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The Warhawk Beta Summer of Awesome (PS3)

tha_con said:
There are none, :lol

Really, they aren't TOO broken, since it takes a long ass time for them to respawn, the fire time is slow, and the reload time is absolutely KILLER.

But it is the ULTIMATE stealth kill weapon. I usually stick on foot w/my team, so they go over head and in tanks / jeeps, I snag up three weapons and foot it. Sniper rifle, rocket launcher, and the 'nocs. I can take out ass loads of people. Usually you get those turret campers, they change their mind after a crazy unexpected explosion.

Then hit the mountains, snipe, move. Snipe, move. Snipe, move. generally you get one or two people smart enough to come find you with the warhawk, but you can murder them with a rocket launcher since they'll have to hover to actually shoot you. It's awesome :lol

That's really the beauty of the game. You can play it in so many ways it's like everything in one game.
 
Ragnarok10 said:
When was the maintenance update?

Yesterday at like 7 - 10am. I have not noticed any improvements, personally. Same crashes and mic issues - but I expect those might be game code issues as opposed to network issues. So simple server maintenance is probably not going to totally fix them.

We need a new version.
 
If anyone's interested, I'll try hosting a NeoGAF server primarily for learning motion/sixaxis controls rather than actually fighting/killing.

I'll be on either until I get the hang of it or until my system crashes.
 
i try to start my own games passworded in order to learn the hawk motion controls because you can do SO much with motion + pro controls, IMO. It does get a little tedious at times, but you have ultimate control. Its hard to really learn though without having other people that you are trying to take down. And if i turn them on in a regular game i get walloped.

I was on during the maintenance and wasnt kicked off, so i dont know if they ended it early, or they didnt do it because of Memorial Day.

I have played on a few GAF servers and there is way more communication in them then anything else. I am a big fan of TDM, CTF and zones. Havent played many all out DM's because i didnt find them as fun as the team games. I'll have to give it a try, espeically on the smaller maps.

On a side note, i got into one ranked game, and it crashed. So, oh well, the GAF games usually last a while.

PSN - LordFarquaad
 
Guys heres a link to a great podcast!

"Scott Rubin started G4 awhile ago and left after it went in a direction he didn't like after being picked up by cable. He has since started Allgames.com and has an almost daily web radio show. He has been slagging and dissing the PS3 for well over a year and a half, after becoming a 360 fanboy since its launch. Suddenly, he is totally flip-flopping after being seriously disappointed with the Halo 3 beta and falling in love with the Warhawk and Home beta."

Go to http://www.ps3forums.com/showthread.php?t=75323

the first post in the thread, second link is the podcast! Its long but they talk up Warhawk like crazy! they really lov it!
 
That Kotaku article is so true I played the damn thing all weekend and just got used to playing for about 10 minutes shutting my ps3 down turning it back on getting in a server getting disconnected finding another server playing for another 10 minutes freezing then repeat.

Game is too damn fun Its going to ruin my social life when they get it all fixed up.
 
BruceLeeRoy said:
That Kotaku article is so true I played the damn thing all weekend and just got used to playing for about 10 minutes shutting my ps3 down turning it back on getting in a server getting disconnected finding another server playing for another 10 minutes freezing then repeat.

Game is too damn fun Its going to ruin my social life when they get it all fixed up.

its amazing that a game that requires this much effort to play (constant freezing, hard time getting into servers, etc) that all of us that are on the beta are more then happy to go through it all over and over again to play the game. Like I said before, Sony has a definite winner on its hands here.
 
gcubed said:
its amazing that a game that requires this much effort to play (constant freezing, hard time getting into servers, etc) that all of us that are on the beta are more then happy to go through it all over and over again to play the game. Like I said before, Sony has a definite winner on its hands here.

Quote of a quote but so true
 
Jim said:
Invite me into a clan, you bitches!

Anyway, I put way too much time into playing the game (trying to get a handle on the Warhawk controls above everything). And besides the crashing/freezing and some of the unbalance, I'm really, REALLY enjoying it. I was just barely able to get in one ranked game w/o a freeze.

The feeling of hopping in a Warhawk and taking off into the stratosphere within 2 seconds is incredible. The sounds are especially well done. Hearing a Warhawk screaming overhead when you are down on the ground it also an awesome moment.

I'm still torn on the controls. I use the Pro Controls w/ Motion sensing (though I still use the L stick for most movement). I can tear shit up, but since you don't have that quick maneuver ability anymore (L stick w/o Pro Controls on), shaking off missile lock is impossible. What is everyone else using or what are you thoughts on the control options?

And yeah, I'm having constant weird mic issues with the game - Motorola h700. Dunno why.

I have that same headest and it hasn't given me any problems so far.

As for missile lock... CHAFF, heh. I would love pro control if it would auto-center your screen after you let off the right stick... as is it is far too disorienting to me to have to recenter it myself and I just end up confused.
 
I shot off a tank shot at a warhawk that was so far away all I could see was the triangle to denote where he was and somehow hit it... I was quite proud of myself luck or not
 
Jim said:
Yesterday at like 7 - 10am. I have not noticed any improvements, personally. Same crashes and mic issues - but I expect those might be game code issues as opposed to network issues. So simple server maintenance is probably not going to totally fix them.

We need a new version.
I expect there's a little bit of unfortunate timing with the Memorial Day weekend here - they probably don't have full staff to address the freezing issues.

General question - Has there been any of the Incog devs poking their heads into the beta testing feedback forum?
 
Not sure if this has been confirmed yet, but the retail price seems to be set at $39.99 (likely for the Playstation store as well). I'm hoping for the rumored bundle with a bluetooth headset to be available for $59.99 (at most $69.99) and maybe some other collectible items (you know those cheesy "wings" they used to give to kids on their first flights or a die cast warhawk plane or some such thing).
 
sonycowboy said:
Not sure if this has been confirmed yet, but the retail price seems to be set at $39.99 (likely for the Playstation store as well) and at retail. I'm hoping for the rumored bundle with a bluetooth headset to be available for $59.99 (at most $69.99) and maybe some other collectible items (you know those cheesy "wings" they used to give to kids on their first flights or a die cast warhawk plane or some such thing).

Maybe the headset will have wings on it?
 
My Arms Your Hearse said:
I have that same headest and it hasn't given me any problems so far.

As for missile lock... CHAFF, heh. I would love pro control if it would auto-center your screen after you let off the right stick... as is it is far too disorienting to me to have to recenter it myself and I just end up confused.

I'm pretty good at switching to the chaff right before I get hit, but when they have a full lock of several missiles (a cluster from one player, or say 1 or 2 from 2 different players), it doesn't seem to get them all off your tail.

My headset never gave me probs before, so I'm hoping it'll clear up. I haven't been able to really test it within a good team-based mode yet though, so it could have been the games.
 
sonycowboy said:
Not sure if this has been confirmed yet, but the retail price seems to be set at $39.99 (likely for the Playstation store as well).

That's going to be a tough sell on PSN. I know it's the same game but there is a perceived difference between a boxed product and a downloadable one, and it's going to take a while to change that. They'd be smart to give a small price break for the DL version, otherwise everyone will just buy the retail package.
 
Well I finally got into a Sony server. The game ended up disconnecting though. Game was very smooth while i was in there though

The other really annoying thing is you have to log out every time you want to refresh the server list.
 
Dr. Zoidberg said:
That's going to be a tough sell on PSN. I know it's the same game but there is a perceived difference between a boxed product and a downloadable one, and it's going to take a while to change that. They'd be smart to give a small price break for the DL version, otherwise everyone will just buy the retail package.
I see the PSN version coming in at least $10 cheaper than the box version due to the missing headset.
 
Ragnarok10 said:
I see the PSN version coming in at least $10 cheaper than the box version due to the missing headset.

WTF ??? There will be an official Sony headset with Warhawk ? All right, I'll buy the boxed version.
 
JB1981 said:
Well I finally got into a Sony server. The game ended up disconnecting though. Game was very smooth while i was in there though

The other really annoying thing is you have to log out every time you want to refresh the server list.
You don't have to log out. Hit 'O' once to go to the top level of the Server selection window and hit the 'Refresh' button. You can see the servers refresh in front of you. If you have hit 'X' once already and are in "server selection mode" it won't refresh. Just back out with one 'O'.

I've been having a lot more freezing issues than I did in the beginning. I'm waiting until Thursday to try again. I don't really expect them to make any tweaks/updates more often than once a week.
 
garrickk said:
You don't have to log out. Hit 'O' once to go to the top level of the Server selection window and hit the 'Refresh' button. You can see the servers refresh in front of you. If you have hit 'X' once already and are in "server selection mode" it won't refresh. Just back out with one 'O'.

I've been having a lot more freezing issues than I did in the beginning. I'm waiting until Thursday to try again. I don't really expect them to make any tweaks/updates more often than once a week.
It also seems has sorting and resorting "refreshes" the server list. I have had new servers pop up after sorting and sorting again.
 
It's pretty cool in a full game to rocket up vertically beyond the cloud-plane with your afterburners, and then stall, float back down, and observe the 20-30 people below you swarming around as tiny little triangles.. :) It's also a fairly effective escape from missile lock if you've no other options, I guess..

Also, something else I only noticed a distance..warhawk explosions sometimes, at least, seem to emit a pretty cool shockwave..you can see a circular distortion expand out from the explosion, which I hadn't noticed before.
 
Does anyone feel like the "stall ceiling" for flying is set a little low? It only takes a few seconds of afterburners to hit that ceiling from ground level and it really doesn't seem to be that high above everything when you do look back down. I've gotten stall warnings when trying to pull loops in the midst of dogfights at normal altitudes.
 
Firewire said:
Guys heres a link to a great podcast!

"Scott Rubin started G4 awhile ago and left after it went in a direction he didn't like after being picked up by cable. He has since started Allgames.com and has an almost daily web radio show. He has been slagging and dissing the PS3 for well over a year and a half, after becoming a 360 fanboy since its launch. Suddenly, he is totally flip-flopping after being seriously disappointed with the Halo 3 beta and falling in love with the Warhawk and Home beta."

Go to http://www.ps3forums.com/showthread.php?t=75323

the first post in the thread, second link is the podcast! Its long but they talk up Warhawk like crazy! they really lov it!

Scott Rubin has had Allgames for-ev-er. At least 10 years now. I used to listen to him back when voodooextreme was popular. Great Warhawk info in the first 30 mins if anyone wants to check it out. Definitely informative for those not in the beta.
 
I guess they want the action to be kept within a reasonable area..if you could go way high without stalling, people would be more spread out = less intensity. It's funny though, cos if you do go off into the distance a bit, I've found you can often see people swarming together fairly naturally.
 
kaching said:
Does anyone feel like the "stall ceiling" for flying is set a little low? It only takes a few seconds of afterburners to hit that ceiling from ground level and it really doesn't seem to be that high above everything when you do look back down. I've gotten stall warnings when trying to pull loops in the midst of dogfights at normal altitudes.

Yes. Although I think the scale of the maps is weird in general. Too large for ground combat and too constricted for any serious dogfighting.
 
I seriously doubt they are going to put out "updates" for a month long beta in order to solve any issues. They'll be to busy working to get the game finished and using our input from the beta to finish the final product, not the beta. :lol
 
Oni Jazar said:
Scott Rubin has had Allgames for-ev-er. At least 10 years now. I used to listen to him back when voodooextreme was popular. Great Warhawk info in the first 30 mins if anyone wants to check it out. Definitely informative for those not in the beta.
I don't mean to hijack the thread, but All Games is a very, very good podcast. It is my absolute favorite. Very funny, very informative.

It is definitely worth your time.
 
garrickk said:
You don't have to log out. Hit 'O' once to go to the top level of the Server selection window and hit the 'Refresh' button. You can see the servers refresh in front of you. If you have hit 'X' once already and are in "server selection mode" it won't refresh. Just back out with one 'O'.

I've been having a lot more freezing issues than I did in the beginning. I'm waiting until Thursday to try again. I don't really expect them to make any tweaks/updates more often than once a week.
i do that and the server list never repopulates. A quick logout fixes it though
 
gofreak said:
It's funny though, cos if you do go off into the distance a bit, I've found you can often see people swarming together fairly naturally.
Exactly - I'd prefer to rely on the gamer's desire to go to the action (you'd think) than regulate that response. A slider could be implemented here that could leave it in the host's hands to decide how high they want the stall ceiling to be in their sessions, obviously with the ability to go significantly higher than what is currently offered as the default.

AltogetherAndrews said:
Too large for ground combat and too constricted for any serious dogfighting.
I think ground combat is better served, personally. Jeeps and Warhawks can get 2-3 players to any destinations fast enough if you want to engage in ground combat
and you've got at least a couple of the environments that are based on smaller non-contiguous islands of land like archipelago and the city in the clouds so you can get more close-quarters firefights if you want.

For flight, total breadth/width of the maps isn't bad at their largest, but altitude ceiling is constrictive.
 
tha_con said:
I seriously doubt they are going to put out "updates" for a month long beta in order to solve any issues. They'll be to busy working to get the game finished and using our input from the beta to finish the final product, not the beta. :lol
Talk to Dylan Jobe then, director of the game, because he says otherwise.

The beta represents almost the entirety of the final product anyway, so working on the beta is probably directly applicable to working on the final product, for the most part.
 
kaching said:
Exactly - I'd prefer to rely on the gamer's desire to go to the action (you'd think) than regulate that response. A slider could be implemented here that could leave it in the host's hands to decide how high they want the stall ceiling to be in their sessions, obviously with the ability to go significantly higher than what is currently offered as the default.

I don't understand the need for constant intensity anyway. Sometimes you just want to loop around a bit in between dogfights (or being shot down by AA fire), and adding some altitude and greater scope in general would help give people a choice.
 
kaching said:
Talk to Dylan Jobe then, director of the game, because he says otherwise.

The beta represents almost the entirety of the final product anyway, so working on the beta is probably directly applicable to working on the final product, for the most part.

I must have missed that. Not that I'm doubting you or anything, just wanted to see if he said it, or if it was inferred.

Also, I've seen you on the Beta forum, I have a thread "Known Problems / Issues". You offered some good input :)
 
tha_con said:
I must have missed that. Not that I'm doubting you or anything, just wanted to see if he said it, or if it was inferred.
It was in a recent interview, post Gamer's Day. Not sure which, but I'll try to track it down for confirmation.

Edit: Gamespot's 5/17/07 video, "Warhawk Interview 2", Jobe is interviewed there and talks about possibility of patching the beta.
 
Graphically, my favorite part of this game is a good Warhawk explosion. The way it streaks out like an umbrella can be beautiful.

When you're camping a Zone protecting a flag and a Warhawk explodes above you, it can form a perfect canopy of flaming debris that scatters down around you. Very nice.
 
I think my favorite aspect, graphically, is when you're on foot running, and all of the sudden tons of warhawk debris comes crashing down around you. That is freaking awesome.

Kaching - So it was more a possibility for a patch, rather than him saying it would be patched? I'm just skeptical, that's all. I really don't think they'll put out an updated beta, but honestly, I prey they do, as it would only make me freaking play it for an unimaginable amount of hours.
 
garrickk said:
Graphically, my favorite part of this game is a good Warhawk explosion. The way it streaks out like an umbrella can be beautiful.

When you're camping a Zone protecting a flag and a Warhawk explodes above you, it can form a perfect canopy of flaming debris that scatters down around you. Very nice.
yea i really like that too.it helps that the sound is incredible in this game as well.
 
oohh I just got a email..

Dear G.A.P. member,

Thanks for your recent interest in the Warhawk™ beta test. At the moment, we have all the beta testers we need for this phase. But don't lose hope: there may be more Warhawk beta test opportunities in the near future. Keep an eye on your inbox. We'll contact you if we have space in any further phases of the Warhawk beta test.


Thanks!
The PlayStation Underground

:(

maybe they will let more in !?!? I want to shoot some mofos out of the sky!
 
I'm starting to believe this game is a pretty half-assed attempt at making a multiplayer game. For one, the ground combat is a complete disaster. It's floaty. The auto-aim is too high. The characters bop around the map. I mean, really, who thought that was a good decision? Who thought having the characters float on the ground like this was a good idea? The turrets on jeeps and elsehwhere are impossible to aim. The rifle is a complete, ineffective waste. The Sniper shoots planes out of the sky too easily. The AA emplacements are competely overpowered.

The Warhawks feel good in the sky but it's actually easier to kill a foot soldier by getting OUT of the Warhawk and shooting him with your pistol. Despite all this, the game still has its moments of fun (that keeps me coming back). I am of two minds about the whole affair. Personally, I think Icognito should go back to the drawing board for at least half of the game. It is not a well though-out project, by any stretch of the imagination.
 
JB1981 said:
It is not a well though-out project, by any stretch of the imagination.

Speak for yourself... crashing and balance issues aside, it's the most fun I've had with a console multiplayer game since SOCOM 2. If they can iron out most of the obvious problems (the primary purpose of this beta test), the end result should be killer.

What are you comparing Warhawk to that's not Battlefield?
 
JB1981 said:
I'm starting to believe this game is a pretty half-assed attempt at making a multiplayer game. For one, the ground combat is a complete disaster. It's floaty. The auto-aim is too high. The characters bop around the map. I mean, really, who thought that was a good decision? Who thought having the characters float on the ground like this was a good idea? The turrets on jeeps and elsehwhere are impossible to aim. The rifle is a complete, ineffective waste. The Sniper shoots planes out of the sky too easily. The AA emplacements are competely overpowered.

The Warhawks feel good in the sky but it's actually easier to kill a foot soldier by getting OUT of the Warhawk and shooting him with your pistol. Despite all this, the game still has its moments of fun (that keeps me coming back). I am of two minds about the whole affair. Personally, I think Icognito should go back to the drawing board for at least half of the game. It is not a well though-out project, by any stretch of the imagination.


I think you're way past "starting.
 
tha_con said:
Kaching - So it was more a possibility for a patch, rather than him saying it would be patched?
As opposed to "seriously doubting" they would consider patching at all? Yes. ;) Watch the interview, skip to about 3:20 in the vid. He talks about the beta period being somewhat open-ended, wanting beta testers to really get a chance to dig into the game, submit a breadth of feedback and get a chance to see the game evolve based on their feedback as a result of 1 or 2 patches.
 
JB1981 said:
I'm starting to believe this game is a pretty half-assed attempt at making a multiplayer game. For one, the ground combat is a complete disaster. It's floaty. The auto-aim is too high. The characters bop around the map. I mean, really, who thought that was a good decision? Who thought having the characters float on the ground like this was a good idea? The turrets on jeeps and elsehwhere are impossible to aim. The rifle is a complete, ineffective waste. The Sniper shoots planes out of the sky too easily. The AA emplacements are competely overpowered.

The Warhawks feel good in the sky but it's actually easier to kill a foot soldier by getting OUT of the Warhawk and shooting him with your pistol. Despite all this, the game still has its moments of fun (that keeps me coming back). I am of two minds about the whole affair. Personally, I think Icognito should go back to the drawing board for at least half of the game. It is not a well though-out project, by any stretch of the imagination.

JB1981
I am full of shit.
Rich, smooth, creamy shit.
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Jim said:
Speak for yourself... crashing and balance issues aside, it's the most fun I've had with a console multiplayer game since SOCOM 2. If they can iron out most of the obvious problems (the primary purpose of this beta test), the end result should be killer.

What are you comparing Warhawk to that's not Battlefield?


yep... i think it is better than BF1942 too, simply because scope is bigger... yes, they can do some balance changes, but even as it is, game is tops....

it is so easy to get into, even for people that dont have that much time, i love it.
 
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