Loom and The Dig are already available on Steam with their original voice acting and character sprites--it's the best of both worlds!methodman said:just give me loom, zak mckraken, full throttle, le'chuck's revenge, and the dig. i'll be a happy fucking man
Google said:I'd agree with pretty much all of this.
The original Monkey Island (and it's sequel to a lesser extent) have a beautiful feel to them. The locales, for the first half of the game, are extremely dark, yet they always breathe life at every crevice. The art is gorgeous, and I have a strong affinity for the Melee Island map too.
Everything is wrapped in this mysterious shell, and it feels so warm and snug.
It's difficult to describe, especially if you've never played them, but the original Monkey Island feels so much like a piece of classic children's literature that your grandmother used to read to you on cold winter nights.
I miss that feeling in games.
FatBaby said:Earl Boen
Brandon F said:Has anyone complained about the hair yet?...because seriously...
I'm not really sure if I agree with you or not about how Guybrush has turned out vs. how he used to be, but I absolutely agree with this.Chris Remo said:I'm sure I chuckled here and there while playing those games (and there were a few hilarious lines), but they absolutely didn't make me laugh out loud regularly. They were more just consistently amusing, with frequent puns.
Sqorgar said:Yes, I've always found it strange that in LeChuck's Revenge, you have a Guybrush with a beard and a pirate coat, who plays with a certain maturity about the nature of the world he's in, but then in Curse, he's back to the white shirt and trousers (cleanly shaven), and completely stupid about just about everyone and everything he meets. ToMI seems to split the difference with a goatee, but he's just as oddly childlike as he is in Curse.
Chris Remo said:Yep. I really don't like that direction. It really turned the series into sort of a vaudeville take on humor, which is exactly the opposite of the original games. I know everybody always talks about how Monkey 1 and 2 were, like, the first time they were ever rolling on the floor laughing while playing a video game, and stuff like that, but I personally think that's either historical revisionism or intensely rose-colored glasses. I'm sure I chuckled here and there while playing those games (and there were a few hilarious lines), but they absolutely didn't make me laugh out loud regularly. They were more just consistently amusing, with frequent puns.
Maybe the intent was to make them super funny, I don't know, but it's not how they turned out to me, and that's not at all a criticism. They have some of the most unique atmosphere and tone in games.
From Curse onward, they really decided to go with "goofy dumb Guybrush and his hilarious gags." I really think Curse of Monkey Island is a great adventure game, but it's absolutely in a very different vein to the original two games. It's basically a different take on a comedic pirate adventure game, rather than actually being a followup to Monkey Island 2: LeChuck's Revenge.
Chris Remo said:Loom and The Dig are already available on Steam with their original voice acting and character sprites--it's the best of both worlds!
Brandon F said:Has anyone complained about the hair yet?...because seriously...
painey said:I always hated how they made Elaine English, it didnt make sense to me and her voice actor was direct to dvd poor.
Also the games have got much lighter. From dark and black alleys of MI1 to incredibly bright and stupidly dumbed down "Piratey" that the latest games have. Its very sad to see so little thought in the newer games.. (see giant monkey robots from MI4)
She herself was an adventurer, and she was elected governor by, presumably, pirates. She wasn't an installed colonial governor or something like that.Google said:She's a governor, in Pirate land, during Pirate times.
Of course she's English.
Chris Remo said:She herself was an adventurer, and she was elected governor by, presumably, pirates. She wasn't an installed colonial governor or something like that.
Well, she's English in Curse of Monkey Island and on, anyway.Google said:Chris,
Lets come clean now.
She's English.
Best,
Dean
Chris Remo said:She herself was an adventurer, and she was elected governor by, presumably, pirates. She wasn't an installed colonial governor or something like that.
Chris Remo said:Well, she's English in Curse of Monkey Island and on, anyway.
Though I disagree with you on this (I still crack up when Guybrush holds up the bone in LeChuck, for instance), I saw an interview with Harold Raimis on Kotaku like a week back. He was saying that he thought that humor gets old quick - after you've heard a joke, it just isn't as funny the second time - but was surprised when he found out that people kept watching Ghostbusters over and over again. His conclusion was that people just wanted to revisit those characters and moments, not so much the one liners. I think he's absolutely correct. When you write a joke, you are creating a moment of fun that quickly passes. When you write a character, you are creating a memory worth revisiting.Chris Remo said:I know everybody always talks about how Monkey 1 and 2 were, like, the first time they were ever rolling on the floor laughing while playing a video game, and stuff like that, but I personally think that's either historical revisionism or intensely rose-colored glasses. I'm sure I chuckled here and there while playing those games (and there were a few hilarious lines), but they absolutely didn't make me laugh out loud regularly. They were more just consistently amusing, with frequent puns.
Speaking from my own personal experience, writing a dumb goofy character is one of the easiest things in the world to do. I used to do a webcomic which required a joke pretty much every eight panels, but it was also a long running serial with about a thousand plot threads going on at any one time. As long as you have the dumb goofy guy around, you can spend 7 panels on plot and you'll always have a punchline waiting for you at the end, without fail. It's just so... convenient... to have that kind of character around.From Curse onward, they really decided to go with "goofy dumb Guybrush and his hilarious gags."
That is one of the many things you get to hate in EfMI (painey said:Shes also the granddaughter of Herman Toothrot, who is a yank.
That's a very good point. In fact, it lends even more confidence to my suspicion that adding voice acting removed a lot of the tone. In text, Guybrush CAN be all of those things you describe, and he successfully is. Once you have to attach a voice to it, it's much, much harder to achieve that, especially if you're playing for laughs. All the lines have to work within the same basic tonal range, without being schizophrenic.Sqorgar said:Though I disagree with you on this (I still crack up when Guybrush holds up the bone in LeChuck, for instance), I saw an interview with Harold Raimis on Kotaku like a week back. He was saying that he thought that humor gets old quick - after you've heard a joke, it just isn't as funny the second time - but was surprised when he found out that people kept watching Ghostbusters over and over again. His conclusion was that people just wanted to revisit those characters and moments, not so much the one liners. I think he's absolutely correct. When you write a joke, you are creating a moment of fun that quickly passes. When you write a character, you are creating a memory worth revisiting.
Speaking from my own personal experience, writing a dumb goofy character is one of the easiest things in the world to do. I used to do a webcomic which required a joke pretty much every eight panels, but it was also a long running serial with about a thousand plot threads going on at any one time. As long as you have the dumb goofy guy around, you can spend 7 panels on plot and you'll always have a punchline waiting for you at the end, without fail. It's just so... convenient... to have that kind of character around.
In the game I'm writing for now, the main character is... well, he's kind of stupid, but he's also very snarky. In order to get decent jokes out of all the dialogues, I try to set up a sort of social inequality, but it differs from character to character. A dumb character is always at the bottom of the food chain - the NPC talks, and he prods for more info. But I've got a character who frequently talks to people he doesn't like, thinks are beneath him, dirty, characters who he looks up to and admires, and then there's some situations where he's being told what to do and he just flat out resents it. It's been really fun to write because not every dialogue option is a question about what to do next.
I think the original Guybrush is very much like that. He's not beholden to the personality of whatever character he is talking to. He has his own sort of internal Guybrush. He's condescending to Wally. He's smitten and confused with Stan. He shies away from Largo LeGrande. He's completely overwhelmed by Elaine. Sure, Guybrush has his fair share of being bamboozled and talked down to, but it wasn't the only thing he did. It's not just the same old conversation over and over again, but with a different face and vocation (with ToMI, a SLIGHTLY different face). I haven't played the original Monkey Island games in a decade, so I may be way off on this though.
But did anybody really think this special edition would create tons of new fans? The vast majority of players and lovers of this edition will be fans of the classic.Chris Remo said:That's a very good point. In fact, it lends even more confidence to my suspicion that adding voice acting removed a lot of the tone. In text, Guybrush CAN be all of those things you describe, and he successfully is. Once you have to attach a voice to it, it's much, much harder to achieve that, especially if you're playing for laughs. All the lines have to work within the same basic tonal range, without being schizophrenic.
I don't know, but it will obviously be played by SOME new people, and those are basically the people I was initially addressing. (Obviously, the conversation got much more in-depth over the course of the thread.) Anything that pops up one of Steam's New Release windows or is highlighted on the front page of Xbox Live is guaranteed to grab new people. I've played plenty of Xbox Live remakes of old games that I never played on their original systems.The Lamonster said:But did anybody really think this special edition would create tons of new fans? The vast majority of players and lovers of this edition will be fans of the classic.
Dominic does a great job in Curse and Dominic=Guybrush has been engraved in my mind since then, so it's just going to be icing on the cake.
Will he deliver some lines unlike the way I remember hearing them in my mind? Most likely. Will it still be awesome to hear Dominic recite all the classic lines? Absolutely!!
Even Ron Gilbert has said that he was never really sure about those, though.DavidDayton said:I know it makes it more like the later entries in the series, but the close up stills from the original were going for a "realistic" look...
Chris Remo said:Well, she's English in Curse of Monkey Island and on, anyway.
Wondering this too...it seems really odd unless the game is doing some crazy effects that screens are not showing or if it's just not optimized very well.Minsc said:Is there any reason you'd need a 3ghz cpu to play a nearly 20 year-old game? Or is that a typo?
I dunno... I thought Gary Coleman brought something to the table. And Murray was quite funnypainey said:I think the voice acting in general is pretty poor for the series, i love guybrush and lechuck but the rest are very average, also no matter even the greatest VO many comments are just funnier read than spoken out loud.
Salmonax said:I dunno... I thought Gary Coleman brought something to the table. And Murray was quite funny
Geez, I hope so. I am constantly reminded that I am an old fart when it comes to LucasArts. I remember back when it was LucasFilm Games. I played Maniac Mansion when it came out. I watched the tv show. I was on Club Caribe, for heaven's sake. LucasFilm Games WAS my childhood. And these days... wow, the number of people who say they've never played Monkey Island and wonder if Tales is a good place to start (it's not) just makes my bones creak.The Lamonster said:But did anybody really think this special edition would create tons of new fans?
FatBaby said:Murray: I'm a powerful demonic force! I'm the harbinger of your doom! And the forces of darkness will applaud me as I STRIDE through the gates of hell carrying your head on a pike!
Guybrush Threepwood: Stride?
Murray: All right then, roll! ROLL through the gates of hell. Must you take the fun out of everything?
Sqorgar said:Geez, I hope so. I am constantly reminded that I am an old fart when it comes to LucasArts. I remember back when it was LucasFilm Games. I played Maniac Mansion when it came out. I watched the tv show. I was on Club Caribe, for heaven's sake. LucasFilm Games WAS my childhood. And these days... wow, the number of people who say they've never played Monkey Island and wonder if Tales is a good place to start (it's not) just makes my bones creak.
I've been trying to get my wife to play Monkey Island for a while now. I was hoping that a really big HD version of MI with voice acting would make it easier for her to finally play the damned game... and then discovered that it was only being released through Windows and Xbox Live, and she won't touch anything Microsoft with a ten foot pole
dk_ said:Guybrush looks like a doofus. :-/ How dare they...