• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

The Phantasy Star 25th Anniversary Thread | When Red Rings Were Good

Dark Schala

Eloquent Princess
qvwbE.png



Today marks the 25th Anniversary of the Phantasy Star series in Japan. The first game was released on December 20th, 1987 for the Sega Master System. The Phantasy Star games introduced players to the Algol solar system, which consists of four planets: Palma (planet of greenery), Motavia (the desert planet), Dezoris (the ice planet), and Rykros (the mysterious planet which appears every one thousand years due to its unique orbit). Please join us as we revisit these places as we reminisce about Phantasy Star!​


Phantasy Star Origins

iHrKg.png
sL09a.png
oACBP.png
vTBhY.png


Phantasy Star debuted on the Sega Master System in Japan on December 20th, 1987. It was not localized until 1988 in the west. Regardless, the first Phantasy Star game is regarded—much like Dragon Quest, Ultima, and Final Fantasy—as one of the pioneers of how console RPGs are played. It was praised for using a false 3D perspective for its dungeons (likely to create immersion). Designer Reiko Kodama had intended to do something different with Phantasy Star. She had wanted to create an RPG that starred a female protagonist, an RPG that had 3D dungeons, an RPG with intricate monster animation, and something completely different from the theme and setting of Dragon Quest. Kodama-san used the example of Star Wars in this interview where she said she wanted to make a fusion of Star Wars and a few other themes from Medieval culture, much like it seemed to her that Star Wars had a fusion of western and Japanese cultures.

The game stars Alis Lansdale, who swore revenge against the cruel dictator King Lassic after her brother Nero was murdered by one of Lassic’s robots. As Alis journeys onwards throughout the game, she learns of the struggles that people must endure because of Lassic’s rule and oppression. She allies herself with three others who feel strongly about her cause and sets out to defeat Lassic and liberate Algol from his grasp.

Phantasy Star I was Sega’s first 4 Mb cart, due to its graphical prowess and how much stuff it had. For its time, its battle system and party join system was considered to be rather admirable. Characters had personalities, the dialogue cutscenes were gorgeous, battle backgrounds were immensely pretty, and dungeons were a visual feat. It was one of the first games to feature animated enemies during encounters. And obviously, Alis—next to the likes of Samus Aran of Metroid—was deemed as one of video games’s first female heroines whose push to get the plot rolling was out of a personal mission (in Alis’s case, it is borne out of revenge and becomes something much more than that—akin to the likes of social justice). She is therefore considered to be one of the better-written female protagonists. (This is me being a bit personal here, but this is truly how I feel about her.)

BGM Selection:
Lassic
Final Dungeon
Battle
Here is the best track in PS1 - http://www.youtube.com/watch?v=p7MwSs7DpQQ
You know, for the OP.


img-1gtu4s.png
img-2ovukv.png
img-22k4u8f.png
img-66anut5.png


Phantasy Star II was released for the Sega Genesis/Mega Drive in Japan on March 21, 1989. It is the first game to use a 6 Mb cart, thus allowing the game to be bigger than its predecessor. Phantasy Star II’s true innovations were probably its larger environments, its dialogue scenes (especially for important events), and its deep, and rather emotional at times, character-driven narrative. It was truly a game that was ahead of its time—and that’s something you could say about some of the Phantasy Star games in general. It is one of the most influential role-playing games of the late 1980s.

PSII follows a young government agent named Rolf and his companions as they discover why Motavia’s guardian—Mother Brain—has stopped functioning correctly. The game no longer uses a first person view for dungeons, and it now uses a third-person perspective for battles. Each character have different classes and weapons suited for him or her, so having a variable party was key. But PSII is more known for its narrative, characterization, and its ending. Its focus on science fiction with a serious narrative was a bit of a departure considering the norm was restricted to fantasy settings.

BGM Selection:
Death Place
Advanced
Silent Zone


1-ps3_0001smbty.png
16-ps3_0028dsadk.png
7-ps3_0271aeb7b.png
66-ps3_03782alnk.png


Phantasy Star III: Generations of Doom came out for the Sega Genesis on April 21, 1990 in Japan. At first glance, PSIII seems to take place in a medieval fantasy setting, quite a departure from the previous two games in the series. 1000 years prior, two factions warred—one who followed the swordsman Orakio, and the other who followed the sorceress Laya. Both factions are generally at odds with each other. You control Rhys, the Prince of the Orakian kingdom. On his wedding day, his bride was snatched away by a Layan dragon! Throughout his journey, he teams up with various characters who sympathize with his plight. His actions in his time determines the outcome of future generations, so players must keep that in mind.

PSIII brought a few changes to its gameplay: techniques aren’t as important, curiously enough. It also features Auto-Battle. The battle UI now consists of icons rather than lexical items to select. PSIII differentiates itself from the other games in the series by featuring a cross-generational component. There are different times when the player is able to choose who the main character will marry, and this determines how the child will play like (due to the two factions using different abilities) in terms of abilities, and how well the child will use these abilities. The ending may also vary as a result of this. This is partially why PSIII is considered to be somewhat of the black sheep of the series.

You can run around naked in it and nobody will care.

You can use an escape item to escape a dungeon early on and render the game unwinnable.

That's about all I know about the game.



4-phantasy-star-4006fskub.jpg
19-phantasy-star-4104scj9z.jpg
23-phantasy-star-41327aj2q.jpg
28-phantasy-star-4045pnkmd.jpg


Phantasy Star IV: The End of the Millenium, the final game in the mainline series, was released in Japan on December 17, 1993. It is viewed as a sequel to Phantasy Star II, and thus there are a few cameos and references to older games in PSIV. The battle system is the most streamlined and arguably the best system in the mainline series. PSIV also gets nods for its narrative presentation, told in manga-style panels with a decent script. The difficulty is also more balanced this time around, letting newcomers to the series have an easier go at it. This is generally regarded as perhaps the best Phantasy Star game in the mainline series, and it is also one of the best Sega Genesis games.

1000 years after Phantasy Star II, the player finds him/herself controlling the bounty hunter Chaz Ashley. Motavia’s ecosystem has changed drastically since the end of Phantasy Star II, and thus bounty hunters are needed even more than before. As Chaz investigates different incidents, he and his companions learn more about the reality of the ecological crisis that the planet faces. Throughout their journey, the characters begin to realize that they must learn from the past in order to save the future.



phantasy_star_collects4ju4.jpg



The Phantasy Star Collection is not a new game in the series, but as its name suggest, it’s the name of two compilations of the first four Phantasy Star games. One was released for the Sega Saturn on February 4th, 1988 in Japan which had all 4 games (part of the Sega Ages lineup, and it was ported to the PS2 later on), and the other was released in the west for the GBA in 2002-2003, which had the first 3 games. With regards to the Sega Saturn version, you may now select the option of playing the game in katakana or hiragana and selecting difficulty settings, and it comes with commercials, arranged music, and artwork. These are not enhanced ports of the games, but they serve their purpose well.

The PS2 version (Phantasy Star Complete Collection) allows players to all four games in either Japanese or English. Phantasy Star 1’s English translation is… rather special.​


Online Ahead of its Time

266px-phantasy_star_ozku7i.png
pioneer206uf7.jpg
battle1xzup8.jpg



Phantasy Star Online was released for the Sega Dreamcast on December 21, 2000. Version 2 was released in 2001. PSO Episode I&II was released for the GameCube and Xbox in 2002. Sonic Team was instructed to develop an online game as Sega’s current president at the time felt that online gaming was going to have a stronger presence on consoles. Because there wasn’t any precursor game prior to PSO on consoles, Sonic Team looked to Diablo for inspiration.

In PSO, the player’s avatar defeats enemies via hacking and slashing. PSO introduced real time combat to a series otherwise known for turn-based combat. The player could choose between three classes: Hunter (close-range melee), Force (mages), or Ranger (ranged combat). Additionally, there were three races in the game for the player to choose: Human, Newman, and CASTs. The player’s class determines some of their stats (ex: is your race physically strong? Are they more adept at magic?). Gender also affects your stats and which abilities you may or may not learn.

There were several modes associated with PSO: Offline, Online, Challenge, Battle, and 1-P. In Offline mode (four difficulty settings), players may fight through different areas to come face to face against a boss (ie: play through the story). They will then be able to proceed to defeat the final boss, Dark Falz (Hard, V. Hard, Ultimate unlocked depending on the difficulty you defeated it at). They may also take on Hunter’s Guild quests, which allow the player to take a look at the game’s backstory and environments, while acquiring experience, weapons and meseta.

PSO, however, is remembered more fondly for its Online mode. Different difficulty modes are accessed depending on which level you’re at. If were playing the PC version (PSO: Blue Burst), the game’s narrative is divided into missions, and once you finish these missions you are able to progress, acquire new weapons, get new techniques, etc. Ally players may join or leave the missions whenever they desired. Communication between players was done by text entry, Word Select, keyboard, or Symbol Chat. Players from all over the world play together in PSO, and thus there was a need for cross-lingual communication regardless of the players’ native languages. Word Select and Symbol Chat were the solutions to this issue. Symbol Chat lets players use symbols in a speech bubble to communicate. Word Select uses phrases to construct sentences which are automatically translated to the language that other players have selected. As someone who values linguistics a lot, I think this is absolutely remarkable.

Like Phantasy Star II, PSO was ahead of its time. Its visuals were excellent, it allows players from all around the world to play and communicate with each other online, and it was done on a console. It defined what a small-scale multiplayer RPG was, and it was the first console game to bring this sort of massively-multiplayer online gameplay to consoles. Other games such as Final Fantasy XI and Monster Hunter would later take note of this and deliver their own spin on it.



166384-phantasy-star-04jtc.png


Phantasy Star Online Episode III: C.A.R.D. Revolution was released for the GameCube in Japan in 2003. As you’d suspect, it is a card game. Offline, the player may fight against AI-controlled opponents to advance the story. Online, players may battle against each other with customizable settings. Rounds begin with a dice roll which tells the player how many actions in a round may be taken.​


ps0_boxart_dsd_lgz7urp.jpg


Phantasy Star Ø was released for the Nintendo DS in Japan on December 25, 2008. It uses some mechanics from PSO and borrows some from PSU (ex: story mode offline). You may create your character in terms of selecting a race which will affect your perspective of the story. And once again, gender plays a role in which attributes are heightened. The three classes return: Hunters, Rangers, and Forces. The online mode consists of three submodes: Free Play (paired up randomly with others), Play with Friends (self-explanatory), and Play Alone.



logo_pso2gauni.png
ikjhzgzizbggt1mun3.jpg
dzdr1pdult.jpg


Phantasy Star Online 2 was released for PC on July 4, 2012 in Japan (and it’s coming to iOS, Android and Vita later on). It is running on a modified Hedgehog Engine (the graphics engine in the HD Sonic games). You may select quests and obtain Client Orders on the ship you’re on. Once again, all three races should be familiar to PSO players, as are the three classes. You may also switch classes for free while you’re in the lobby. I personally think that Keiichan’s Current State of the Japanese Version thread is an excellent resource for everything about PSO2 at present, so feel free to take a look!

BGM Selections:
Big Varder
Dark Ragne



The Universe is in Your Hands

tumblr_m9yu94pdhh1qcz41u22.jpg
926988_20050513_scree3qu1e.jpg
926988_20060502_screex0u0b.jpg


The ARPG Phantasy Star Universe was released for the PS2 and PC on August 31, 2006 and the 360 on December 12, 2006 in Japan. It was developed by Sonic Team. It plays similar to the Phantasy Star Online games, and has an online mode and a single-player mode. It takes place in the Gurhal Star System, and each planet has its own unique race. In the SP, the player follows Ethan Waber, who, after being attacked by strange creatures and taking them down with a handgun, is invited to join the GUARDIANS organization. In the expansion pack, PSU: Ambition of the Illuminous, players may become instructors to younger GUARDIANS as they learn more about the Illuminous organization. They are also given access to new Photon Arts, weapons, and new missions.

The NA and PAL PSU servers were shut down on March 31, 2010. The Japanese servers were closed on September 27, 2012. The PSU narrative later continued in Phantasy Star Portable, Phantasy Star Portable 2 and Phantasy Star Portable 2: Infinity.



port-titlem7azc.jpg
01z4auz.jpg
038cb0n.jpg



Phantasy Star Portable was released for the PSP on July 31, 2008 in Japan. It takes place a few months after PSU, and follows the player’s GUARDIAN character and a CAST model called Vivienne as they try to bring peace back to the Gurhal Galaxy. You may change classes between missions when you want to, and thus the game feels more versatile. As in PSO, players can add NPC characters to their party whenever they wish to do so.

BGM Selection:
Save the World


logoixujr.jpg
ss-0037yu9f.jpg
ss-0095iub1.jpg



Phantasy Star Portable 2 came out for PSP on December 3, 2009 in Japan. It takes place 3 years after PSU. Now the Gurhal Galaxy must contend with depleting resources, and thus some Gurhalians migrate throughout space. This time around, your Piston Points aren’t attached to weapons. You may use your character data from Phantasy Star Portable, and your character is now a member of mercenary group called Little Wing.

Phantasy Star Portable 2: Infinity introduces a new character and a fifth race. It is Japan-only as of now.



Spinoffs

rolf_adventureickiv.png



Phantasy Star II’s narrative was rather impactful and the ending was rather unique for its time, and a portion of the cast assisted in making the narrative as interesting as it was. The Phantasy Star II Text Adventures is a series of 8 text adventure games available to those who used the Sega Meganet for the Sega Genesis/Mega Drive in Japan (they were also released in compilations for the Sega CD later on). All of the games take place shortly prior to Phantasy Star II, expanding on the characters’ backstories and intentions behind coming to Paseo in PSII. Fan translations of these text adventures exist.

The games essentially played like text adventures (ex: NPC conversations, exploration, interaction, etc. done via text), and the occasional battles were solved by rolling dice to determine damage.​


openzuuhz.gif



Phantasy Star Adventure was one of two PS games released for the Sega Game Gear in Japan in 1992. It is set between Phantasy Star I and Phantasy Star II and allows players to assume the identity of an Agent who works for the Motavian government who travels to visit his friend Ken Miller on Dezoris. Predictably, Miller is kidnapped and the player must rescue him. In addition, he or she must prevent a deadly machine from being unleashed on the public.

Phantasy Star Adventure is not a traditional role-playing game. It is more like a text adventure with board game features. Dice are used to determine damage in battles, and your movement and dialogue takes place via menus and text.

BGM Selection:
Title Screen


phantasy_star_gaiden-9yj6l.png



Phantasy Star Gaiden was released on October 16, 1992 for the Sega Game Gear. This time around, it’s an RPG, much like the SMS and Genesis games before it (except you may only take three members into battle instead of four). It takes place outside of the Algol system and brings players to a new place called Copto—a colony founded by Alis Lansdale after Phantasy Star. An evil being named Kaburon controls the planet, but Alis seals him away in his castle. Even though she sealed him, she sees a vision of Kaburon escaping from his prison. Years later, the game follows the orphan Minima and her friend Alec to find Alec’s father and to defeat Kaburon once and for all.

BGM Selection:
Title Screen


Remakes

title1nmj6t.png
title6rjfn.jpg


Phantasy Star Generation: 1 and Phantasy Star Generation: 2 are part of Sega’s Sega Ages 2500 line. Essentially, what was old was literally new again. The Generation games were enhanced remakes of Phantasy Star I and Phantasy Star II respectively—they featured updated graphics, more dungeons, remixed music, more cutscenes (in the form of anime stills), and an updated battle system which features more enemies onscreen. You now have access to the Atlas, which automaps the dungeon for the player. Characters are also written to have more personality and flavour, and you now have access to the Talk command for conversations.

Because you may import your save from Phantasy Star Generation 1 to the second game, certain events in the second game are changed.​


Alternate OP
(by Green Scar, Phonomezer and “dark shalla” (apparently I had a role I dunno))​

shallaycoeb.jpg


#YOLO

Happy b'day phantasy star


Credits

SEGA, for bringing us the Phantasy Star series.
SonicGAF/SegaGAF for continuing to be awesome and for their support. You guys are the best. <3
BlackJace for generously contributing the thread banner under time constraints.
Professor Beef for contributing the thread title because I am not witty enough.
Phonomezer and Shadow Hog for suggestions and support.
Green Scar for the best OP banner ever.
Aeana for answering administration questions.
RevenantKioku for being a good sport about the thread thing. I&#8217;m really sorry.

And you, for reading the OP!
 

Aeana

Member
This really crept up on me, but now I very much want to replay all three games via the Complete Collection. I might do just that.
 

Het_Nkik

Member
I played both Phantasy Star and Phantasy Star Gaiden for the first time earlier this year (because I read Gaiden was a direct sequel of sorts to the first game).

Phantasy Star Gaiden is so so so so so so so so bad. Ruins Alis and the whole first game.
 

Esura

Banned
Phantasy Star IV is so awesome. I have so many fond memories of it and PSIII...from a few years ago while playing it on the Sonic Sega Genesis collection on PS3.

Laughter is one of the best tracks in the game. When that played the first time I fought Xio, I knew shit got serious. It feels all dark and ominous.
 

Dark Schala

Eloquent Princess
tiggerkiddo said:
I plan to try PSO2 next year...hopefully if I can swing it.
Now you know why the thread was taking so damn long (shit, days).

Man God said:
Other thread was better, had bad box art and good opinions.
Can't win 'em all, I guess. Haha. (I agree--I like RK's threads... ;-;)
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
I've said this before on GAF but I really want to get into the originals before I die...... it's pretty hard to get into these days, though...
 

Man God

Non-Canon Member
Can't win 'em all, I guess. Haha. (I agree--I like RK's threads... ;-;)

This thread is great too, that one was just better.

Also you might be a scootch too kind to PS III; the game is rubbish outside of two great ideas in auto battle and multi generational play. Buggy, ugly, bad sounding, dumb plot. It's like a prototype for Star Ocean!
 

Aeana

Member
I've said this before on GAF but I really want to get into the originals before I die...... it's pretty hard to get into these days, though...

Is it? I played Phantasy Star 1-4 for the first time ever in 2007, and loved 1 and 4, liked 2, despised 3 (but not because of anything other than it being a horrid game).
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
Is it? I played Phantasy Star 1-4 for the first time ever in 2007, and loved 1 and 4, liked 2, despised 3 (but not because of anything other than it being a horrid game).

No harder than other oldschool RPGs I suppose... but I have trouble getting into a lot of them. Glad you hear you did, though.. that's inspiring.
 

Jucksalbe

Banned
I'm still way behind on the series (I feel like I say this in every thread about any game series). Only played the first game and finished it for the first time one or two years ago (on the PS2 CC). I would love to take this opportunity to catch up, but I won't be at home the next weeks, so no chance for now.

This really crept up on me, but now I very much want to replay all three games via the Complete Collection. I might do just that.

What's the one game you're leaving out here?

I've said this before on GAF but I really want to get into the originals before I die...... it's pretty hard to get into these days, though...

Play the games on the PS2 Complete Collection (that's supposedly also coming out very soon on JP PSN). It lets you tweak some stuff to make the games easier and more bearable.
 

Dark Schala

Eloquent Princess
This thread is great too, that one was just better.

Also you might be a scootch too kind to PS III; the game is rubbish outside of two great ideas in auto battle and multi generational play. Buggy, ugly, bad sounding, dumb plot. It's like a prototype for Star Ocean!
I was trying to think of ways of saying, "I don't like PS III because it's ugly as sin and the music is terrible and why the fuck isn't the plot good" nicely, but I wanted to sound impartial at the same time.

I couldn't find anything nice to say about PSO Episode 3.

3 is clearly a bad number for the series.
 
I've been meaning to play a Phantasy Star game but never got round to it. What's the best way to get into the first 4 games? I have a PS3, Wii and 3DS.
 

Foxix Von

Member
I was actually JUST bought all four original games. Was considering plowing through all of them for the first time (exception being 1) during my Christmas break. Even thought about doing some sort of "gaf plays" thread.

I totally have to play them all now hahaha.
 

@MUWANdo

Banned
PS2 is horribly, horribly grindy and full of obnoxious teleporter mazes. Never again, not even with the exp/walk-speed perks from the compilation release.
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
Play the games on the PS2 Complete Collection (that's supposedly also coming out very soon on JP PSN). It lets you tweak some stuff to make the games easier and more bearable.

I actually may import that eventually... I have a modded PS2.

I have the Sonic's Ultimate Genesis Collection but........ meh....
 

Aeana

Member
I actually may import that eventually... I have a modded PS2.

I have the Sonic's Ultimate Genesis Collection but........ meh....

It's really great. You can double exp/meseta gain, and you can also boost walk speed which is essential for Phantasy Star 2. And of course, it includes the English versions of each game.
But I would still recommend playing the retranslation of PS1 in an emulator rather than in that collection.
 

kunonabi

Member
Growing up the only game in the series I enjoyed was IV but I'm going to pick up I-III as Christmas gits this year. I'm in the middle of replaying IV and I still love it.
 

jay

Member
So there are more Online games than mainline titles now? Damn.

Good thread, but not including Medusa as one of the tracks from the first game was a mistake.
 

Man God

Non-Canon Member
I recently bought the VC version of PS 1 for a bit of retro love and it really looks quite nice on the Wii U.

Last time I played it was with the fun save bug on the otherwise excellent GBA collection.
 

Shion

Member
PS2 is horribly, horribly grindy and full of obnoxious teleporter mazes. Never again, not even with the exp/walk-speed perks from the compilation release.

Yes, PSII is the toughest game in the series, but...dat mind-blowing ending!
 

Kokonoe

Banned
Phantasy Star Online, which I most played offline (600-700 hours purely offline!), is one of my favorite games of all time. My preferred version is the Gamecube one, and the splitscreen and Tails Chao and other goodies were nice, but any version is a spectacular experience. I wish they would port it again and give it new camera right-stick controls, but other than that I truly adore the game and all the interesting designs and music that really set it apart from everything else in it's day.

Olga Flow is my favorite villain I believe in gaming.
 
I sat down and marathoned the classic series for the first time back in 2010. Basically, my thoughts would be:

PS1: Very impressive graphically, and one of the best looking 8-bit games I've played. A little tough to go back to, but I'm sure it was mind blowing for its time. Also notable for having a female protagonist, something which even today is pretty rare.

PS2: Way too difficult for its own good, with annoyingly byzantine dungeons. I did like the music, even if it seemed like every other tune had the same drumbeat.

PS3: What the hell am I playing? The generations concept is kind of cool, but DQV did it better.

PS4: The crown jewel of the series. I would easily recommend this one above the others, personally. Everything is just done so well. It definitely deserves its spot in the pantheon of classic 16-bit RPGs.
 
Phantasy Star 4 is one of my top ten games of all time. goddamn I love this game so damn much, I replay it maybe once a year and love it everytime...listening to that soundtrack on my itunes is a good time too
 

ChazAshley

CharAznable's second cousin
Phantasy Star V Please.... Sega.. please! (well the old team)

Love this series and love all the characters, even PS3's

Here is some good bathroom reading for you all:

http://www.ripplinger.us/camineet/theories/twophantasystars.asp - Differences between the Japanese and English versions

http://www.pscave.com/other/compendium/ - Translations of the PS Compedium that never made it to the states. Has some good art and interesting facts. If I remember correctly, it even had sketches of Chaz and Rika's potential son.

http://www.sceneryrecalled.com/trans/comtrans.htm - a text only translation of the compedium.
 
Wonderful wonderful wonderful thread (^____^)

You know, I'v NEVER actually beaten any Phantasy Star title. Most of my experience was actually as an 8-9 year old, growing up watching my older brother play and beat PS1, 2, and 3.
I've tried myself to go back and play them but always never find the time, or in case of PSII, lose the patience

Still, I owe to myself

I ADOORE the series so much
 

Yes Boss!

Member
Thanks for the thread.

Really waiting for the Vita port of the new game.

Anybody have any experience with the Sega Ages port for PS2? I read that it has english on all the megadrive versions. Is this correct? Thinking about getting the port on J-PSN tonight.
 

ULTROS!

People seem to like me because I am polite and I am rarely late. I like to eat ice cream and I really enjoy a nice pair of slacks.
It's worth noting that Phantasy Star Collection for PS2 is gonna be released on JPSN via PS2 Classics.

Hope we get an HD version of Phantasy Star Generation 1.
 

Morrigan Stark

Arrogant Smirk
Another fan of Phantasy Star IV here. My first "standard" jRPG (true first would be Shining Force), I played the hell out of it back in the day.

A few years ago I played the original Phantasy Star on emulator because I was in a mood to draw maps (...I know, I know). It's very aged, but surprisingly playable, and my tolerance for old-school RPGs is usually low. I think it aged better than PSII: the dungeons in PSII were excruciating without the help of a map, to be honest, and drawing the maps yourself isn't as easy as with a first-person dungeon (where I just counted steps basically xD). I still wanted to play it for its story, but I kinda gave up... have it on the Sega Genesis collection for the Playstation 2. Now that my fat PS3 died and I'm stuck with a slim, it'd mean dusting off the old PS2 to play PS2 (har har). Too lazy for it at the moment...

And yes, "Laughter" is hypnotizing and badass. :) Loved the soundtrack.
 
V

Vilix

Unconfirmed Member
PSO Ep 1 & 2 for the GC was my first online gaming experience. To this day I still think of it as one of my favorite online gaming experiences.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
I got a copy of PSO for X-box, but I never could get into it. PSU I finished singleplayer, and I played PSP to completion.

It's a bit of a shame PSP 1/2 aren't on the PSN store and Sega took them down in fear that people wouldn't play PSO2. :/ Double so that PSP2: Infinity hasn't been localized and put on the PSN store since it only adds a few minor things but still significant enough to warrant a release, IMO.
 

IrishNinja

Member
fantastic OP from a fantastic gaffer, well done Schalas.

PS 2 was my first real JRPG that i committed to from start to finish, i used to laugh at that when stuff like FF Mystic Quest came out years later. I was amazed at how beautiful and dark the entire game was, from start to finish - the story's just brutal & unforgiving right up to the credits. it took years to hunt down a copy of 1 but that was well worth it, although i can't say i see ever replaying them.

I'd also like to give a shout-out to the retranslation of Phantasy Star. The translation is loads better than the original, and it also makes the FM music available in an English version for the first time.

rJ6LJ.png
SzpLJ.png

see now stuff like this makes me reconsider my stance!
honestly though, i think IV will get a replay one day. again it's the best finale/send-off i think a sequential JRPG series could have.
 
Disclaimer: everything I learned about Phantasy Star III, I learned from here.

As I mentioned to Schala earlier, I only own PSII, and have never played it other than slapping it in my Genesis once to confirm it booted up.
 
Top Bottom