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The reviews were unfair with Knack

You're really overselling the gameplay in Knack.
I finished the game on hard and got through the game by mashing one combo. In fact, I found that the bad, under cooked gameplay design favoured that,rather than utilizing the other moves in Knack's already anemic arsenal due to them being next to useless.

Knack's dodge has shitty range and horrible recovery. Using the move in the sort of tight spots youd normally find yourself wanting to dodge out of results in you getting hit by a follow upattack more often than not. It's always better to jump out of the way.

Same with the air attack too. It's much more effective to jump in without attacking (like a safe jump in Streetfighter) then start punching when you land next to an enemy. That's all you need to do. The whole game. Over and over.
While playing as a character with one of the most cringeworthy voices ever in a story that takes itself WAY too seriously. OP, even Shuhei Yoshida admitted that he was hoping for mid seventies. Mid Seventies. It's not a very good game. It was a launch title. Reviews are not "unfair" or wrong because you enjoyed the game.
 
I think the consistently positive reactions from so many different people, in addition to sales popularity, shows you may not understand what people get out of those games. Leveraging them specifically for a comparison in favor of Knack (which didn't manage similar popularity/reviews) won't help others see your point of view. Kids are more discerning than people give them credit, once a game is in front of them.
Well, I already said I understand that people would love playing something that merges two lovable licenses, but beyond that I don't see much quality in those games. And no, it was not because I though Knack should have scored better, but because I don't think Lego games should have ever scored that high either.

While playing as a character with one of the most cringeworthy voices ever in a story that takes itself WAY too seriously. OP, even Shuhei Yoshida admitted that he was hoping for mid seventies. Mid Seventies. It's not a very good game. It was a launch title. Reviews are not "unfair" or wrong because you enjoyed the game.
OK, wait, weren't you the same person who defended last Assassin's Creed to death against all the reviews and negativity it was getting?
 
For all the people saying the OP cares too much about scores, you're missing the point. Whatever it says or doesn't say on metacritic or gamerankings doesn't change that Knack was overwhelmingly disliked by critics. OP made the mistake of mentioning scores, but taking scores away doesn't negate whether the game was underrated or not. You make it sound like someone is upset Knack got an 8.9 instead of 9.0. Obviously, that's not what happened here.

I was annoyed at the time Knack came out that it was getting a lot of attention while a much better platformer (SM3DW, which I don't even like all that much) was released at the same time and was dismissed for being on a system people didn't want. In retrospect, there's a lot of things I think I'd like about Knack. It isn't violent, it isn't a shooter, and it isn't a simulation. That's about the rarest type of game you can find on PS4 and Xbone. I'd be willing to give it a shot.
 
As I saw someone bringing up Lego games. Those games are on-par or even worse than Knack in just about any metric I can think of, and their relatively high reviews were always puzzling to me. The only way I can explain it is that the license makes people look the other way.

Well, I already said I understand that people would love playing something that merges two lovable licenses, but beyond that I don't see much quality in those games. And no, it was not because I though Knack should have scored better, but because I don't think Lego games should have ever scored that high either.

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(I'm saying this in response to you saying your only outlook relies on invalidating other people's reactions to the gameplay, and that it must just be license recognition. People have explained in detail to the contrary in reviews for the Lego series from its earliest releases.)
 
OK, wait, weren't you the same person who defended last Assassin's Creed to death against all the reviews and negativity it was getting?
I don't recall making blanket statements that all reviews are wrong. Or making a thread stating "I enjoyed the game so the reviews were unfair." I do remember disagreeing with some of the points that were made. Also concerning why Lego games get reviewed better.
-They have better replay value
-Don't take themselves seriously
-Lots of different playable characters that have different abilities.
Just these three things elevate them over Knack. Hence the reason why the sell and review better. Seriously though, why do these games keep taking themselves so seriously, it's a game about a guy named knack fighting goblins.
 
Some people like it, some like me quit within 30 min. To me it is a boring and ugly looking game, but I should clarify that I am not into platformer in general. (hate majority 2DPlat, better with 3D ones)
 
Some people like it, some like me quit within 30 min. To me it is a boring and ugly looking game, but I should clarify that I am not into platformer in general. (hate majority 2DPlat, better with 3D ones)

I don't like platformers either, but I think it looked pretty good before the launch. Dunno how it would look now, after Infamous and whatnot.
 
If it was released today?

It's only been out for a year, lol. It might review even worse now.
Oh it most certainly would've, there isn't a backlash against cinematic games, there's a backlash against subpar games, including those that are cinematic.
 
(I'm saying this in response to you saying your only outlook relies on invalidating other people's reactions to the gameplay, and that it must just be license recognition. People have explained in detail to the contrary in reviews for the Lego series from its earliest releases.)
Ive never seen a convincing argument as to why Lego games deserve some high praise based on their gameplay. In all honesty, I think you're kidding yourself if you think those games would be reviewed so highly had there been no licenses to prop them. I thought the same way of Factor 5's Star Wars games, for what it's worth.
 
Oh it most certainly would've, there isn't a backlash against cinematic games, there's a backlash against subpar games, including those that are cinematic.

Exactly.

With reviewers getting harsher, people should look for player reviews/impressions, too, to see if a game is actually worth playing, though.
 
I posted already but feel it necessary to repeat that Knack SUCKS. Do not buy this piece of trash. Its okay to skip a Sony exclusive every now and then, people. Cerney will still permit you into the gates of eternal paradise. I repeat -- do not buy this terrible ass game! The reviews are more than fair.
 
You're really overselling the gameplay in Knack.
I finished the game on hard and got through the game by mashing one combo. In fact, I found that the bad, under cooked gameplay design favoured that,rather than utilizing the other moves in Knack's already anemic arsenal due to them being next to useless.

Knack's dodge has shitty range and horrible recovery. Using the move in the sort of tight spots youd normally find yourself wanting to dodge out of results in you getting hit by a follow upattack more often than not. It's always better to jump out of the way.

Same with the air attack too. It's much more effective to jump in without attacking (like a safe jump in Streetfighter) then start punching when you land next to an enemy. That's all you need to do. The whole game. Over and over.

Nah, I'm not overselling anything, I'm just stating my experience. That's cool and all that you managed to get through the game on hard and the boss fights and all the various projectile based enemies without using dodge, air dodge and just stuck to the basics and they worked for you. I found the other mechanics more useful in certain situations, and yeah they're not supposed to be foolproof, exactly the reason why I wasn't using them at all times, but in situations where it was to my advantage to use them.

I'm not calling the combat super deep, or even deep, I'm saying it offers a decent amount of options, and in my experience, I had to use more than just the square square square mash. I'm getting dumbfounded at the people bringing up the objectively simpler Lego games in the topic (not saying that you brought it up, just an observation).

But God of War has more complex systems than Knack, more interesting level design, decent puzzles and platforming, and it was immensely ambitious at the time and remains known for its spectacle - all of this irrespective of difficulty.
I never said Knack's system's were as complex as God of War's. I just gave an example that while there are many options (and God of War has waaaay more than Knack) people can just revert to using square square triangle on the lower difficulties and not have to think to get through the game.

No matter how hard you crank up Knack's difficulty, the complexity remains low, even if it demands more from the player in terms of reflexes and doing the right thing at the right time. I mean, many, many video games, at a minimum, demand player decisions and reactions on the level that Knack does. That doesn't make them all good.
Again, I'm not comparing complexity of god of war to knack, I'm saying it has enough for the type of game it is, or at least more than other games in its same genre which seem to get a pass for their complexity (Lego games)

Also, a single person cannot be the arbiter of what is "fair" or "deserved" when it comes to subjective game reviews. Just accept that you diverged from the consensus. It's okay. There's no "unfairness" to speak of here. Unless you think every single person who didn't like it as much as you is being insincere in their opinion. You don't think that, I'm sure.

If you read my post, I've already accepted that I like the game far more than the general consensus would, but I do think it's unfair that this game gets judged for having simple gameplay while Lego games that have objectively simpler gameplay seem to get a pass in that department and get higher scores.

While I personally may rate the game a 7.5 or 8 due to having so much fun with it, I believe it should've passed at least a 60 metacritic. I'll continue to think it's unfair unless from now on any game that releases with similar faults starts scoring that low.

With that said, I don't even know what I'm doing in this topic. It's exactly because of things like this I stopped giving weight to metacritic scores. I wouldn't have gotten to play this game if I was stuck up on the score, it seems like a shame that people avoid games based off the score. I guess maybe I'm in here because this is probably the only game where there' a big gulf between how much fun/enjoyment (which was a fair amount, not saying it's a great game or anything like that) and the metacritic score that it received.

A fair amount of games I consider like 9s and 10s in my books gets like high 70s and low 80s on metacritic, have no issue with that, But a game that I consider like a 7, getting a low 50, seems like a bigger deal to me for some reason, despite the gap in personal perception vs score being similar. Funny how the brain works. Oh well, with that I'm done. I've said what's needed (and probably have said this a few times in other knack topics as well, LOL).

The game's not good enough to waste more time talking about it/defending my opinion of it.
 
There's boatloads of mediocre games with mediocre review scores out there. Yet for some reason, every time we get threads about 'unfair', 'biased' or 'incompetent' reviews, the game in question has a 90 % chance of being a first party exclusive.
 
You should like what you like. Review scores shouldn't be elevated in any way. It's just someone else's opinion and they happen to work for a gaming PR site/blog.
 
There's boatloads of mediocre games with mediocre review scores out there. Yet for some reason, every time we get threads about 'unfair', 'biased' or 'incompetent' reviews, the game in question has a 90 % chance of being a first party exclusive.

"90% chance of being a first party exclusive"...That's a gracious way of putting it. You should've just gone all the way. The truth will set us free.
 
Jesus. What is going on with the reaction to PS4 games that get bad reviews? People get so bent out of shape. Knack, Driveclub, The Order.. there are so many better games on the platform to defend.
 
To each, their own.

I went in with an open mind and interest, but hated myself for even starting it. I'm a completionist, though, so I beat it. Never had fun, though.
 
Knack was just a shit game, it was made in a hurry to pad out the launch lineup.

If you want a genuinely underrated launch title, then let's talk about ZombiU or Amped 3.
 
I wanted to like it but, after playing it I completely agree with the reviews. Knack was one of the most bland and uninteresting games I've ever played. The characters and story were cringeworthy. The environments were nice in some levels and it was pretty difficult at times but that's about all I can say about it.

That being said, I can understand that there are people out there who like it. I just didn't care for the game at all.
 
Dude if you liked the game who cares about review scores?

While review scores should not affect one's personal opinion of something, it's naive to think they don't for everyone. Most people are easily suggestible to some degree -- if you and five friends go to see a movie, and afterwards you're the first to comment on it (love it or hate it) others (in general) are more likely to agree with you or at least sway a bit in your direction. Sure, some people are strong willed and stick to their guns, but most people? Easily suggestible. Many even will wait to hear what others thing of something before voicing their own (altered) opinion, for fear of being 'wrong'.

And honestly, it's hard to not be affected. If you go into a game hearing all good things, or all bad things, most people are going to be affected -- they'll either seek to find agreement with what they've heard, or they'll seek to disagree (overhyped!). It'll sway different people in different ways, but it does affect them. Going into something with expectations of any kind unavoidable affects ones interpretation and evaluation of it.

The second issue is if you did love a game, you want to see it get good review scores. Why? Because like it or not, review scores help or hinder sales, and solid sales increase the chances of both sequels and other games in said genre, whereas terrible sales can kill a franchise.

Nobody seems to want to admit review scores are important, but they are. Very much so. Should they be? It doesn't matter because it's unavoidable. We have limited money and we seek reviews of most everything we purchase nowadays, from blenders to movies to games. So, yes, review scores are important like it or not. Even if you (or I, or whoever) is the rare individual that simply 'can not be swayed' (tm), they still affect the future of the franchise and developer.
 
I don't game as much on my PS4 right now( that'll change with Bloodborne) but it was certainly the game I played most at launch. I agree it was ragged on a bit too much. I bought Knack and KZ at launch and enjoyed my time with Knack way more.
 
I think Knack is a pretty cool guy. Eh clobbers roobots and doesn't afraid of anything.

That it got mediocre scores just goes to show that its not for everyone. I enjoyed it quite a bit though and hope for a sequel - there's solid potential there left unexplored in the first game.
 
The reason it didn't sit well with me had more to do with the co op just being tacked on. The other player did almost nothing at all other than make fights way too easy, and it felt like more of a mode to have your child hang out with you while you play the game. Other than that the game was relatively fun to me, I thought it deserved higher scores but it shouldn't be acclaimed or anything.
 
There's boatloads of mediocre games with mediocre review scores out there. Yet for some reason, every time we get threads about 'unfair', 'biased' or 'incompetent' reviews, the game in question has a 90 % chance of being a first party exclusive.
Ahaha

That's actually true, isn't it
 
I don't think they were unfair, because everyone's entitled to their own opinion. That said, Knack is just another one of many examples, probably too many to count, of the mainstream enthusiast press' critical consensus being wildly different from my own thoughts about a game. Aside from looking great, I thought the combat was a lot of fun and co-op with my wife was a blast. The only part I was really sour on looking back was the story. It was not very good.

I doubt this will ever happen but if you took the character of Knack and put him in a more open, 3D platformer/Mario64 style game, and gave the player more agency in changing size and using special materials like ice and wood, a sequel could be legitimately amazing.
 
Despite the decent platforming, there is no way to defend the characters/story/voice acting/dialogue without reaching.

this. so awful. so friggin' lifeless/humorless. incredibly tone-deaf. you want 'fun for the whole family'? check out ratchet & clank...

knack was more miserable than i'd ever imagined it could be...
 
I wanted to like knack so bad. It was launch, it wasn't some tryhard grim dark crap, traditional gameplay and a decent art style.

But fuck... it was so damn bland man. Just boring and unimaginative. I don't know what you all are talking about in terms of performance though, I thought on that front it was pretty good. I didn't beat the game tho so maybe thats why?
 
I wouldn't say Knack was a terrible game, nor would I say it was great, but I do agree that the reviews it got were harsh. I feel like peoples expectations were way too high with it being a launch ps4 game, people assumed that with a new generation that every new game would be a masterpiece. If it came out today as a downloadable game for $20 it would get 7's.
 
Some reviewers agreed with you and scored the game pretty well, others did not. Besides, the average critic score is not that far off from the user score for Knack. The same goes for The Order, btw. Contrary to what some Gaffers would have you believe, there is not some vast conspiracy by reviewers against Sony first party games.
 
No they weren't, Knack is trash thus it got poor review as a result of it.

Knack wasted a good character design for a crappy god of war clone when it should have been a platformer.
 
No they weren't, Knack is trash thus it got poor review as a result of it.

Knack wasted a good character design for a crappy god of war clone when it should have been a platformer.

God of War clone is giving Knack's boring combat far too much credit.
 
I think this game was great. I don't think the game needed more "combos" cause I dont take it as a Hack'n Slash game, it could however implelent more powers and puzzles though. Also, Knack's voice was pretty disappointing. These are things however that could be changed for Knack 2.

In the other hand I had so much fun with this game! I even got the platinum trophy. If you start it from hard you will get a good dose of challenge, like I did. Then you will want to get some pieces to jump in Very Hard mode, so I'd consider the replay value pretty decent aswell.

The gameplay was simple, but very intuitive. Grahpics were not awesome but the art direction was great and fun, imo!

I would definitely give this game something like 7 or 8 out of 10. Cause it has some flaws, but its qualities make it simply fun to play and enjoyable.
 
Got the game digitally and for full price. Usually ignore reviews so that doesn't add or detract towards my interest.

While I enjoyed aspects of it, it had too many flaws. Across gameplay, controls, variety, how some areas are too long and checkpoints are badly placed. Then combined by the story ...and the lame big (and voice acted) version of Knack.

Game would've been better without the story, the small Knack only and give the powerups to that small version.

Bonus points for at least been a new IP on a new platform on a genre that doesn't receive much interest outside Nintendo.
 
I enjoyed Knack - played it through co-op with my 4 yo son - great experience playing together, and good introductory game for the kids
 
Loved the game, honestly one of the most fun experiences I've had on the PS4. Hoping it comes on PS+ soon as I want to play it through again but this time on very hard.
 
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