No.
Gaming hasn't reached a level of fidelity matching big-budget CG-heavy films of prior decade yet, there is still MUCH more that can be done with VR and AR as well.
Until those three things are tackled and become mainstream, we'll still have new consoles. I'd say another 10-15 years from now we'll still have consoles, but I think 11th-gen, say 2030-2032, that will most likely be the final "traditional" home console generation.
EDIT: I'll also say though that, if 10th-gen consoles don't make a serious push for mainstream VR/AR and standardization, then
that might end up being the final console gen. Because just pushing more power or more speed is not going to be enough to entice even most of the hardcore/core gamers by that time, and the only massive shifts in game design can come from VR and AR technology integrations; cloud streaming will be a notable 2nd to those, but more power and storage speed will be last.
The big issue hanging up game dev around long dev times isn't even hardware anymore, it's required budget sizes and man-hours for asset creation & programming. Those are the new "bottlenecks", to use that popular term.
Oh god cloud gaming, couldn’t think of a worse way to kill my excitement for playing games.
Reductionist way to look at it. Cloud gaming isn't a replacement; it's a supplement. For even more ambitious games, much larger game visual fidelity etc., we WILL need cloud streaming because you can't expect to fit that required amount of data on a game disc or on whatever SSD storage future consoles come with. That's where the main benefits of the cloud come into play: acting as a strong buff to local native hardware gaming.
Unless you're okay with just slightly prettier versions of current games going forward :S
As of right now the public response point overwhelmingly to 'YES'. As I mentioned in the other thread the problem with Cloud Infrastructure is the fact that no.1 market - the US - has terrible Internet coverage with data caps. You cannot have any meaningful cloud implementation with that.
Ummm...it kind of depends on the game tbh. Miles Morales has underperformed despite being on both PS5 and PS4, for example. It's not the first time a Sony exclusive has underperformed and it probably won't be the last. This is irrespective of the game's actual quality, though: great games can fail in the commercial market for a variety of reasons.
I think people are looking at cloud streaming in a weirdly negative light, because they fear it's a replacement for local gaming. But because everyone who brings it up generally frames it that way I guess it can't be helped. Games like FS2020 show where the
real future of cloud streaming is IMHO; as a supplemental benefit to enhance local gaming in ways that'd be unrealistic for a game to have locally (very large data sets of textures and assets, integration of real-world geographic, weather, traffic etc. data to replicate in game worlds, etc.).