I really don't like ranking the games as I enjoyed most of them, but if I was to list them I guess it would be:
1. A Link to the Past - down to nostalgia.
2. Wind Waker - First 3D Zelda game I played fully (never did have a(an?) N64 so I only played the previous two at a friends for a small moment). Just loved the feeling of exploration this game provided. Even with the main quest over I could sail across the seas, find new maps to lead me to new treasures. While some say the sailing is boring I found it calming. No need to rush life.
3. Link's Awakening - So good I bought it twice. Discovering the glitch world was a highlight for me.
4. Majora's Mask - Like the Wind Waker, there was feeling of life outside of the dungeons. With the three day system the feeling of having to go from one dungeon to the next was removed as you could spend those three days doing what you want. A few niggles where you had to do some sidequest more than once when you realised that one event would lead to another one
The rest I'm uncertain about. Ocarina of Time is a good game, but like I said, I didn't fully experience it at the time of release. Reading years worth of praise probably dampened my experience as it wasn't everything I thought it would be. Found myself just wanting to finish it just to say I had completed it in the end.
I enjoyed Twilight Princess a lot. Enough to be my fifth favourite maybe. I was wise not to hype myself up about it because I knew it would only lead to disappointment.
The Minish Cap is a lovely little title. Although short on the number of dungeons, I liked how it was a puzzle to just get to them, rather than the usual getting a new item opens the pathway to continue your journey.
Oracle games. I think I preferred Ages over Seasons as I'm into the puzzle aspect of the games. They were both like surreal versions of Link's Awakening with other Zelda games mixed in. Two titles I took a while to finish as I would find my attention drifting else where.
Phantom Hourglass I enjoyed, but I agree with the dungeons being a tad on the easy side, especially as the puzzle element to the games interest me the most. The main dungeon was no problem for me, as I liked to experiment with the new items I had just received. Touch screen control did add spice to the mix, but now that Nintendo knows we know how DS Zelda works, I hope Spirit Tracks gets a bit more creative and challenging. (I had no trouble with the close the DS puzzle, though I did think it was very clever)
The original two titles I will admit to never finishing. They have their charms but technology has improved the series for the better.
All this list has done is make me realise I'm very easy to please and made me want to do is play them again. Maybe I should Ocarina of Time a fair chance this time.
1. A Link to the Past - down to nostalgia.
2. Wind Waker - First 3D Zelda game I played fully (never did have a(an?) N64 so I only played the previous two at a friends for a small moment). Just loved the feeling of exploration this game provided. Even with the main quest over I could sail across the seas, find new maps to lead me to new treasures. While some say the sailing is boring I found it calming. No need to rush life.
3. Link's Awakening - So good I bought it twice. Discovering the glitch world was a highlight for me.
4. Majora's Mask - Like the Wind Waker, there was feeling of life outside of the dungeons. With the three day system the feeling of having to go from one dungeon to the next was removed as you could spend those three days doing what you want. A few niggles where you had to do some sidequest more than once when you realised that one event would lead to another one
The rest I'm uncertain about. Ocarina of Time is a good game, but like I said, I didn't fully experience it at the time of release. Reading years worth of praise probably dampened my experience as it wasn't everything I thought it would be. Found myself just wanting to finish it just to say I had completed it in the end.
I enjoyed Twilight Princess a lot. Enough to be my fifth favourite maybe. I was wise not to hype myself up about it because I knew it would only lead to disappointment.
The Minish Cap is a lovely little title. Although short on the number of dungeons, I liked how it was a puzzle to just get to them, rather than the usual getting a new item opens the pathway to continue your journey.
Oracle games. I think I preferred Ages over Seasons as I'm into the puzzle aspect of the games. They were both like surreal versions of Link's Awakening with other Zelda games mixed in. Two titles I took a while to finish as I would find my attention drifting else where.
Phantom Hourglass I enjoyed, but I agree with the dungeons being a tad on the easy side, especially as the puzzle element to the games interest me the most. The main dungeon was no problem for me, as I liked to experiment with the new items I had just received. Touch screen control did add spice to the mix, but now that Nintendo knows we know how DS Zelda works, I hope Spirit Tracks gets a bit more creative and challenging. (I had no trouble with the close the DS puzzle, though I did think it was very clever)
The original two titles I will admit to never finishing. They have their charms but technology has improved the series for the better.
All this list has done is make me realise I'm very easy to please and made me want to do is play them again. Maybe I should Ocarina of Time a fair chance this time.