That's a relief, just a bunch of warning flags that popped up for me when I heard that you could mix together skills however you wanted to.Agkel said:They are using the dreamworld engine.
That's a relief, just a bunch of warning flags that popped up for me when I heard that you could mix together skills however you wanted to.Agkel said:They are using the dreamworld engine.
Truant said:Age of Conan is great if you love exploration and scenery. I loved just walking around the world, taking in the music and the atmosphere.
4. Forced groupingMithos said:1. Monthly fees.
2. Grinding for exp/level/gear or to be able to spec.
3. PvP when you're not up to it at the moment.
It's pretty much all I did in Age of Conan. Solo exploration. I didn't level my characters very far because of this, so a lot of the time it made for great fun trying to survive to see what's around the next corner. But the game was also extremely shortlived for me because of this. Whenever I see random mobs in MMOs I just want to run past them, absolutely no interest in the shitty combat systems and punching my way through a million random enemies.Truant said:Age of Conan is great if you love exploration and scenery. I loved just walking around the world, taking in the music and the atmosphere.
Oneiroscope said:It's pretty much all I did in Age of Conan. Solo exploration. I didn't level my characters very far because of this, so a lot of the time it made for great fun trying to survive to see what's around the next corner. But the game was also extremely shortlived for me because of this. Whenever I see random mobs in MMOs I just want to run past them, absolutely no interest in the shitty combat systems and punching my way through a million random enemies.
Yep, I love all monsters except the golems out of scrap and so on. Must resist gif-ing that trailer The huuuge dinosaur is really my favourite part of the video.Man said:Really liked these freaks in the trailer:
http://i865.photobucket.com/albums/ab213/manperson/secretghosts.jpg
I love that missions have "tiers" like checkpoints - they force you through the world, like following these raven demons. So good.Fourman said:I am the same way except I enjoy leveling through the world. I love MMOs mainly for the fact that there is this huge world that you can explore and have no idea what you are getting yourself into when you enter a building or cave for an example.
Watching the presentation video on the Ten Ton Hammer article they emphasis that the game isn't about leveling up and getting the best gear, it is about the world. I am really looking forward to hearing more about The Secert World.
Man said:Really liked these freaks in the trailer:
http://i865.photobucket.com/albums/ab213/manperson/secretghosts.jpg[IMG][/QUOTE]
Those are so straight out of Bleach.
Came in to say this.Brazil said:Those are so straight out of Bleach.
That did surprise me quite a bit.derFeef said:I really hope they work on the player animations, everything else looks fantastic. I especially like the HUD that pups up around your character.
Brazil said:Those are so straight out of Bleach.
Investigation missions are where The Secret World really sets itself apart from the MMO competition in terms of PvE. In a nutshell, Funcom is aiming for an ARG-like experience, making use of external tools like Google and various meta-gaming opportunities as well as in-game mission arcs to create an immersive experience for players who long for something more than the get-there-as-quick-as-you-can level grind that typifies most MMORPGs. Bylos was quick to point out that players who lack the desire to do anything other than theorycraft build mathematics can still do so, but the options will be there for the folks who are looking for a deeper experience that takes full advantage of the game's conspiracy-laced supernatural aesthetic.
The experience will also be quite communal, due to the challenging nature of the puzzles and the inevitable fact of information sharing due to forums and the web. While you might wonder why Funcom is spending considerable time and energy on mechanics that many players will no doubt try to bypass via The Secret World equivalent of WoWhead, Bylos says it's a matter of creating something new in the genre and offering players challenging content while keeping the game fresh in their minds. "These puzzles are hard; we want people to work together and think together, and we want to create a group dynamic and compel players to think about the game even when they're not playing it."
Though part of The Secret World's appeal (and certainly a large portion of its early marketing campaign) is focused on cryptic bulletin board discussions and lengthy, conspiracy-laden forum threads, the meta-game is only part of the package. Faction symbology and a laundry list of investigative mission clues appear throughout the game world itself, and Funcom is deliberately avoiding the time-honored technique of leading people around via waypoints, instead opting for a more immersive figure-out-the-clues-as-you-go experience.
Additionally, many of the missions will take months to decipher (with more waiting in the wings), and the game's three factions will also be pitted against one another in the race to solve the mysteries first and earn the resulting bonuses. Bylos likens the mechanic to "an alternative form of raiding" and says that the investigative missions, when coupled with the action missions that occur in the game's open and persistent spaces, will create a play environment unique in the MMO space.
This is what I've been looking for in a MMO.On top of the more standard MMO quests in the game, the developers have come up with investigation missions that ask the player to use knowledge and reasoning to continue forward. The example that we were given involved a plaque that had two names on it. Putting the names together sent you to the town hall. At the town hall, you must find a painting of a poet. Choosing the wrong painting will send you down a false trail, choosing the correct painting will point you further down the trail to the next clue, and so on and so on.
The goal here is to create a community mindset.
Can you tell us an approximate time until Dreamfall chapters released? have you started working on it?
In reply to your second question: I'm actually working on the script right now. It's still in that precarious, precious state before thought takes proper form, but it's getting there. I know the general shape, colour and sound of the first three chapters.
First question? I don't really know. I wish I knew, but I don't. Ask me again in a year.
When can we expect any concrete news on the continuation of Dreamfall?
Hopefully by the end of 2011. Hopefully.
FUUUUUU-Jay Shadow said:For those asking about Dreamfall Chapters, Here's a few Ragnar Forumspring posts from the past week:
Kinda.CurseoftheGods said:Wikipedia says this is coming out for 360. Is that true?
Ragnar said:That's the plan -- eventually. Right now we're focusing our efforts on the PC/Windows version.
The problem is, once you have done it, it's not fun again and it will end up in the forums anyway. Not that I won't try to discover it on my own, but they would need to keep them fresh.Shanadeus said:Hype up through the roof!
This is what I've been looking for in a MMO.
Don't count on it, they took almost 2 years after launching AoC to announce the 360 version was cancelled. The spiel and hype theyre using sounds almost identical to the one they used for AoC... >_<CurseoftheGods said:Wikipedia says this is coming out for 360. Is that true?
It seems like they kinda expect people to try to solve them on the forums, which shows some foresight and understanding of the problems of content like this.derFeef said:The problem is, once you have done it, it's not fun again and it will end up in the forums anyway. Not that I won't try to discover it on my own, but they would need to keep them fresh.
Mr. Snrub said:For the people saying, "interested until MMO"--what is unappealing about MMO's?
there is a reason I put this in the title, btw.jonnyp said:Everything.
derFeef said:there is a reason I put this in the title, btw.
Fair enough, I did not want to sound rude or anything and I can understand the TLJ fans. But this is what it is.jonnyp said:Sorry, but he asked.
I like Ragnar Törnquist's previous games though, but sad that it's an MMO this time around.
Agkel said:I feel you guys. Deep down I could see myself playing the game, I like the lore, I still believe AoC is the best combat system among current MMOs(even after they have butchered it to hell and back), the graphics look appealing and Ragnar...
There is no conspiracy. *puts on tinfoil hat*Shanadeus said:This game is the conspiracy theorist's wet dream and my guess is that they'll get a lot of their player base from those circles.
What does our resident conspiracy theorists think of the game?