-

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I'll be the millionth one saying this, but "I couldn't disagree more." When I think of games that age well, SMB is right at the top of the list. It isn't my favourite old school Mario, but it's such a perfectly and deliberately designed game that holds up extremely well to this day.
 
And again this has what to do with it being timeless? That just means there are 10 other timeless platformers on the NES.
I never said anything about the game's status as a timeless classic. I think SMB is still "fairly" good, but physics wise this is my least favorite of the series IMO.
 
I could not disagree more, the game is as good now as it was when it released. The momentum based jumps and the physics are perfect, and something a lot of platformers still struggle to get right.
 
I never said anything about the game's status as a timeless classic. I think SMB is still "fairly" good, but physics wise this is my least favorite of the series IMO.
In both its physics and lives/continue structure, among other things, Super Mario Bros is a game of consequence. That is hugely to its benefit and something many of its successors lack.

Fuckin' instant gratification generation. Get off my lawn.
 
NES Virtual Console games are bad on the Wii U Gamepad. I noticed it immediately.

There's probably still some inherent emulation lag in the Virtual Console no matter how you play it, but I haven't noticed it when playing on a CRT or a low-lag computer monitor, so I don't think it's that severe in and of itself. The Gamepad feed is just fucked, though, and we pegged it at roughly 2 frames behind what the Wii U sends to the TV.

Ah, yeah I knew about that. I thought he meant there was some kind of lag inherent to the emulation itself. Good to be reminded to avoid the gamepad however.
 
Still plays better than most modern games.

I make sure to give it a run though now and then to remind myself that perfection can exist.
 
I feel that the game has successfully endured the test of time. As others have said, it's a very "pure" platform game. Anyone can easily jump in and play, with controls that are simple and manageable. You're also encouraged to get better, as your continued success is highly dependent on your skills and learning the nuances such as enemy behavior. It's just an extremely thoughtfully designed game, and that's why it has held up as a true classic.
 
In both its physics and lives/continue structure, among other things, Super Mario Bros is a game of consequence. That is hugely to its benefit and something many of its successors lack.

Fuckin' instant gratification generation. Get off my lawn.

The NES Mega Man games are also also about consequence and they are one of my most played games of all time. Maybe I just don't want the control physics to be part of the challenge, just give me a game where the characters feel tight in their movement and have the challenge centered on the stages and enemies.

And to hell with your lawn! I will step wherever I darn well please!
 
I disagree. The original Super Mario Bros. is one of those few games that I revisit constantly and always have a great time playing. I actually find the physics/controls more enjoyable than those found in a lot of later Mario games.
 
For anyone mentioning playing this on the Virtual Console or NES Remix:

There is a noticeable lag where, for a person like me who can play this game in my sleep, makes it unplayable. That might be why it's "not as good" as you remember it.

Super Mario Bros. is timeless.

It's probably the TV you were playing it on, which was a flat panel HDTV I presume; I noticed lag when I tried to play it on my Wii U as well and chalked it up to the HD, but just as a test I took my NES and hooked it up to the TV and it lagged too(I tried to play SMB 1, SMB 3, and Felix the Cat). In fact I can run my NES on both TV's at the same time, the HDTV via RF and my CRT via AV, and the lag is even more apparent. I only play these types of games on my little old CRT.
 
It's probably the TV you were playing it on, which was a flat panel HDTV I presume; I noticed lag when I tried to play it on my Wii U as well and chalked it up to the HD, but just as a test I took my NES and hooked it up to the TV and it lagged too(I tried to play SMB 1, SMB 3, and Felix the Cat). In fact I can run my NES on both TV's at the same time, the HDTV via RF and my CRT via AV, and the lag is even more apparent. I only play these types of games on my little old CRT.

Why would it only be SMB though? On NES Remix, for example, the only game with lag is SMB (SMB 3 on NES Remix 2 works fine). I know others mentioned it in the Remix thread.

Not saying it's impossible though. It could very well be my TV.
 
Couldn't disagree more. I had a room full of 12-13 year olds who had NEVER played an 8 or 16-bit Mario game glued to the game for hours. It's elegant in it's simplicity and the challenge/difficulty curve is perfect.
 
Whilst I think SMB3 and SMW perfected the controls, the original still plays well, just with more tank like physics and less enemy interactions (no object/enemy picking up)
 
I love the challenge in the game, it's actually quite hard for me to complete unlike pretty much every other 2d mario except the lost levels. Prefer the controls in SMB3/World though.
 
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I think it's one of the best achievement of gaming ever. Even my ex's nephew played the game all the way through...

It's timeless.
 
The design's aged pretty well, actually, but I'm going to have to agree that the physics feel really, really weird.

Like, taken entirely on their own, they're fine. Functional, mostly tight. However, in comparison to later entries, I can't help but feel the air control is pretty much garbage - a feeling I've had since my first proper revisit to the game (with SMB Deluxe back in '99 - prior to that I hadn't played SMB1 since '93 or so!). Like, if you try changing direction mid-air, you'll have highly limited momentum after doing so (although it's enough to get on top of platforms, which is mostly all you need). Also, the amount of height you get for landing on enemies is incredibly negligible in comparison to SMB3 or SMW, making chain stomps much more difficult (so I generally don't do any such crazy stomp chains when playing this particular game).

So, yeah, I can kinda see where you're coming from, even if I don't fully agree.
 
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