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The time is right to bring back Dino Crisis

Indeed it is. I would prefer a semi-tactical aspect like the first edged towards, but I'd take a RE6-esque game as far as the action goes. 2 was a lot of fun, and certainly has quite of the modern RE dna within it.


That and, iirc, a throwaway mention of Third Energy late in the game.
Yeah it's so throw away that I don't even count it. It's like at that point someone realized "hey we need to have this 3 mean something on the box".


The closest thing we'll get is a velociraptor witness in Dai Gyakuten Saiban 2.

Still sad the only reference to DC has been that Both DC and Ace Attorney have the same fictional country of Borginia. The recent interview really showed he enjoyed working on DC2 even though it took him by surprise.
 
It's odd that we got so many zombies in games and not dinosaurs

Dinosaurs by nature tick off all the checkboxes of enemy variety in a game:

-Different sizes (large, medium, small)
-Flying, ground, water based dinosaurs
-Different build types (tanks, small swarms. Etc)
-Varying speeds
Right? It's really weird that dinos don't get much game usage. Like you pointed out, they have a lot of benefits in gaming. Such a good fit.
 
Is playtime officially over?

It's all business now.
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If there is a DC remake, get rid of the Theizinos. Are they even real dinosaurs? They look like little Godzillas....and they suck. Put a more recognizable dino in its place
 
Yes.

I always get sad when one of these threads pops up, because I lost my copy of Dino Crisis 2 in a move a few years back. A remaster of both games would go a way towards curing my sadness, Capcom.
 
If there is a DC remake, get rid of the Theizinos. Are they even real dinosaurs? They look like little Godzillas....and they suck. Put a more recognizable dino in its place

It's a real dinosaur, but liberties were taken with it. For one it was primarily a herbivore and looked like this. So I agree they could just change it to something else.




I could understand why they wanted to use it though. Those claws look really cool for a carnivore.

You were 17 minutes late to this thread, were you burning another copy of Dino Crisis 3?

Life happens, but it also finds a way.


That whole opening section is so quotable.
 
If there is a DC remake, get rid of the Theizinos. Are they even real dinosaurs? They look like little Godzillas....and they suck. Put a more recognizable dino in its place

Theirzinosaurus is a real dinosaur, but was a herbivore that used its long, scythe-esque claws to cut down branches and such. There was some sort of in-universe justification I believe for the designers converting them into carnivores.

I loved them though, even if it took a ton of shotgun shells or precious poison darts.

Edit: Beaten by the doc
 
Theirzinosaurus is a real dinosaur, but was a herbivore that used its long, scythe-esque claws to cut down branches and such. There was some sort of in-universe justification I believe for the designers converting them into carnivores.

I loved them though, even if it took a ton of shotgun shells or precious poison darts.

Edit: Beaten by the doc

I actually always like them in DC1 as well. Was a nice change of pace from the raptors that dominate the game. Even if they weren't accurate to the story devices the game sets. A reboot I guess could always get around that if they just went the cloning route.
 
But they didn't even look like that in game. They really look like little Godzillas. Granted my last playthrough recently was on PSP. Still....I do not care for them.
 
I really want a new game,2015 has been the year of miracles coming true so maybe if we pray to the gaming god,it can happen.
DC was my first survival horror game and i consider it just as good as RE2
or even better..
 
But they didn't even look like that in game. They really look like little Godzillas. Granted my last playthrough recently was on PSP. Still....I do not care for them.

I think this was about what they were believed to look like at the time of the game's development:


and then Dino Crisis' version (main concept):


Which does look similar to a Raptor, so Jawmuncher's proposal wouldn't be off-base from a design standpoint. I can't remember if they had any whole or decent skeletons at the time, but the reasoning before was that (iirc) that the lack of skulls with the arms of the remains gave them wiggle room into making them carnivores.

I wouldn't be surprised at some redesigns, and there is a dire need of variability in the game. Dino Crisis had just velociraptors (2 variations), pteranodons, compies, therizinos, and the recurring boss T-Rex, along with very similar and bland halls, rooms, and catwalks. I mean, I know there's only so much that can be done with a government lab on a rocky island, but it was something that I remember critics knocking on.
 
Lol people still pretend this game doesn't exist for some reason.

To be fair it is what killed the series and was a radical departure. DmC might have made people mad but at least it was aimed for what it was. Imagine if it was called DMC5.
 
Like so many others, I wish this series featured the action focus that was tacked onto the Resident Evil series. With Jurassic World raking in big bucks, Capcom needs to get on this trend ASAP... like, yesterday.
 
I could not disagree more about the timing.
What is needed is another surge of dinosaur SPECIFIC content. Outliers like ARK do not constitute the environment.
This isn't to say it cannot be artificially started however. I think REBOOTING DinoCrisis is the answer. Because it's Capcom, they could do this by slowly integrating characters from the series (even Raptors) into other titles like Street Fighter or other fighting franchises or even their RE2 remakes.
What would really seal the deal is games from other companies putting Dinosaurs in their games (I'm looking at you Battlefield series... get it done!)

As interesting as the original game is, it does still feel very dated graphically and definitely has that "we're cashing in on a current phenomenon" feeling. I think a "FAN REMAKE" could help spark the fires as well since Capcom does listen to its fans.

Remember, DinoCrisis was made in the wake of Jurassic Park and cheesy Dino movies of the time mixed with their "surefire strategy" for Action Horror. It's almost completely made of the time and you'd have to bring back that in order to make it work right.

Otherwise it's just a drop in the bucket that will soon be forgotten again. I'm sure you don't want that as a fan of the series.
 
i don't know if dino crisis will happen specifically but i'd bet money on a solid dinosaur-centric horror game coming out in the next couple of years
 
I'd buy the hell out of it. But I'm guessing people not liking the bad sequels might have convinced Capcom we don't want another Dino Crisis. Make a proper sequel to the first game and we will buy it Capcom!
 
How feasible would it be for them to remake it on the modified, HDified REmake engine?

Edit: I ask because o get the impression that they were vaguely similar in their original forms and stupidly assumed their original engines were similar/the same.
 
Unfortunately, Dino Crisis is nowhere near as strong or recognisable an IP as Resident Evil is.

In fact it's probably behind DMC and Onimusha in Capcom's 'action IPs to bring back' list.
 
Unfortunately, Dino Crisis is nowhere near as strong or recognisable an IP as Resident Evil is.

In fact it's probably behind DMC and Onimusha in Capcom's 'action IPs to bring back' list.

I dunno about Oninusha, since the two are usually brought up together for IPs to bring back. DMC never went anywhere, was just shook up.
However as was said here out of a lot of their properties right now DC makes the most sense in terms of a reboot. Series was messed at Dino Stalker and 3. So at this point it would more or less be a new IP to most and a nostalgia conduit for anyone who remembers.
 
Still sad the only reference to DC has been that Both DC and Ace Attorney have the same fictional country of Borginia. The recent interview really showed he enjoyed working on DC2 even though it took him by surprise.

Huh, I had no idea. I'm just glad there's someone I can count on to pick up Dino Crisis references in the Ace Attorney series.
 
Always brings a tear to my eye when a dino crisis thread pops up from someone other than me. Needless to say I agree. No time has been better for the series to come back than right now. A Dino Crisis to come out around Jurassic World 2 would be huge.
I actually thought that this thread was made by you.
 
Dino Crisis 1 and 2 are such awesome games, I have 3, but only ever played the demo.

2 started off a bit shaky, but really came into it's own later on, it's so different to the first one, but it's so kick ass. It also features a water level that doesn't suck!

I would loooooove if they brought it back.
 
I am of the firm beleif that CAPCOM and SEGA should start Remaking/Releasing new games from the vast list of IPs that are sat in their respective vaults.

How? Pull an ''XCOM''.
Remember how everyone pitched a fit when the game that was eventually released as The Beuro: XCOM Declassified was revealed? It wasn't the same game genre as the old series, it wasn't what people wanted etc. But then 2K/Friaxis said 'OK, here's your old style of XCOM game. The gameplay is is as faithful to the original as it can be, given slight modernization tweaks, but the graphics etc are greatly improved. With XCOM we got a game that was true to the old gameplay style, and an attempt at furthering the IP into new genres etc.

It would be like SEGA saying 'Here's a Sonic 2D game just like from the Genesis, and here's a 3D game too'. Or CAPCOM saying 'Here's a classic Resident Evil HD Remake/New Game, and here's RE7'.
 
But yeah the Turok 2008 will always have Disney red tape on it now, so a future release for it is probably unlikely unless Bish knows something I don't.
It'll never be re-released, unfortunately. I was investigating the possibility of bringing the PC version to Steam a while back. Long story short, it's locked down forever. The videogame rights are tangled right now, but someone could feasibly spend the $$ to clear up the legal issues and make a new game. It just won't be me - which is why I started something new instead.

I'd take a Dino Crisis 2 remake in a heartbeat.
 
It'll never be re-released, unfortunately. I was investigating the possibility of bringing the PC version to Steam a while back. Long story short, it's locked down forever. The videogame rights are tangled right now, but someone could feasibly spend the $$ to clear up the legal issues and make a new game. It just won't be me - which is why I started something new instead.

I'd take a Dino Crisis 2 remake in a heartbeat.

As someone who has actually designed a game with dinosaurs as enemies: what do you think prevents other games from using them (both from a design and marketing standpoint)?

In design, I'd figure that using them as a primary enemy, while offering lots of different shapes and sizes, limits some combat design because they are all melee based and a lot of their attacks look like they should be one-hit kills (eaten by a Trex).

What other challenges arise?

Too many varying skeletons that can't be used across enemy types? Quadraped animation woes?
 
Screw survival-horror, a game where you fight dinosaurs with Resident Evil 6's combat mechanics would be rad as hell. I wanna dropkick some dinosaurs.
 
As someone who has actually designed a game with dinosaurs as enemies: what do you think prevents other games from using them (both from a design and marketing standpoint)?

In design, I'd figure that using them as a primary enemy, while offering lots of different shapes and sizes, limits some combat design because they are all melee based and a lot of their attacks look like they should be one-hit kills (eaten by a Trex).

What other challenges arise?

Too many varying skeletons that can't be used across enemy types? Quadraped animation woes?
You nailed the big ones on the head, although the animation issue was overblown during the Turok 2008 development cycle. We had amazing animators on staff.

A lot of it comes down to the fact that you're constantly going up against melee enemies. This is good in bringing the enemy up close and personal on the regular, but mixing it up with ranged attacks is important to keep the play space engaging. We introduced a few enemies with spit attacks to make things interesting, but dinosaurs are melee creatures. You'll notice in DC, Turok and pretty much every other action dino title, there's a short hitch/stop before they attack the player, otherwise you'd be overrun.

Anyways, I want a DC2 remake and that's that.
 
As someone who has actually designed a game with dinosaurs as enemies: what do you think prevents other games from using them (both from a design and marketing standpoint)?

In design, I'd figure that using them as a primary enemy, while offering lots of different shapes and sizes, limits some combat design because they are all melee based and a lot of their attacks look like they should be one-hit kills (eaten by a Trex).

What other challenges arise?

Too many varying skeletons that can't be used across enemy types? Quadraped animation woes?


I'm not sure that's what keeps other devs from doing dino games. I mean dino's have enough different attack animations between biting, clawing, jumping, running headbutting or feet attack, tail whip etc. depending on the dino type.

I think JP3 was just so god awful from a film perspective that the JP PS2 game was cancelled outright, and then DC3 was so god awful from a games prespective, that hardly anyone wanted to touch dinos with a 10 foot barge pole.
 
You nailed the big ones on the head, although the animation issue was overblown during the Turok 2008 development cycle. We had amazing animators on staff.

A lot of it comes down to the fact that you're constantly going up against melee enemies. This is good in bringing the enemy up close and personal on the regular, but mixing it up with ranged attacks is important to keep the play space engaging. We introduced a few enemies with spit attacks to make things interesting, but dinosaurs are melee creatures. You'll notice in DC, Turok and pretty much every other action dino title, there's a short hitch/stop before they attack the player, otherwise you'd be overrun.

Anyways, I want a DC2 remake and that's that.

It's interesting, I think RE5 does a really good job of mixing up a lot of enemies and encounters that are mostly melee based (while the user is ranged). The zombies all do that thing where they rush up to the player, stop for a second, then attack (which could be hidden pretty well with some sort of dog like pre-attack behaviour animation in dinos). I think the same sort of design ethos could work really well with dinos. I really felt RE5 was at its best when it threw 10 zombies plus one or two super enemies at you at once in a varied-level arena (the dust town, the tribal village, etc.).

Come to think of it, Dead Space is almost fully melee enemies as well (with the occasional spitter-like attack). I guess slowing down the pace does wonders for melee-only enemies. Also third person I think gets away with it as well. I figure most players wouldn't be tolerant of a 1st person game with a much slower pace (and limited ammo).

I think JP3 was just so god awful from a film perspective that the JP PS2 game was cancelled outright, and then DC3 was so god awful from a games prespective, that hardly anyone wanted to touch dinos with a 10 foot barge pole.

DC3 doesn't even have a dinosaur on the cover. They clearly were nervous about the source. Comparing it to movies is weird though; zombies, up until the last 5 years, have had tepid response theatrically (B movies that pulled in less than 10 million on the regular, which is less than a tenth of what JP3 did), but that didn't stop the games. I can see that they would look at dino crisis tanking and get nervous but think about it: how many indie games have robots, soldiers, and zombies, but none have dinos. It's not because JP3 was a bad movie.
 
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