perfectchaos007
Member
I would love for a GTA game to be ported to a Nintendo home console, but I'm afraid Hell would freeze over.
Sure. And historically, Nintendo only had themselves to blame.Wii U 3rd party support was bad even before it launched.
The problem isn't the size of the userbase, but the userbase for all these games being established elsewhere.
They didn't need power as an excuse.
How about that pathetic userbase size?
But if there was a good userbase developed, some third parties would have show up for a piece of that pie.
Nobody buying non Nintendo games is a good reason though.
Power was a factor, as they would have to run the games on both the TV and GamePad screen, but you are right; the games you listed could have run on the Wii U given careful optimization.
You're right.
The amount of people that own the thing and buy 3rd party games matters.
Sure. And historically, Nintendo only had themselves to blame.
But if there was a good userbase developed, some third parties would have show up for a piece of that pie.
Well that's because, PS4Bone were the next generation in tech, can't compare it to a console that is roughly on par with PS360 when it comes to multiplayer games because for multiplat games specifically the console offers nothing over PS360 except for a controller gimmick which is probably not going to get used to full potential in multiplayer tittles anyway.Well, consoles like the XB1 and PS4 had no userbase before they launched (obviously), but had great third party support right out of the gate.
It's about potential userbase, really. Nintendo was unable to sell publishers on the idea that Wii U would eventually become a viable platform for their software.
And yes, this is true. But it makes much more sense for a platform holder to get third parties on board before something like this has to happen to get them interested.
Third parties are for the most part, publicly traded companies in it for profit. They aren't holding decades long grudges or vendettas against Nintendo. Nintendo just intentionally releases hardware against the grain that turns third parties off on the investment.
Blame Nintendo.
You're right.
The amount of people that own the thing and buy 3rd party games matters.
Third parties are for the most part, publicly traded companies in it for profit. They aren't holding decades long grudges or vendettas against Nintendo. Nintendo just intentionally releases hardware against the grain that turns third parties off on the investment.
Blame Nintendo.
An install base that in four years was still smaller then the PS4 after one year was the problem. Third parties aren't going to support a console without a big enough user base to sell games to. Most publishers took a flyer on the Wii U for good reason and the market bore out their caution. No one wanted this system except for Nintendo's die hards.
Some 3rd party publishers outright screwed Nintendo over (Ubisoft, Sega, EA) when it came to the Wii U causing great disparity between Nintendo and other 3rd party publishers. What if Ubisoft keep true to their porting decisions by holding the release of Watch Dogs until the Wii U version was finished like they had held the Wii U version of Rayman Legends until the Xbox 360/Playstation 3 version were finished. For that matter what if Rayman Legends stayed an exclusive? What if Sega didn't do the bare minimal for the 3 Sonic game deal and actually produce new Sonic games and not slap a game that was never attended for the system (Sonic Boom) and a game they were going to develop for Nintendo regardless of a deal (Sonic & Mario at the Olympic Games). What if EA published the Mass Effect Trilogy on Wii U rather than JUST Mass Effect 3.
If Nintendo fans actually purchased third party games on Wii U then they would have gotten more ports. It didn't happen, so the games didn't get ported. Simple as that.
Hardware isn't just raw topline horsepower. The Wii U also has fairly weak engine support--or did when those games were being developed. For in-house engines, ease of porting played a role. That Frostbite ran on PS3/360 does not mean it was easy to get running on Wii U. Most of the 2013 games were done and in the can before Wii U launched. Several of the games in the OP feature business models that it's not clear if the Wii U has support for (microtransaction based online multiplayer; episodic downloads with season passes). A fair few of the games in the OP actually do not run on PS3/Xbox 360--they're PS4-generation games through and through that have "on paper" cheapie ports to PS3/360 that run like garbage and that no one would ever want to buy. The idea that it is plausible to put something on Wii U that has the same name as some of these games is not something people should be aspiring to.
... and absolutely none of this even touches on the marketshare and demographics reality. Or the available developer support options. Or the fact that Nintendo remains a Japanese-focused company in an increasingly global marketplace.
... or the fact that no one "owes" Nintendo anything. If you make hardware, it is your job to convince people to develop it, not their job to ensure you are successful. You know which company is angry about Wii U's catastrophic failure? Nintendo, not the publishers you mention which are largely enjoying financial success and satisfaction with the hardware they're developing on. The sour grapes about fucking Rayman Legends three years later is bonkers. And Mass Effect Trilogy? Really?! Let's trot out the Secret EA Origin Conspiracy again, see how many people fall for it this time.
Sorry you got burnt buying a Wii U. However you rationalize it in your head, even if it is a conspiracy of publishers undermining based Nintendo's beast mode Cafe processor, maybe apply this logic when it comes to future hardware purchasing decisions and you will probably have more reasonable expectations going forward.
Lack of audience wasn't an excuse when publishers like EA abandoned lots of their promised support before even one console was sold.The money investment in to a lack of audience was more likely the reason.
Well that's because, PS4Bone were the next generation in tech, can't compare it to a console that is roughly on par with PS360 when it comes to multiplayer games because for multiplat games specifically the console offers nothing over PS360 except for a controller gimmick which is probably not going to get used to full potential in multiplayer tittles anyway.
The Wii U's power was only an issue because the system wasn't selling well enough for developers to create a separate wii U version of a game, like they did the Wii in a few cases( like the Wii getting it's own version of Ghostbusters) even though the Wii was also a generation behind the ps360.
Power shouldn't have mattered with multi-gen games that already had last-gen assests created for PS3 and 360. The actual reason Wii U didn't get any games like MGSV and GTAV is because they didn't want or need to put in the time and effort required to port the games when they just wouldn't sell very many Wii U copies.
I always hear on NeoGAF and a ton of other gaming circles that the Wii U was underpowered and that the hardware wasn't good enough for 3rd parties to develop for.
I wholeheartedly agree. The same thing happened with Vita.
Activision halfassed Call of Duty, Take 2 didn't follow through with the Bioshock Vita promise, and EA basically gave up after their first games. God damnit, is nothing sacred to these publishers?
Why couldn't they help put games on the Vita to make it sell better and foster an audience for the Vita? Maybe it could have lived. We have to figure out why these publishers are abandoning certain devices. We must crack the code to save the future of gaming.
The design of the system itself was a disaster from its inception. Nothing was going to save it.It was all just a vicious cycle that, unlike the 3DS, went unbroken for too long.
Nintendo handled the reveal, the marketing and the launch of the system in a manner so grossly poor it makes me want to vomit. They had a year to change the name of the thing to something the audience would understand is a new console, and they didn't.