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The reviews were unfair with Knack

yes, strangely enough, they have been unfair with every single PS4 exclusive...a """coincidence"""...I'll leave it to you to decide......

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I really like playing Knack. Maybe at PS4 launch people were expecting something like Uncharted 4 and got a PS2 game with HD graphics and slammed the scores. I think if was release today, with all those cinematic backlash, reviewers would be happy to see a typical old school game.

Even if most of the time you fight against 3 enemies, is fun and challenge to dodge your attacks and hit back. I died more time in Knack than playing Call of Duty on hard. It is a simple game, but well crafted. The ambients are colorful and variable. The story, for that type of game, is good, with well placed cutscenes between the fights. Too bad don't run at 60fps.

If you find the game between 20/30 bucks range, is very worth, even if enters PS+ next month, as we always afraid.

Agreed. Came as a surprise. Got it for $10, too!
 
Played this at a friends house when it first came out and i thought it was an average at best game with an awful and boring main character who has a voice that just doesn't belong to the character (he sounds like Michael Jai White). The constant cringeworthy tough guy lines coming out of Knacks mouth got tedious real fast!.
 
Do you mean that PS2 games were bad?

@Op: yes, they were, but bashing exclusives is a great way to grab hits nowadays.
Do exclusives get hit by reviews that much? Nintendo seems to do fine, ND, God of War, Gears, etc.
I only played the demo, but it was underwhelming, it does seem like a fun, colorful game though.
 
I think the core mechanics are fine, but that's all there is. The level design is bland and repetitive, mostly just walking down a path until a group of enemies show, occasionally hopping up on some rocks. While the frailty of Knack initially made for some satisfying combat, the enemies didn't have enough variety to them to keep it interesting.

It was a game I could only play for twenty minutes at a time, until I just gave up on it.
 
Poor reviews for clickbait regarding Knack is a strange hill to die on. Generating clicks tends to need an audience. Who's the audience to be gained in this conspiracy to keep Knack down?
 
I said this about the Zelda 8.8 debacle way back when, but I think it still holds true. People that complain about review scores should just write down the number they think a game deserves and ignore everything else.

Reviews aren't an echo chamber for your personal opinion, they're the exact opposite.
 
If you think the game was unfairly reviewed, then time will tell

Often games that get average or middling reviews at release, but are actually really good, see their reputation grow over time

Just look at Nier, Dragon's Dogma, Demon's Souls, Binary Domain, Beyond Good and Evil, Stranger's Wrath etc
Weren't all these pretty highly regarded at all times? Except for NieR, I know that got like 65-ish, but I think the rest is in the 7.5-8.5 range.
 
Oh, and I forgot about the recently released Zombie Army Trilogy. Reviews are depressing while the game is an absolute blast.
 
I tried to like this game, but by the time I got midway through Chapter 3 I was bored of the combat mechanics and had a shit load of the same to go through before the end.
 
Weren't all these pretty highly regarded at all times? Except for NieR, I know that got like 65-ish, but I think the rest is in the 7.5-8.5 range.

Some were, but they were not really on many peoples GOTY lists, and a lot of them got 6/7s because they have pretty large flaws, though if you get past them they're amazing

My point was great games are games that people into games will always want to play, its why loads of people were excited to see Suidoken II come to PSN, if Knack is great and garners a following then that will be reflected in how people see it in a decades time
 
I still have to play this and Driveclub. Both are on my going on sale radar. Although I've missed the sale on both once :( just have to be strong!
 
My nephew and I had a really great time playing through the game together, it deserves top marks just for its playability with younger kids. Kinda like Lego games. On the negative side, it has way too many levels in my opinion. They could have cut that game in half and had the same impact, but its diversity in enemies and areas is still nice.
 
Dude if you liked the game who cares about review scores?

I do kind of agree but I do see his point. Reviews do help guide sales. Obviously they are not the only consideration but they certainly do matter to people. A game with high sales is much more likely to get a sequel as well. I can see a person wanting a game they like to get good review scores for this very reason.
 
I enjoyed Knack, so much so I finished it twice. Playing on Hard difficulty was challenging yet very satisfying.

Also Knack is significantly better when played in co-op instead of playing on your lonesome.

I would love a sequel or another platformer by the same team. I hope Cerny is currently developing a new game.
 
More people can play it if they want to. It was on sale for 10 dollars at one point. It can probably be bought used for less than that. The fact that the game is mediocre isn't a roadblock if you want to experience the game.
Actually, I think the fact that the game is considered mediocre by reviews is a roadblock for people who may want to play it at launch, where it would only get the sales that matter for its potential success. Games are expensive. People are not willing to take a risk with a $60 dollar game as they would with a a critically panned $10 movie, even if the game wouldn't be mediocre to them. Even though I didn't like it, I think this is precisely the kind of game that would have benefitted from the downloadable demo, but it didn't have one.
 
I really like playing Knack. Maybe at PS4 launch people were expecting something like Uncharted 4 and got a PS2 game with HD graphics and slammed the scores.

I hate this description for Knack. To me its insulting to the amazing ps2 platformers we got. Knack is not an HD jak and Daxter. It's an HD Blinx. Just because it's a platformer that feels dated doesn't mean it should be held in the same caliber as some of the great platformers of all time.

Im glad the op likes the game, but I think the review scores were pretty fair.
 
I'm glad people enjoyed it, but I played the demo and it felt like torture to me. I absolutely hated it and just wanted it to end, but it never did. It was the first demo I thought was too long.
 
Kack was really bad and that's a fact. I have an anecdote about that too.

My girlfriend isn't really much into gaming, but her cousins and brothers are. Those guys are teens who enjoy graphics and cinematics. They also were all about Sony consoles since FF IX.
So my GF developed a fondness for graphics and cinematics. She even enjoys little big planet and other shitty games because HD graphics.

Long story short, me and my GF were at a store where Knack was playable.
She "cool! The new Playstation! Look at the graphics! I want to try that"
- 5 minutes of playing Knack -
"this is really boring. This Playstation sucks."
The end.
 
Dude if you liked the game who cares about review scores?

Bad reviews -> bad sales -> no sequel. That's what worries me with Driveclub and The Order.


EDIT: I didn't personally like Knack, based on the demo I briefly played at an event before the PS4 launch. It's more about its genre than quality though.
 
This always looked like the playstation Kameo to me which I loved. For those that have played both, is it as good as Kameo?

Graphics are mad. Best looking game imo
Kameo was a legitimately good game.

I've never played Knack, but going by the common criticisms, it sounds quite flawed to where the impression of it not being a good game seems entirely valid, at least.

I do think the OP brought up an interesting question though - how would this game be received today rather than at launch? There's a lot of backlash with the cinematic/AAA gaming trends right now(deserved or not) and perhaps this might have felt a bit more fresh if it was released now? I don't quite believe that would be the case, however. I think best case scenario, its reviews would have been a bit better but it still wouldn't have gotten a lot of attention. LBP3 didn't get much attention, after all.
 
Bad reviews -> bad sales -> no sequel. That's what worries me with Driveclub and The Order.
Sorry for the double post, but can I ask you something? I'm serious.

Why do you need sequels? Can't you enjoy what you have?
I mean, if you feel like there's something missing or they need improvement, there's no point paying them full price.
 
It's really unfair how the reviews slated The Knack whilst clearly all the people buying it enjoyed it. It's a great cinematic experience, the graphics alone make up for the issues and I need a sequel just to see what happens next.

Oh wait...
 
Sorry for the double post, but can I ask you something? I'm serious.

Why do you need sequels? Can't you enjoy what you have?
I mean, if you feel like there's something missing or they need improvement, there's no point paying them full price.

Well, when it comes to the bad reception of DC, I fear it might have been a deathblow for old school track-based racing. The arcadeish racers are on the verge of extinction, and they're the only kind of racers I play. As for The Order, I'd like to see a continuation for the story with a similar atmosphere and improved gameplay mechanics.
 
Bad reviews -> bad sales -> no sequel. That's what worries me with Driveclub and The Order.

It's crazy, it's almost as if there's some sort of correlation between how well a game is received and whether or not it ends up getting a sequel...

Seriously, why do people have to have such a pessimistic attitude when others enjoy a game and would like an additional entry, unless you can prove that working on one game prevents another from being made, the more choices/games we have to play, the more options we have, I'll never understand why people want to limit their options and end up in a space where only games that "play it safe" can be made because experimenting can result in tons of people bashing the game for trying something different even if they don't nail the formula completely in the first game. Alot of people had problems with Dead Island for example, and it seems that Dying Light addressed many of those issues, would people really have been happier if Dying Light was never made, just so they can pat themselves on the back and feel proud for a game/series dying out? No matter how much I dislike any game or genre I can never be happy about seeing one fail, or fade into obscurity, because my dislike or disinterest in it does not mean it no longer deserves the right to exist.
 
It's really unfair how the reviews slated The Knack whilst clearly all the people buying it enjoyed it. It's a great cinematic experience, the graphics alone make up for the issues and I need a sequel just to see what happens next.

Oh wait...

That's out of order.

But yeah, the buy it so we can get a sequel which will fix any problems argument is a strange one.
 
The reviews are unfair on every Sony title. First it was Knack, then it was Driveclub, now it's The Order.

All next week it'll be Bloodborne.

I remember when someone gave Undercharted a score in the 8's and people went apeshit.
 
I tried my best to enjoy Knack, I'm all for a simple, fun "throwback" kind of game with some new tech behind it, but about 2/3 of the way through I just could not take it anymore. Incredibly boring early-PS2-era level design, overly simplistic and repetitive combat, and a nothing story (albeit with very pretty cutscenes). The game could have gotten by if at least one of those areas were great but it was just bland across the board. I certainly don't begrudge anyone's enjoyment of the game but I fell in line with critics on this one.
 
It's an okay game and a decent foundation for a much better sequel. The two major problems are a lack of variety & the poor upgrade system (requires lots of grinding unless you do the social stuff), both of which wouldn't be that hard to fix with a sequel (and in fact, improving the upgrade system would improve the variety).
 
I don't understand how an adult gamer could play through so much of knack's simplistic, repetitive combat without getting bored. The Lego games have a thousand characters to make up for their limited scope, but knack has nothing like that.

Like, if that satisfies you, power to you, but don't be surprised when others criticize it for lacking subtsance.
 
I don't understand how an adult gamer could play through so much of knack's simplistic, repetitive combat without getting bored. The Lego games have a thousand characters to make up for their limited scope, but knack has nothing like that.

And by the same token, the combat sure isn't tailored to the sort favored in popular kid-friendly titles like Skylanders, Minecraft or the Lego games. One-hit-kills are hard to justify, design-wise, in a game for younger audiences. It has failings for both 'masters.'
 
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