.Pennywise
Banned
Indies and AA games gave me the most joy this last generation as AAA games became more and more stale as they go too much to the safe zone and don't innovate much.
That being said, the amount of indie games being showcased in all the gaming shows are overwhelming. They even conformed a big chunk of the PS5 conference/presentation, like 50% of it was indies.
IGN show? Full of indies.
PC Gaming Show? Indie Game Show.
Guerrilla Collective, Future Games Show, etc. Indies here and there, all full of indies. One trailer after another, one interview with indie developers after another.
Now, as I've said, indies and to a bigger extent, AA games, are good for the industry and you can find really good gems often.
The problem is, as the quantity of indies goes up, the quality goes unfailingly down.
I've seen so much trailers that made me just straight out say "oh not another one of this please". Way too much low quality designs, animations, and variation (here it comes the 100th low poly crafting survival sandbox, yay!).
And that is the main problem. We know indie developers don't have the resources to make 1 million CGI cinematics nor high fidelity animations or graphics. But they have the resources to make good games/experiences, and in the majority of cases they're failing.
I think they took way too much the spotlight in this one, to the point, sadly, that a big part of them are beign used just as cannon fodder and fillers, more than hidden gems.
That being said, the amount of indie games being showcased in all the gaming shows are overwhelming. They even conformed a big chunk of the PS5 conference/presentation, like 50% of it was indies.
IGN show? Full of indies.
PC Gaming Show? Indie Game Show.
Guerrilla Collective, Future Games Show, etc. Indies here and there, all full of indies. One trailer after another, one interview with indie developers after another.
Now, as I've said, indies and to a bigger extent, AA games, are good for the industry and you can find really good gems often.
The problem is, as the quantity of indies goes up, the quality goes unfailingly down.
I've seen so much trailers that made me just straight out say "oh not another one of this please". Way too much low quality designs, animations, and variation (here it comes the 100th low poly crafting survival sandbox, yay!).
And that is the main problem. We know indie developers don't have the resources to make 1 million CGI cinematics nor high fidelity animations or graphics. But they have the resources to make good games/experiences, and in the majority of cases they're failing.
I think they took way too much the spotlight in this one, to the point, sadly, that a big part of them are beign used just as cannon fodder and fillers, more than hidden gems.
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