This article seems pure bullshit to me.
Let's start analizing it:
In meetings it was clear [Nintendo of Japan] could not understand why the brand had fallen so far here in North America or comprehend why the mature titles, and more powerful consoles, were so successful.
How could they be worried about "more powerful consoles" when the most successful console at that time had much worse graphics than the Game Cube?
It's of course because she has made up the whole story and she is incompetent enough not to put things on perspective.
This is not good even as a fiction.
Someone, sadly I forget who, would later quote in one of those meetings that “Consumers don’t want fun anymore; they just want to kill people… in HD."
Yeah, in HD, during the PS2/GC/Xbox era where nobody had HD TVs. Oh, and I already know that there were a few games on the Xbox that could run at 720p, and 1 game on PS2 that could achieve 1080i (GT4), but its PRETTY OBVIOUS that the "HD" wasn't the reason people bought PS2. It's pretty obvious to me that this is, again, pure bullshit no matter how you look at it.
Those two single quotes are a PROOF that this article has nothing to do with reality.
”No one, not a single soul, could believe that Nintendo was capable of being unseated as Number 1, even while it was happening right in front of them.”
Yes, yes, of course. The N64 sold worse than the PS1 in every part of the world, it's just that the marketing team didn't realize that until '05 or '06. BULLSHIT.
At the time, Nintendo believed “Geist” — a first person shooter published by Nintendo — would be GameCube’s “Halo Killer”. And everyone inside the meeting reassured Reggie that “Geist” would become a huge hit with the older hardcore gamers who loved “Halo”.
“And then at the end [of the presentation], Reggie looked around the table and basically said “Look, don’t bullshit me. How do you guys really think this thing is going to hold up?” No one said a word for a minute
Cool story. The problem is that Geist, despite being a FPS, wasn't by any means the typical shooter. It was more like an adventure game mixed with a shooter, so I simply can't see how they could think about it as a Halo killer if it wasn't even the same type of game.
They could have high expectations about it, but that game was closer to "portal" (first person puzzle-adventure) than to Halo (first person shooter), it wasn't meant to steal the Halo fanbase by any means.
“Pride turned to arrogance. Ugly arrogance. Nintendo started to develop contempt for the gaming community. They felt as if they were being betrayed by the gamers they created. The marketing teams started to look at gamer focused strategies with ire and spite.” says Mercury. “The “hardcore” Nintendo audience was equally cast aside. “Why bother? They’re going to buy anything we put out anyway.”
Whatever. The problem with that bit is that we have reality to check. How come they didn't bother about the Hardcore audience when they launched Metroid Prime 1/2, Zelda WW/TP, Mario SunShine, Baten Kaitos 0 and 1, published Tales of Symphonia on the west, money-hated exclusives from capcom (RE:Remake, RE0, one year of RE4, PN5) and Konami (remake of MGS) etc. etc.? All of them are hardcore games of undeniable quality, and some are even considered master-pieces and the best of the best of their genres.
This doesn't make any sense at all!!!
The problem with the GC was that they were late. When they entered the race PS2 had been selling for a whole year with no competition, and at that point was when the strongest titles were about to launch (MGS2, GT3, etc.). For that reason, third parties went with SONY and that made a huge difference that Nintendo couldn't overcome by itself, but still did a good job in terms of software output despite some severe droughts at the end of the life-cycle of the console.