im sure many felt that way with xenoblade , last story, and a few vita games aswell.
Except that those games were a moderate success in Japan from the outset. The new Suikoden PSP game performed quite poorly.
im sure many felt that way with xenoblade , last story, and a few vita games aswell.
No, I feel similarly, actually--there aren't a lot of perfect soundtracks in the series much like how I'd say an SMT or Persona soundtrack is overall excellent or something. For example, the reason why Genso Suikoden II's soundtrack isn't my favourite at all is because of all of the tracks I plain don't like on one of the discs alone (or a few of the areas if we're talking game-wise). It isn't cohesive at all. Genso Suikodens I, IV, and Tierkreis probably have the most cohesive soundtracks with the most standout tracks in the series, and thus they're my favourites. I just can't say that I feel the same about GS3 for the reasons I've stated before.I don't know, maybe this is blasphemy, but there's no Suikoden soundtrack where I think the entire thing is brilliant. They all have some pretty boring pieces. It's just that the highs are generally so high that it doesn't matter. Suikoden 3 is absolutely no different in that regard. I've definitely more favorites in 3 than any other singular game though.
People who dislike Stupid Ducks are on the list.And EVERYBODY loves Stupid Ducks
Shit cuts deep, daoster. Shit cuts deep.So...Suikoden VI for iOS and Android!!111
Lawl, series is deader than dead unless Kojima is tapped.
Lawl, series is deader than dead unless Kojima is tapped.
That's really the dilemma on Suikoden I & II PSP. If you redo the translation of Suikoden II, something I think is sorely needed, you are messing with the flawed fabric of the warmly comforting nostalgia coat for that game, and risk turning off a large segment of the very fans you're trying to please by diving in, and risking time/money doing the work on a dead platform.
The intersection of Hope and Nostalgia is often a dangerous street corner in a bad neighborhood of Fanville. Lots of bad things can go down there...
Lawl, series is deader than dead if Kojima is tapped.
Damn totally forgot about III's intro to.... time to watch.
Konami barely even makes games in Japan any more. There's Metal Gear, PES and ... ???
I enjoyed it too, as a light, stand alone RPG. It was a complete failure as a Suikoden game though, and that's what I care about.
The bread and butter of the series is the continuing world, characters and mythos. Taking a few hallmarks from the series while ignoring the heart and soul of it and just slapping the Suikoden name on the box doesn't really please me.
Vic just out of curiosity would it be impossibe for companies like monkeypaw, or xseed to release ps1 classics or are they something publishers are more uneasy with? It just seems strange to me that publishers wont release these older games as is when theyy can just upload them to the store. It possible im not seeing the difficulty here as breath of fire 3 seems to hard for capcom.
They gifted Goemon a Pachislot sequel for its 25th anniversary in 2011.this. do they still do arcade or pachinko or any of that? i dont know what they're up to since gutting hudson, but i know it likely sucks.
If he lets Sakiyama direct/write/produce and Ishikawa/Fujita do the art, sure.Konami should let Kojima handle both the Silent Hill and Suiko franchises.
Nanomachines and other jokes aside, I'm confident he'll know what to do.
I don't know, maybe this is blasphemy, but there's no Suikoden soundtrack where I think the entire thing is brilliant. They all have some pretty boring pieces. It's just that the highs are generally so high that it doesn't matter. Suikoden 3 is absolutely no different in that regard. I've definitely more favorites in 3 than any other singular game though.
So... what happens? We all join facebook and then Suikoden get revived?
I would go as far as to say that II's opening theme fluctuated between kinda good and mediocre. III's is absolutely incredible though.I actually find most of the soundtracks forgettable, and other times obnoxious.
That being said, Suikoden 2 and Suikoden 3 have incredible opening pieces.
I would go as far as to say that II's opening theme fluctuated between kinda good and mediocre. III's is absolutely incredible though.
All in all, music was not part of Suikoden's charm in my opinion.
It's not actually as simple as uploading them to the store. Some fail emulation. I've seen it happen a few times, so it's not theoretical.
However, the bigger problem is getting the licenses in the first place. Usually the reason a big company isn't doing it is the business is too small making the opportunity cost too great to mess with. As fans, you and I believe there's a market, but even at its rosiest, it's still a tiny fraction of the overall current business for these large Japanese companies. SquareEnix is the WORST for this. They're just not interested at ALL in talking to companies trying to get this older stuff out, and (with some exceptions) they're generally uninterested in bothering themselves despite the huge trove of Taito stuff they're sitting on. For all the other Japanese majors - we're talking to ALL of them and some things are moving, so hope springs eternal. But nothing is EVER for sure until you see it in the PSN store.
If he lets Sakiyama direct/write/produce and Ishikawa/Fujita do the art, sure.
Oh this one is definitely great. I used to call it the "cliff" theme hehwait...I'm not thinking of the Suikoden 2 opening. I'm thinking of this:
http://www.youtube.com/watch?v=WSSEcgooY-I
One of my favorite video game pieces ever. Beautiful.
Genso Suikogaiden Vol 2, but only in small bits.But yeah, I'd love a game that took place about the same time as III, maybe a little before, in Harmonia proper.
Huh, I thought he was just working on small games now. To be fair to them, though, I felt Centennial Tapestry was a more enjoyable game than Tierkreis from a narrative perspective. Errr, not from a Suikoden perspective, of course.Sakiyama still served as Lead Planner in Tierkries and Centennial Tapestry. Tsugwa, who wrote V, also wrote those two games.
To be honest, I'm not as gungho about giving them the reigns as I used to be.
It won't work.
can we at least get Suikoden II on PSN first... please!
Suikoden II was released in 1999, just after the release of Final Fantasy VIII. I fell in love with the series after being horribly disappointed by FFVIII, and turning around and playing Suikoden II, a vastly more mature and substantive game.
It's sooooo slow, what happened to the battle system too? I'll finish it one day, I guess.
I'll echo the sentiment that Suikoden wouldn't be the same without the original people responsible. Suikdeon I & II are where it's at. After that, the series went to shit for me. I thought Suikoden III was one of the most boring games/RPGs I've ever played. I've yet to finish the game because every time I start a character I always find myself struggling to keep my eyes open. It's sooooo slow, what happened to the battle system too? I'll finish it one day, I guess.
This may come as a surprise to most, but I actually got through Suikoden IV and enjoyed it more than what I played of Suikoden III. I get that it has its problems, but I don't understand how it's so much worse/more boring than III. I just think ALL of it sucks compared to the first two games. Suikoden V was decent, but it also had the slowest start ever too.
Ship battles was enough to make me until a certain point and only 4 characters in combat was also a step down for the game. It had some other problems but it was still a good game and I don't think anyone is saying that it wasn't. The game I really don't get the astounding love for is Suikoden I.
Not necessarily. You can still use your best AoE attacks to take enemies out provided that your teammates are in the same line as you. Heck, no, you can still use 1-target attacks and take enemies out with little trouble.Well, it's the only game in the series that doesn't have a shit battle system. The whole paired characters thing actually required you to use some thought, other than just hitting auto, using your best AOE unite, or spamming your best rune attacks against bosses.
Regardless of the fact that it is not as refined as GS2, I love it for what it is. GS2 is the one out of the two that I know stats and affinities better for, but GS1 served its purpose well in terms of narrative, presentation, and length. You can beat that game in 6-8 hours.The game I really don't get the astounding love for is Suikoden I.
Well, it's the only game in the series that doesn't have a shit battle system. The whole paired characters thing actually required you to use some thought, other than just hitting auto, using your best AOE unite, or spamming your best rune attacks against bosses.
Not necessarily. You can still use your best AoE attacks to take enemies out provided that your teammates are in the same line as you. Heck, no, you can still use 1-target attacks and take enemies out with little trouble.
Suikoden games are not difficult by any means. But what I appreciated about them was the respect that they gave to the player's time and patience.
I'm not claiming that Suikoden 3's battle system was great or that it didn't have those flaws, just that it required more thought and strategy than the combat in the rest of the series. And I liked the skill system and the interesting ways you could break the game with it.
Oh no, I didn't mean to sound dismissive. Not my intent. This is what happens when I run on 2 hours of sleep for the entire day.I'm not claiming that Suikoden 3's battle system was great or that it didn't have those flaws, just that it required more thought and strategy than the combat in the rest of the series. And I liked the skill system and the interesting ways you could break the game with it.
lol, you made me think of Versus for a minute. I feel like FF fans should publicize the Type-0 campaign more (cuz... I think there is one? Is there one?), or publicize that they're sick and tired of waiting for Versus or something. SE keeping them hangin' for years.Pyromaniac said:Do not trust to hope. It is forsaken in these lands.
Except those games lack the personality and spirit of the series from what I've seen. They're Suikoden in name only.
I don't get the Suikoden 1 dislike. It's not really so different from Suikoden 2, just a less refined version of it. I replayed it a few years ago and still preferred it to Suikoden 4 and 5, so I wouldn't say it's just nostalgia from being my introduction to the series.
I hated the way Suikoden 3 was structured with the different characters. Coming from such a concise and bittersweet plot like in 2.
Ship battles was enough to make me until a certain point and only 4 characters in combat was also a step down for the game. It had some other problems but it was still a good game and I don't think anyone is saying that it wasn't. The game I really don't get the astounding love for is Suikoden I.
I'd love to see Suikoden come back, but I don't know if Konami is capable of making one anymore.
I actually enjoyed Tierkreis. ._.
Hmm...Its not disliked at all and thats what bugs me. Its just like just because its the first game its outside of critism or something.
Thats the thing I liked about it, they changed it up like games are supposed to. This is why I kinda don't get why people don't say anything about S1 when S2 is just all around better. Its not bad by any means, but its like playing the exact same game with less to it.
One of the questions I was asking myself while playing GS4 was, "Where is all the vibrant colour!?"Diomedeskun said:While I liked some of the characters, particularly a number of the villains, the story was weak, the world was dull, the locations were, after the starting island, tiny (the one exception, the final dungeon, was huge but empty) and most of your crew was annoying.
Best part of Rhapsodia? The BGM remixes. You got some Penpe in there, some GS4 stuff, the complete version of my favourite music in the entire series...You all have your big Suikoden Revival party, I'll be alone over here in the corner holding the Suikoden Tactics memorial
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