Exactly how I feel. Great game. It's a timeless classic that I can return to when in the mood.the original SMB is one of the few NES games that age wonderfully IMHO
Controls are still good, it's fun to play, doesn't feel dated, the formula still works.
Ageless classic.
Has anyone called out Tetris? D:
But that hair though...I haven't seen this much backlash since the Fifth Element Sucks thread.
I'm not so sure you can use the "elegant in its simplicity" argument to describe the original Super Mario Bros. First of all, consider its contemporaries, which were, by and large, singularly focused arcade games like Pac-Man that could be described in two or three rules. SMB, with its reliance on level design (as opposed to simply doing the same thing over and over again with increasingly difficult constraints) and the presence of a large number of mechanics, was arguably the opposite of elegant in its simplicity. It seems simple by today's standards -- although I would argue against even that, given that games like VVVVVV have slimmed down the platformer rulebook considerably from SMB -- but not by those of 1985.SMB is pretty tight. There's countless articles online about how and why the design and aesthetic is so perfectly honed, especially considering the climate that spawned it. For me, I always will love the immediacy and urgency of the game.. Its linear-but-with-exceptions layout (play how you like essentially) - and while many will claim that it is too stripped-down for their liking, I'll argue that it is simply not weighted down with fluff. Croon about SMB3 all you like, it is a masterpiece level game in so many ways, but for me games like that just have too many things going on. Have faith in strong mechanics and design and let the game go from there. SMB achieved this in spades where all of it's predecessors were different animals entirely. And now all these years later, after having plaques umpteen thousand different platformer over the decades, I wanna kick back with (quite literally) the old standards where that spark of design originated from, purely, before they started heaping "everything but the kitchen sink" on top. Maybe modern gamers can't understand this quite as well since they have only ever experienced so much of the latter before the former. I guess this is what old cinephiles argue about as well, however.
Maybe the most wrong opinion I've ever seen on GAF.
Try watching this: https://www.youtube.com/watch?v=ZH2wGpEZVgE&list=TLf3JsMDTWdDPfYku9yDhEB9QD0588J0a6
the original SMB is one of the few NES games that age wonderfully IMHO
Controls are still good, it's fun to play, doesn't feel dated, the formula still works.
Ageless classic.
I think there's a lot of straight up empty babble in this video. He's less describing Super Mario Bros. and more describing games that aren't intuitive in their design. He also reads far further into the aspects of the first ten seconds of the game than I'm sure the people who made the game did; while he points out some nice things about them, he doesn't really provide any evidence that they made their choices for the reasons that he said they did. His point about the game basically pigeonholing you into grabbing the mushroom is complete nonsense.Maybe the most wrong opinion I've ever seen on GAF.
Try watching this: https://www.youtube.com/watch?v=ZH2wGpEZVgE&list=TLf3JsMDTWdDPfYku9yDhEB9QD0588J0a6
And try this.
SMB is not a bad game, it's just not a good game. There is tons and tons of better game on the NES.
I think there's a lot of straight up empty babble in this video. He's less describing Super Mario Bros. and more describing games that aren't intuitive in their design. He also reads far further into the aspects of the first ten seconds of the game than I'm sure the people who made the game did; while he points out some nice things about them, he doesn't really provide any evidence that they made their choices for the reasons that he said they did. His point about the game basically pigeonholing you into grabbing the mushroom is complete nonsense.
At two points it became obvious to me that he was just trying to put a spin on something he clearly already liked, and that was in his favorable description of the arbitrary, invisible 1UP secret (does he think the original LoZ is the epitome of design too?) and his glossing over of the warp pipe.
There's no cgi or story - the two hallmarks of great games. Why would you like it?
And try this.
SMB is not a bad game, it's just not a good game. There is tons and tons of better game on the NES.
And try this.
SMB is not a bad game, it's just not a good game. There is tons and tons of better game on the NES.
lol
so his first point is...there's no coop. that isn't really a negative about the game design, but ok..(this also applies to every single mario game until nsmb wii)
2nd: the time limit. that also applies to more games than just this. and i think is prettttty insignificant
3rd: there's only a few songs in the soundtrack. again...lol
4th: the fucking STORY is bad?
nice try, guy
Super Mario World is the one that aged poorly for me, I just can't enjoy the physics and level design of that game any more, the experience isn't dense enough.
The last one was totally hilarious. The story is straight-forward. Why is Mario there? Why not? They never said he wasn't an inhabitant of the Mushroom Kingdom. If anything, Mario lore (LOL) paints that he has ties to the Mushroom Kingdom. He doesn't come from Brooklyn or our Earth, the world where Mario comes from is one of many mysterious and fantastical lands, some more "earth-like", while others are not.
Wow! I just fired this up last night on VC, and couldn't get into it at all. It really hasn't aged as well as I thought it would.
lol
so his first point is...there's no coop. that isn't really a negative about the game design, but ok..(this also applies to every single mario game until nsmb wii)
2nd: the time limit. that also applies to more games than just this. and i think is prettttty insignificant
3rd: there's only a few songs in the soundtrack. again...lol
4th: the fucking STORY is bad?
nice try, guy
I actually think SMB3 is better than SMW for a lot of reasons. SMW felt somehow contextual to its day and age, and added complexity in design that didn't necessarily made the game better: there's plenty of scenarios that are basically made to showcase some kind of novel game concept and design element, while SMB3 is a more "serious" game that's simpler but explores all its design elements splendidly.Maybe not better, but in some way it has aged better and feel more relevant today than SMB3 does. SMB3 for me was eclipsed by SMW in every way and there's very little reason to go back to it, but SMB1 is still the one to play if you want straight forward platforming without much gimmicks.
some of the graphics are honestly a bit rough even by NES standards though, but it's made irrelevant by the fact that every sprite and tile in the game is iconic.
Momentum-based play in SMB can really be done only if you know perfectly the layout of a level: because you have almost not control after a jump (apart from killing your momentum and making some jumps impossible) and because of the fact the when you jump on an enemy you have no control of the height of the subsequent jump (like you do for the first one) I'd say that momentum-based play for this game can only really be done by speedrunners and such.Its minimalist architecture and excellent design is why it remains an ageless classic. The game's physics are entirely intentional, and while I've heard, many times, that the ability to not go backwards is a flaw, it is an exceptionally smart design decision and encourages momentum-based play. It may not be the best platformer, but it is still better than most.
.Its already aged better than most of the cinematic games from last gen.
Super Mario Bros 3 is probably one of the best platformer if not the best platformer on the NES. Super Mario Bros 1 is no where near that title. It's not even in the same realm. There is dozens and dozens of platformers who are better on the NES than Super Mario Bros. Being the first at doing something do not make your product the best. It might be revolutionary, but does not mean it hold up.
Ah yes, Super Mario Bros, the shmup classic!I I don't think the original SMB aged well if you consider it a platformer, but if you consider it like a shmup.
I'm curious which controller you used. I found using a GCN controller I couldn't get into it at all, but playing on a DS Lite (which IMO has one of the best d-pads ever) I really enjoyed it a ton.
OP you are a bad person with bad opinions and you should leave this place and feel bad about yourself.
There is dozens and dozens of platformers who are better on the NES than Super Mario Bros.
Wait. Dozens...on the NES? That's a specious claim even if you meant in the whole history of video games but I can't even think of, like, five NES platformers that hold a candle to SMB.
This quote simply reasons that the level wasn't designed by a random block generator, and that Miyamoto realized the value of not putting the game's first enemy in a low tunnel. That's not exactly genius-level design, it's basic.Tezuka: "It wasn't by chance. (laughs) As I designed a level, I would anticipate how the players would play it, and then I would show it to Miyamoto-san."
"He would look at it and make comments like, "The player will probably approach it this way. When an enemy appears here, the player will run this way, but we don't want the player to hit Mario's head on that, so..." Then I'd fix what didn't feel right."
I can think of some good ones, Kirby's Adventure, Felix the Cat, Tiny Toon Adventures(which is really a reskinned SMB 3), the Disney/Capcom games, Goonies II even, but not dozens.
He linked an Iwata Asks where Miyamoto discusses the the first mushroom and for the most part it's spot onI think there's a lot of straight up empty babble in this video. He's less describing Super Mario Bros. and more describing games that aren't intuitive in their design. He also reads far further into the aspects of the first ten seconds of the game than I'm sure the people who made the game did; while he points out some nice things about them, he doesn't really provide any evidence that they made their choices for the reasons that he said they did. His point about the game basically pigeonholing you into grabbing the mushroom is complete nonsense.
At two points it became obvious to me that he was just trying to put a spin on something he clearly already liked, and that was in his favorable description of the arbitrary, invisible 1UP secret (does he think the original LoZ is the epitome of design too?) and his glossing over of the warp pipe.
It could happen that someone has some particular opinion that's not shared by the majority of GAF. I didn't think my opinion was actually that horrible, to be honest: I expected more users agreeing with me, and I was certainly wrong in that.Biggest thread backfire in GAF history lol?
Not to shame the OP, but it's almost unanimous in its contrary opinion lol.