ArkhamFantasy
Member
It's worth noting, that, it looks from my read of the data that profitability started increasing in ~2014, which is around the time that the big players started playing around with microtransactions in AAA titles.
Does anyone remember 2014? It was so barren that Middle Earth: Shadow of Mordor was the the unanimous game of the year (it's a good game, don't get me wrong, but would probably miss the top 10 of many gamers' if it were released in 2017). My data indicates that EA was hemorrhaging money, less than they had a few years earlier, but still pretty badly.
And so, investment in AAA development was non-existent, as half the publishers pivoted to mobile or various other f2p schemes, banking on the next generation of consoles being the last one, much less supported than the previous ones. With their backs to the wall, Microsoft proposed eliminating used game sales altogether, only to be sufficiently chastened by their userbase. Game development costs were trending up, and up, and up, with no clear end in sight and no clear view of how you were even supposed to manage the thousand man teams that would be required to make them, much less finance them. As a result, 2014 was pretty indisputably the worst year for AAA game development we've ever seen.
Then they stuck microtransactions into games, some of them were popular and profitable, and the slow gears of industry started pivoting back towards AAA development. Three years later, by 2017, AAA development has never been more financially secure, or produced games of such a high caliber. It's night and day compared to three years ago.
If 2014 is what AAA looks like sans microtransactions, and 2017 is what it looks like with them, I know which world I'm choosing.
2014 was a result of AAA publishers not believing that the PS4 and Xbox One were going to sell well, how you could come to the conclusion that Microtransactions are responsible for the turn around is baffling.
The PS4 and Xbox One selling like crazy are responsible for that turn around, because publishers started investing heavily into them afterwards, like they should have been in the first place.