Fair enough. While they've certainly been available to the western audience long before they became a big thing on Steam, they've only had that high visibility for a relativity short period of time.The OP specifically mentions popularity on Steam, so I'm speaking from the perspective of the Western gaming community that doesn't have as much familiarity with the genre.
What is the experience like of playing one of these games?
What are the best entries in this genre, and how do you really tell them apart from the lesser ones?
Would you say that these games are as popular as I'm imagining, or am I just mistaken?
Personally, I think Visual Novels should live up to their name and be games where interactive systems, aside from role-playing and dialogue choices, such as puzzles are non-existent or play a very minor role (i.e., treated like rare mini-games). So not games based around puzzle rooms or a game that features 100% adventure game mechanics. Apparently I'm the odd one out though, since no one seems to mind it.
Did you ever read "choose your own adventure" books as a kid? Basically an extension of that, and I adored them so that's why I enjoy VNs. You read, you make choices that change the story.What is the experience like of playing one of these games?
The lesser ones are not hard to spot. Garbage unprofessional artstyle, screenshots that consist of mostly tits, heavy emphasis on romance options and mentions of yuri or otome for VNs on Steam should set off instant warning bells. They'll probably be low quality Western one man jobs. Also mostly anything on, I think it's Mangagamer's website? Whatever the publisher of almost exclusively porn VNs is.What are the best entries in this genre, and how do you really tell them apart from the lesser ones?
They certainly aren't popular, but they have a steadily growing niche audience that typically really likes them and buys a lot of them. Hence why you see a lot of crap being shovelled out now to capitalise on it (cough Sakura series cough).Would you say that these games are as popular as I'm imagining, or am I just mistaken?
Depends on the typemoon FAN certainly isn't, those are 3self contained parallel stories that you only get acess after completing another one and go in a set order, you can't really chose your heroine, it's upon with the option of seeing another.I was also talking about stuff like MUV-LUV, Type Moon stuff and Grisaia.
I entirely agree. Danganronpa, Ace Attorney, and Zero Escape are all adventure games, not visual novels.
I totally get the appeal, but I do have a hard time grasping why anyone would want to play one on anything but a handheld.
I don't think so. Ace Attorney is clearly an adventure game: aside from the investigation parts that are fairly traditional, the court cases are essentially a series of a logic challenges and use adventure mechanics just like the investigation parts. Likewise, the Zero Escape series (at least 999 and VLR) is entirely structured around literal puzzle rooms which are a bunch of puzzles and use some adventuring mechanics within them. Oddly enough I've seen Ghost Trick referred to a VN, when it's plainly a puzzle game where you progress one challenge to another based on a single set of mechanics.
The difference between a adventure or puzzle game and a VN seems to be the way the text is presented to you, or maybe even more ridiculous: if it comes from Japan. Personally, I think Visual Novels should live up to their name and be games where interactive systems, aside from role-playing and dialogue choices, such as puzzles are non-existent or play a very minor role (i.e., treated like rare mini-games). So not games based around puzzle rooms or a game that features 100% adventure game mechanics. Apparently I'm the odd one out though, since no one seems to mind it.
So stay away from stuff that can generally stand on its own without the sex? If you toss out any VN where you can have sex with a heroine at a certain part in the story, then you're tossing out a ton of VNs. Many of which have decent plot lines. (At least by gaming standards.)
A sex scene taking up a fraction of a percent of the story arc isn't worth playing a VN for, nor abandoning it for.
I entirely agree. Danganronpa, Ace Attorney, and Zero Escape are all adventure games, not visual novels.
Kinetic novels, sound novels, and visual novels are all the same genre. Adventure games are a different genre. This misconception speaks to how little sway the adventure genre has in the West these days, I suppose, despite its honored history.
In this genre, I've only ever played 999 and Corpse Party. 999 was one of the better DS games I've ever played, Corpse Party is one of the worst games I've ever played, period. As far as I can tell this genre is entirely dependent on the quality of the narrative, and when a game like Corpse Party has one of the worst narrative's I've ever experienced in any genre of game, I just don't get what's left to like.
I entirely agree. Danganronpa, Ace Attorney, and Zero Escape are all adventure games, not visual novels.
Kinetic novels, sound novels, and visual novels are all the same genre. Adventure games are a different genre. This misconception speaks to how little sway the adventure genre has in the West these days, I suppose, despite its honored history.
I've always been a fan of the text piece, Photopia, and it's very much a similar sort of thing. The terminology of that genre has moved from "text adventure" into, more commonly, "interactive fiction" - in part due to indicating the increased influence of story and lower influence of puzzles on some releases in the genre.
That has, in turn, led to discussions and distinctions between story-led IF (sometimes called puzzleless, although not strictly without puzzles - Photopia still has a couple) and puzzle-heavy IF (and the extreme there being a puzzlefest, games with a focus heavily on puzzles without much in the way of framing story but usually a fair amount of background to keep the fiction alive!)
So, yeah, I think it's ultimately just a sliding scale, and translating the same sliding scale to modern first-person adventures it seems reasonable to peg Gone Home and Everybody's Gone To The Rapture as story-led, with The Witness and The Talos Principle at the very opposite end of the scale.
I think that Zero Escape and Ace Attorney are close enough that you can define them either way.
But Danganronpa is clearly not a visual novel, and I don't actually see how anyone could ever define it as one.
I wouldn't toss out every VN with sex, Sharnoth is one of my favorite VN and i thoroughly enjoyed stuff like Swam Song. (Except the good ending route, fuck it)
But in VN like Muv-Luv or FSN the "sex" part pretty much pollutes the other aspects of the narrative to the point it starts to actively damage them. (Harems hijinks, random molestation scenes and other narrative contrivances)
That's why so many people prefer F/Z so FSN, the setting is the same, but since the story was not written in a way to make 13 years old Japanese teenager self-insert, it can actually shine.
"Clearly not". And yet you have sections where you can walk around and explore the game world and choose which characters you can interact with, has mini games galore (including puzzles) and point and click sections like Ace Attorney. Hmm. I'd say the argument is valid for Danganronpa as much as the others.
That's why I'm saying that it's clearly not a visual novel. Danganronpa has large sections of the game where you're moving your character around with 1:1 controls, and you have to go through rhythm games and shooting sections to even proceed through the story. There's no world in which it can be considered a visual novel.
I can see the arguments either way with something like Ace Attorney (not narrated, but everything is selecting things from menus) or 999 (typical VN presentation, but lots of puzzles). But I can't see any coherent argument about Danganronpa being a visual novel aside from "it's a story game with anime art".
I disagree strongly - the short answer being that I regard VNs *as* adventure games, with puzzle-led games being a different part of the whole genre. I argued the point in more detail a while back:
Similarly, VNs would be at the Gone Home end, with AA and 999 somewhere in the middle.
One other thing I tend to wave around in these sorts of conversations is a series of essays written a while back about early IF, The Craft Of Adventure, which described the old-style text adventure (think the 'Zork' family, for instance) as "A narrative at war with a crossword". That remains true to this day, with the narrative or the crossword taking centre stage depending on the game, or some games marrying both perfectly.
Dude, it's a heavily story-based game with quick-time events and branching paths based on your choices. The only difference is that in one you are reading and the other you are watching cutscenes.
Of course it counts. That's why we shouldn't call them either "visual" or "novels". They are not merely visual, but interactive. They are not simply novels, but stories. A movie has more in common with a visual novel than an interactive story does.
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And doesn't have stuff like this:
Or this:
Or this:
Or this:
Or even this: