StoppedInTracks
Member
CD Projekt are the kings of high-res textures.
Very pretty. I recently got a gaming laptop. Should I jump in at Witcher 2 or go back to Witcher 1? Do they have controller support. Any recommended mods?
Very pretty. I recently got a gaming laptop. Should I jump in at Witcher 2 or go back to Witcher 1? Do they have controller support. Any recommended mods?
Booo.
Booo.
That's bad game design if its asking you to do that. And his booing is for fast travel at any time as it makes quests/worlds exactly how you're describing.What the fuck? You don't have to use the feature. Personally I won't waste several hours walking back and forth from place to place because my gaming time is a limited resource.
What the fuck? You don't have to use the feature. Personally I won't waste several hours walking back and forth from place to place because my gaming time is a limited resource.
What the fuck? You don't have to use the feature. Personally I won't waste several hours walking back and forth from place to place because my gaming time is a limited resource.
It's an option...
What the fuck? You don't have to use the feature. Personally I won't waste several hours walking back and forth from place to place because my gaming time is a limited resource.
REV 09 said:why do you care if the experience can be more accessible to others if they choose?
why do you care if the experience can be more accessible to others if they choose? Some hardcore gamers have a selfish, arrogance that I just don't get. It's like they don't want to share their hobby.http://www.neogaf.com/forum/showthread.php?t=539412&highlight=fast+travel
Standard features aren't necessarily good.
I'll reserve judgement until the game actually releases.
Stil, the game looks pretty ambitious so I'm excited/weary.
True, but even without fast travel sidequests in open world games aren't terribly interesting anyway. Developers will always find ways to pad the game with fetch quests and the same dungeons.A good open world game quest should have you going on an adventure. Skyrim is basically, "Dovahkin, I a hungry for bananas. Please to to the other side of the continent and fetch them for me." So you click an arrow that's outside of a cave. Then you go up to the two arrows in the cave and press a button. Then you find a box of bananas. Then you click another arrow, skipping back to the other side of the world, and give a man bananas. He then gives you a reward that would about cover your travel expenses if the bananas were next door to him. Which is dull but probably fair considering the actual effort you as a player put into it.
I don't want anyone else to be able to use it either.
I cringe every time I keep seeing people post this when it's been explained not only in this thread, but a recent thread dedicated to it that keeps popping up on the front page. Not to mention it's been explained the same way every time it has come up over the years.
Because it always comes at the expense of MY enjoyment. I don't give a shit what other people want to do with their games, but don't impact my experience with it.
The die poker quest in the first game is so rewarding if you do it all. One of my favourite sidequests of all time.Just make die poker into the glorious past time of the first game again.
That on the other hand looks too vaseliny.
Here for reference is the IQ from The Witcher 2 with ubersampling.
This, and "now" is a keyword in that sentence.Standard doesn't make it actually good.
Already working on that since they announced that feature:So lets bug them for a hardcore mode or something where such features are disabled. Choice is good so long as one has the choice to disable that temptation.
And I think you are comically wrong.I think the positives of fast travel outweigh the negatives.
I think the screenshots would look be more impressive if they...weren't screenshots, so we could see the game and all its dynamic weather/lighting/assets in motion, and they didn't look like they were taken at a lower than native resolution then had a sharpening filter crunched over the top.
I think the positives of fast travel outweigh the negatives. So do most developers it seems.
Ugh, so I take it that thread as now started a wave of "I don't like or want fast travel"....fine, don't, rather that lobbying for features to be cut or half-assed that the masses want. And I wonder how many of them hike to-and-from work or school everyday.
I don't quite understand it either. I have played tons of open world games, and of the ones that didn't have fast travel, I wish almost all of them did have them. I have yet to meet an open world game where every inch of the map is some awesome little experience that I couldn't go without.
Just because Bioware and Bethesda have lazy game design doesn't mean that CDProjekt are going to have lazy design.
LOL! An interesting view.
I'm sorry, but where is your complaint if it isn't forced upon you. The best you can say is that somehow, because fast travel exists, that it also means the developers have purposely watered down the actual experience of traveling from one place to the next using normal means. However, we, the players, have absolutely no proof that such is the case in Witcher 3, and there have been games that have had fast travel where the experience of traveling normally was still a fantastic experience.
I don't need every inch to be an awesome experience. That is the point. That you have to explore and find it.
Ugh, so I take it that thread as now started a wave of "I don't like or want fast travel"....fine, don't, rather that lobbying for features to be cut or half-assed that the masses want. And I wonder how many of them hike to-and-from work or school everyday.
Wish I had known about "ubersampling" during my playthroughs. Game looked good but not that good.
Ugh, so I take it that thread as now started a wave of "I don't like or want fast travel"....fine, don't, rather that lobbying for features to be cut or half-assed that the masses want. And I wonder how many of them hike to-and-from work or school everyday.
But that's not the kind of fast travel we are arguing against.Fast travel isn't even a new thing, it was in Fallout 1-2, Arcanum...
But that's not the kind of fast travel we are arguing against.
Pretty sure you're the vocal minority in this case. Your post is ironic as I could have posted something nearly identical about the people wanting no fast travel.I can't think of 1 positive for always available fast travel.
People say it saves them time for their limited gaming schedule, I ask them why they even want to play a massive, 20-100 hour (depending if it's a RPG or game like GTA) open world game if they're just warping everywhere. Why not just go back to the 6 hour shooters? Play what fits into your time frame instead of demanding the whole world wraps itself around yours.
Yeah, well, guess what? I'm arguing exactly against *that*.What exactly are you arguing against? They already said you have to find every location by discovering them first, and allow fast travel after that.
Pretty sure you're the vocal minority in this case.
I used to be against fast-travel, but then I thought about it.
Well looks like I better jump on my copies of Witcher 1 and 2 before this hits the streets. I can play games on both M/KB and/or gamepad, but I tend to go towards what the game is designed for. For Witchter II what's the best method to control everything? What was the game more catered to?
Yeah, well, guess what? I'm arguing exactly against *that*.
I want a fast travel system with some proper design and thought, like the ones plenty of open world games used to have not so long ago, not just gaining automatically the right to warp from place to place as I step in.