I think if people can handle stuff like thisI would argue that shooting someone with a NERF dart or laser tag gun is far different from "murdering" someone in VR. One is merely friendly competition or imaginary fun, while the other completely immerses you in real life situations with realistic results. Of course, one could also argue VR / video games are just friendly competition and imaginary or fictional, but I think as VR becomes more lifelike there will be more people pinning increases in violence on video games. It's just something we as a community have to be prepared to deal with.
Yep. There is a very real and distinct difference between real violence and pretend violence. If you have a hard time telling the two apart, it might be better to stay away from both.
Toughen up man. I see a movie where real life people are getting sawed in half, raped, or ripped open. While a bit disturbing I know it is fiction. Same with games
I don't like hyper violence in any somewhat realistic medium (I can deal with Road Runner and Wile E Coyote). So I'm probably on the squeamish side of the scale. But I do find this trend moderately concerning - it's a bit of a dodge to just say "movies are violent, what's the difference?" The thing that draws many to games is the potential for greater immersion.
Photorealism can certainly enhance that. I was platforming around in a tower in UC4 recently and was surprised to find myself anxiously hesitant to make a jump. It looked too real to send Drake non-chalantly hurtling over the gap. It was just a moment, but it wasn't something that's ever happened to me with less realistic looking games.
And then take VR, where even with fairly unrealistic graphics, people are terrified to walk across a virtual tight rope.
There's extensive evidence that committing real violence can have lasting and profound effects on people.
Shooting a photorealistic video game antagonist on your TV screen isn't committing real violence, nor is doing so in VR. But we keep getting closer and closer to at least partially fooling the brain, at least partially down-regulating whatever self regulatory meta-cognitive mechanisms we typically deploy when engaging in good old fashioned escapism.
Edit: as a responsible cognitive neuroscientist I should clarify - I'm not saying you will ever NOT know you're playing a game, as in, you wouldn't be able to say "I'm playing a game right now." Rather, I'm saying that your brain does a ton of information processing, and what enters conscious awareness is only the tip of the iceberg. Many automated and lower processes work quite well, even when you're consciously aware they're misplaced. Highly salient emotional stimuli are processed by a privileged rapid neural pathway, and start triggering all sorts of physiological responses before the relevant percepts have even entered conscious attention. That's why horror movies work, even though you're perfectly aware they're completely fake. I watched Arachnophobia as an 8-year old, and permanently hot wired visual representations of spiders directly to my fear centers. No amount of top-down cognitive regulation can fully reverse that rewiring.
This is particularly frightening to me when paired with kids, who have more neural plasticity than adults, and limited self regulatory capacity as well. I sure as hell don't want my own kids engaging in a VR murder simulator or horror scenario at a friend's house.
Note, none of this is to say that many well adjusted adults or teens might not be able to engage in this brand of photo realistic violent escapism without suffering any ill effects at all. Just to say I don't think it's a foregone conclusion that it's inherently harmless and undeserving of careful thought.
It's been an issue for a long time, but developers usually find an exaggerated, 'cartoonified' way to depict graphic violence even if the game looks much more realistic otherwise.
Wait until you murder someone in VR
Wait until you murder someone in VR
It is interesting that drone 'pilots' suffer the same mental issues that in the field killers do even though they are just looking at a screen.
sn00zer you played Mortal Kombat 9 or 10?
Fair enough but I think we all have different tolerances for this kind of violence. But you're right that it's a valid concern that these kinds of games might be the new thing kids play without their parents knowing, like GTA
I remember everyone freaking out in 2014 when the GTA V first person stuff was shown off.
Wait until you murder someone in VR
I remember folks were sure this was going to be all over Fox News and every media outlet was going to go balistic about games being murder simulators again. In the end nobody gave a shit at all outside of GAF.
I think the difference is choice.
In movies you dont make a choice to kill or not which allows for the detachment necessary suspend disbelief. In gaming there may be, if only at the subconscious level an influence. I think this requires some sort of case study and not dismissed as overreacting. But I'm a dad and think about these things.
Wait until you murder someone in VR
MaybeI know this is an issue for some, and I'm not dismissing that OP, but I think for the majority it's mostly a non-issue. I'm completely able to detach myself from the violence I'm participating in digitally and realize I'm just playing a game, regardless of how realistic it looks.
I have a good feeling that most people that play violent video games, no matter how bloody or violent, are normal, level headed people in reality.
Yeah same with those beach murders with a knife...I remember everyone freaking out in 2014 when the GTA V first person stuff was shown off.
I have no problem with violence in videogames or movies but if the gore is too disgusting like Mortal Kombat fatality kills, I can't deal with it. It's the only reason why I can't play MK
I've honestly never thought about the topic or this post till now....
It's...actually kinda rough to think about, isn't it?
It is interesting that drone 'pilots' suffer the same mental issues that in the field killers do even though they are just looking at a screen.