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The Warhawk Beta Summer of Awesome (PS3)

That beta message board is pure comedy gold outside of the GAF thread. :lol I've been enjoying calling out one of many "its a BETA" posters for my own amusement.
 
spwolf said:
i think warhawk should kill foot easier, it is too hard right now... I am good with rocket launcher right now, have no issues downing hawks at no time... maybe reload time should be a bit slower

but again, we just started, as people get better with warhawks this all might change...

I haven't tried the cluster bombs yet, but that should be able to kill ground forces more easily right?
 
Kittonwy said:
I haven't tried the cluster bombs yet, but that should be able to kill ground forces more easily right?
You'd think those would be devastating to ground forces...yet oddly every time they get dropped on me I have a full 2 or 3 seconds to react to them before they detonate. I've managed to get away a few times.
 
Kittonwy said:
I haven't tried the cluster bombs yet, but that should be able to kill ground forces more easily right?

I had cluster bombs dropped right on top of me. I'm such a cat, avoided certain death thanks to the elevation of a 3 foot porch. I love that house that over looks the bridge.

Yea cluster bombs should explode on impact. No question, they require you to stick your neck out almost, they might as well be powerful.
 
Kittonwy said:
I haven't tried the cluster bombs yet, but that should be able to kill ground forces more easily right?
I've tried to kill people with them and always overshoot.

However, I did play on a server with a player that was LETHAL with them against ground forces. He just flew around picking up cluster bombs and wasting ground forces.

A lot of balancing suggestions being discussed here would destroy the game among good players (with a lot of experience).

I have however gotten a lot better at killing ground forces with my Warhawk machine guns (if they don't have a rocket launcher). If them make it much easier, it will be very hard to capture a flag. I think the splash damage from missiles hitting the ground should be increased and that's it.
 
garrickk said:
I've tried to kill people with them and always overshoot.

However, I did play on a server with a player that was LETHAL with them against ground forces. He just flew around picking up cluster bombs and wasting ground forces.

A lot of balancing suggestions being discussed here would destroy the game among good players (with a lot of experience).

I have however gotten a lot better at killing ground forces with my Warhawk machine guns (if they don't have a rocket launcher). If them make it much easier, it will be very hard to capture a flag. I think the splash damage from missiles hitting the ground should be increased and that's it.

Agree.
 
DeadCell said:
OH SNAP! Turns out I was accepted into the beta afterall. The only problem is that it's not located anywhere in the PS Store, and when I check my services nothing shows up... what gives?

Any help would be greatly appreciated.
Anyone?
 
I don't think the Warhawk gunfire should cause more damage to infantry. You want to be very careful in not making the warhawk super powerful or it'll be like planes in BF2 which can be very unpleasant. You should get your ass out and shoot the person. There's also the cluster boms weapon which can cause nice havoc so try to plan where those are.

I think they should tone down the auto aim on Warhawk to Warhawk a bit. It's way too generous.

Anyone use sixaxis control to fly? With expert mode on? Fess up. :)
 
Oni Jazar said:
Anyone use sixaxis control to fly? With expert mode on? Fess up. :)

I do, trying to find a sweet spot for controlling warhawks like other people seem to be able to do. They can run away from my missiles, chase me and shoot at the same time (accurately), and other crap. I'm usually a sitting duck when in a warhawk. I'm getting used to controlling the warhawk now though. 100% motion control setting, so I don't have to do too much moving around, just make subtle gestures and its like i'm using a flight stick, sorta. Although I do get that Colony Wars feeling of not being able to level out and fly upside down, sideways a lot.
 
DeadCell said:
Does anyone remember the Warhawk beta signup process? Do you have to link your Playstation.com account with your PSN ID? I remember having to do that for the Home beta signup but forgot the process for Warhawk.

In any case, it sounds like your Playstation.com account was accepted but it was linked to an incorrect PSN ID (or you are logged into the wrong PSN ID when you go looking in the online store for the beta). Maybe Sony should have a tight correlation between the two (say, a required user profile setting), but many people have multiple PSN IDs.

Can you contact Sony from your Playstation.com account to find out what PSN ID was allowed access to the beta from your account?

I have different email address actually for my two accounts: I have a Yahoo address for my Playstation.com account, but I used my Gmail account for my PSN ID. They linked between the two properly for the beta. I'm posting on the official forums and my PSN ID could download the beta.
 
Ploid 3.0 said:
I do, trying to find a sweet spot for controlling warhawks like other people seem to be able to do. They can run away from my missiles, chase me and shoot at the same time (accurately), and other crap. I'm usually a sitting duck when in a warhawk. I'm getting used to controlling the warhawk now though. 100% motion control setting, so I don't have to do too much moving around, just make subtle gestures and its like i'm using a flight stick, sorta. Although I do get that Colony Wars feeling of not being able to level out and fly upside down, sideways a lot.

What's the dead zone ° you are using?

Also, did you check Pro or not?
 
garrickk said:
Does anyone remember the Warhawk beta signup process? Do you have to link your Playstation.com account with your PSN ID? I remember having to do that for the Home beta signup but forgot the process for Warhawk.

In any case, it sounds like your Playstation.com account was accepted but it was linked to an incorrect PSN ID (or you are logged into the wrong PSN ID when you go looking in the online store for the beta). Maybe Sony should have a tight correlation between the two (say, a required user profile setting), but many people have multiple PSN IDs.

Can you contact Sony from your Playstation.com account to find out what PSN ID was allowed access to the beta from your account?

I have different email address actually for my two accounts: I have a Yahoo address for my Playstation.com account, but I used my Gmail account for my PSN ID. They linked between the two properly for the beta. I'm posting on the official forums and my PSN ID could download the beta.

He might also try to edit his PSU email to match his PSN one.
 
I leave the dead zone on 0 (if i'm thinking about what you're talking about. Nutural range?). And yea, I have Pro checked. Without pro the right analog just do automatic manuvers. It's cool and all but you have more control on pro. Also if they had cockpit view, pro would be sooo awesome. It feels like ace combat but you're in a powersliding, beast of a warhawk.
 
The day that I get consistently beat by anyone using motion control while I use the sticks is the day I quit playing games. :lol

It's an interesting way to play the game, but unless it's forced on everyone playing, there is no room for it in a competitive space. I'd even go as far as to compare it with the difference between keyboard and mouse vs. controller. Sure, it's nice to kick back and use a controller, but introduce KB&M into something like Resistance, and it would be a whole new game when it comes to competition.
 
Greg said:
The day that I get consistently beat by anyone using motion control while I use the sticks is the day I quit playing games. :lol
I'm finding the tilt control much more natural for flying than the sticks. Seems far more responsive to me. Your rational would suggest that your thumbs are capable of far more precision than others whole arms, wrists and fingers. I'm not saying you're wrong. It just seems very unlikely from my point of view.

In your mouse & keyboard versus controller example, I believe motion control is closer to the former than the latter.
 
Ploid 3.0 said:
I leave the dead zone on 0 (if i'm thinking about what you're talking about. Nutural range?). And yea, I have Pro checked. Without pro the right analog just do automatic manuvers. It's cool and all but you have more control on pro. Also if they had cockpit view, pro would be sooo awesome. It feels like ace combat but you're in a powersliding, beast of a warhawk.

Ah ok, so you are going super sensitive/resposnsive with your tilt calibration. Cool. Gotta put more time into it. First time I though it was too much sensitive so I toned it down and eventually went back to the analog stick. :lol

I mean, no prob with the flying per se. It's the dogfighting that had be go back to a traditional control system.
 
TTP said:
He might also try to edit his PSU email to match his PSN one.
That's the thing, they're both using the same email. My PSU login is identical to my PSN login, so that's not the issue. It turns out I'm not alone with this either, as many others have encountered the same problem (according to some of the people in the official beta forum).

This better be looked into, I'm dying to play this freaking thing.
 
AVclub said:
I'm finding the tilt control much more natural for flying than the sticks. Seems far more responsive to me. Your rational would suggest that your thumbs are capable of far more precision than others whole arms, wrists and fingers. I'm not saying you're wrong. It just seems very unlikely from my point of view.

In your mouse & keyboard versus controller example, I believe motion control is closer to the former than the latter.
However, with that thinking, you are assuming that the technology can replicate the intricate movements of my arm and wrists - with my experience, SIXAXIS motion controls have failed to do that so far, especially when in a competitive environment.

In a way, it's a different scenario when everything is reliant on motion controls, but the fact is that you are combining both motion controls and button press/finger movements, and there have to be some inefficiencies created while doing so. I have nothing to back that up aside from personal experience (:lol ), but I've yet to see it match my movement 1:1, or at least to the point where it can provide more control than my thumb.

I won't disagree with it being more fun though. :lol
 
AVclub said:
I'm finding the tilt control much more natural for flying than the sticks. Seems far more responsive to me. Your rational would suggest that your thumbs are capable of far more precision than others whole arms, wrists and fingers. I'm not saying you're wrong. It just seems very unlikely from my point of view.

In your mouse & keyboard versus controller example, I believe motion control is closer to the former than the latter.


You should really think about this. Especially your first paragraph. Thumbs are, in fact, considerably more precise than the entire apparatus of your arm. A mouse requires only the faintest wrist movement to zip to anywhere on your monitor. The fewer and slighter the moving parts involved, the more precision you have.
 
Greg said:
The day that I get consistently beat by anyone using motion control while I use the sticks is the day I quit playing games. :lol

It's an interesting way to play the game, but unless it's forced on everyone playing, there is no room for it in a competitive space. I'd even go as far as to compare it with the difference between keyboard and mouse vs. controller. Sure, it's nice to kick back and use a controller, but introduce KB&M into something like Resistance, and it would be a whole new game when it comes to competition.
I agree with AVclub above as well.

Also, motion control in the Warhawks allows you to get more aim out of your guns/missiles. You get three axises of motion instead of two! This should be a big advantage if you get used to it.

I, like most people, couldn't hack it when I first tried it, and in my desire to start killing people (more often than I am killed), I turned it off immediately. Still, I can't help but wonder if a proper time investment in learning a new scheme with more control range and flexibility (the 3rd axis) would pay off big dividends in the long run.
 
I was using motion control and was always on the losing end of dogfights. Last night I switched to sticks and racked up twenty kills in a twenty minute dogfight match. Methinks I'll stick with the analog. I still cannot avoid missle locks consistantly, though.
 
TTP said:
Ah ok, so you are going super sensitive/resposnsive with your tilt calibration. Cool. Gotta put more time into it. First time I though it was too much sensitive so I toned it down and eventually went back to the analog stick. :lol

I mean, no prob with the flying per se. It's the dogfighting that had be go back to a traditional control system.

Yea the more floaty it is the more effort and movement you have to put into it ( E3sixaxis.gif). Although it did help me to start at like 60%. I kept adding more % until I figured maybe I should just crank it to 100%. I can manuver faster like this, or be as subtle as I want with a slight tilt.

Anyone notice how warhawks are like Sharks of the sky? Dun-na dunn-na = the sound of warhawks flying by or slowly accending from behind a cliff/mountain.
 
garrickk said:
I agree with AVclub above as well.

Also, motion control in the Warhawks allows you to get more aim out of your guns/missiles. You get three axises of motion instead of two! This should be a big advantage if you get used to it.

I, like most people, couldn't hack it when I first tried it, and in my desire to start killing people (more often than I am killed), I turned it off immediately. Still, I can't help but wonder if a proper time investment in learning a new scheme with more control range and flexibility (the 3rd axis) would pay off big dividends in the long run.

I would say that your desire to start killing people would be well worth the proper time investment. Think of the extra kills, as the result of this investment, as interest.
 
garrickk said:
Also, motion control in the Warhawks allows you to get more aim out of your guns/missiles. You get three axises of motion instead of two! This should be a big advantage if you get used to it.
Could you explain that in more detail, please? I'm not much of a conceptual person, especially when it deals with things like space. I'm sitting here with my controller, flying it around in my hand, yet can't find the range of motion (applying to warhawk) that doesn't exist on both of the sticks. :lol

In my experience, with pro flight on, the motion controls had nothing over analog sticks when it came to the actual controls. And like I said, it's not about practice when you are using the motion controls, because despite all of that, the sensing has yet to be able to mimic my motions as accurately as my thumb can. Practice aside, just messing with 100% sensitivity, you can feel technical inaccuracies/delays that don't exist on the stick or aren't as evident.
 
Greg said:
Could you explain that in more detail, please? I'm not much of a conceptual person, especially when it deals with things like space. I'm sitting here with my controller, flying it around in my hand, yet can't find the range of motion (applying to warhawk) that doesn't exist on both of the sticks. :lol

You can aim the target reticule independently of your warhawk movements. And stop team killing me damnit :lol
 
FormulaOne said:
I would say that your desire to start killing people would be well worth the proper time investment. Think of the extra kills, as the result of this investment, as interest.
Well, many investments don't pay off.

My brain has been programmed for many years to control games one way. It would take a long, long time (for me) before I knew why (or if) this different system didn't work because: (1) the control scheme/implementation sucks or (2) or just my brain learning something new.

Some people are sure the motion control sucks after 15 minutes. I don't know how. I can fly around perfectly fine with great precision after messing with the motion control sensitivity. But, while trying to fine tune my aiming I forget to "control" one of the other axises. It's like my brain can only handle any two control measures at a time (not speed, pitch, and aim at the same time). I was flying into mountains because I was trying to fine tune aiming. Now that I'm comfortable with hover mode switching, weapon switching, etc. maybe I should try again.

Of course, I don't want motion control on ground vehicles. If I'm not adding a 3rd axis of control, I don't need or want it. This request has been mentioned many times before.
 
Beatbox said:
You can aim the target reticule independently of your warhawk movements. And stop team killing me damnit :lol
:lol

I was so pissed I could barely hear anything last night - and then on top of all that, I got stuck on this island and for some reason, no warhawks were spawning there, and of course, the warhawk I came in on got jacked by one of my own teammates.

I had to take my frustrations out on someone...and if i recall correctly, you shot my warhawk down (ignore the fact that I was blocking your road) :lol
 
Yea motion control on vheicles is a pain. I don't know if it's meant but I got it so when I hop into a warhawk it's motion, then when I hop into a jeep/tank it's analog. This seems like the no brainer situation, but before I got it to do this, everytime I set motion when I got in warhawk, it would also be motion in jeep. Then when I set it to analog in jeep it would be analog in warhawk.

I still have no PSU beta forums access, be easy on me Incognito.

:lol Greg
 
Doom_Bringer said:
ahaha team killing rules!! I just killed 18 people on the carrier yesterday in BF1942. I love team killing sometimes! so much fun

You're more shitty than I thought.
 
garrickk said:
I think you got Deadcell's beta download or he got your forum/Playstation.com access.

lol thanks for blowing my cover. jk I forgot my PSU password and the answer to my hint question. Should be getting the <welcome> password from webmasters soon.
 
I'm just passing through this thread to ask, how good is the game? Everyone having fun with it right now? I haven't really got an impression yet of just how good this game is, what's everyone thinking? Gonna be a big game?
 
Blunty said:
I'm just passing through this thread to ask, how good is the game? Everyone having fun with it right now? I haven't really got an impression yet of just how good this game is, what's everyone thinking? Gonna be a big game?

i think the game itself is pretty fun. Its just hard for me to get a lot of momentum at the moment because of the early beta bugs it currently has.

I think when its gets everything ironed out they'll have a winner on their hands. Flying the warhawks are a blast
 
Greg said:
:lol

I was so pissed I could barely hear anything last night - and then on top of all that, I got stuck on this island and for some reason, no warhawks were spawning there, and of course, the warhawk I came in on got jacked by one of my own teammates.

I had to take my frustrations out on someone...and if i recall correctly, you shot my warhawk down (ignore the fact that I was blocking your road) :lol
You should've called for help, me and Beamber went through a similar situation. When is that Sony Ranked Dogfight server coming up, I just checked and t's still not up.
 
THE ONLY time i team kill is when someone shoots me more then once, and is blowing up our own resources (warhawks, jeeps, ect). Then i dont hesistate pointing the tank right at their head and shooting.
 
After playing about twenty minutes non-stop in a Warhawk, dropping clusterbombs on the jeeps that have the flag, turning invisible and running to the clouds to get more ammo and stock up, only to do bombing runs of the enemy base and take out several AA guns...yeah, Warhawks seem pretty balanced. :lol

I was totally PWNING that match. I was so awesome in that hawk...I can't imagine the look on the guys face when they have a dozen mines landing on their head. :lol
 
I think Sgt Spud has a thing for blowing my Warhawk out of the sky, He had to get atleast half of his points in a Dogfight we had earlier against me :lol.
 
Okay. Final balancing comment I will make:

Flak turrets. Down. Now.

WAY too powerful. Missile...okay. But flak turrets...they shoot like six bullets that all AUTO AIM for the plane. Oh my GOD.
 
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