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The Witcher 3 first look at PC Gamer.

My main wish for The Witcher series was that it would go open-world with much more emphasis on exploration.

My wish has been granted so now begins the worry that they can deliver a game with the usual polish this big in scope.
 
That on the other hand looks too vaseliny.

Here for reference is the IQ from The Witcher 2 with ubersampling.





Very pretty. I recently got a gaming laptop. Should I jump in at Witcher 2 or go back to Witcher 1? Do they have controller support. Any recommended mods?
 
Very pretty. I recently got a gaming laptop. Should I jump in at Witcher 2 or go back to Witcher 1? Do they have controller support. Any recommended mods?

The Witcher 1 is a great game so I don't see why not.

But definitely the sequel is a big step up.
 
Just saw the screenshot.

Dam you cd project how did you guys knew vikings are my weakness.
please let me wear a viking helmet with horns :p
 
That on the other hand looks too vaseliny.

Here for reference is the IQ from The Witcher 2 with ubersampling.




OuU8l5Y.jpg


It's so beautiful.

I am 100% confident this game will look even better in the end, though. Game still has at least a year of development ahead of it.
 
What the fuck? You don't have to use the feature. Personally I won't waste several hours walking back and forth from place to place because my gaming time is a limited resource.
That's bad game design if its asking you to do that. And his booing is for fast travel at any time as it makes quests/worlds exactly how you're describing.
 
What the fuck? You don't have to use the feature. Personally I won't waste several hours walking back and forth from place to place because my gaming time is a limited resource.

What is the point of open-world if you can just fast travel?

The sense of scale - being an adventurer in a huge dangerous world - is lost.
 
What the fuck? You don't have to use the feature. Personally I won't waste several hours walking back and forth from place to place because my gaming time is a limited resource.

Who said anything about walking ? You have a damn horse. Skyrim from Solitude to Riven is like 10 minutes using horse. But thanks to shitty FT they created game where you need to use FT or you will be backtracking for stupid reasons.

FT is the worst feature of current openworld RPGs. Proper portal system is much better.
 
It's an option...

What the fuck? You don't have to use the feature. Personally I won't waste several hours walking back and forth from place to place because my gaming time is a limited resource.

I cringe every time I keep seeing people post this when it's been explained not only in this thread, but a recent thread dedicated to it that keeps popping up on the front page. Not to mention it's been explained the same way every time it has come up over the years.

REV 09 said:
why do you care if the experience can be more accessible to others if they choose?

Because it always comes at the expense of MY enjoyment. I don't give a shit what other people want to do with their games, but don't impact my experience with it.
 
http://www.neogaf.com/forum/showthread.php?t=539412&highlight=fast+travel

Standard features aren't necessarily good.

I'll reserve judgement until the game actually releases.

Stil, the game looks pretty ambitious so I'm excited/weary.
why do you care if the experience can be more accessible to others if they choose? Some hardcore gamers have a selfish, arrogance that I just don't get. It's like they don't want to share their hobby.

Personally, my time is more valuable to me than to have to walk across these open world games to accomplish anything. If it didn't have fast travel and if the world was substantial in size then I might just skip it. Personally to me, the real cost of gaming is my time spent playing it, not the $60 price tag.
 
A good open world game quest should have you going on an adventure. Skyrim is basically, "Dovahkin, I a hungry for bananas. Please to to the other side of the continent and fetch them for me." So you click an arrow that's outside of a cave. Then you go up to the two arrows in the cave and press a button. Then you find a box of bananas. Then you click another arrow, skipping back to the other side of the world, and give a man bananas. He then gives you a reward that would about cover your travel expenses if the bananas were next door to him. Which is dull but probably fair considering the actual effort you as a player put into it.
True, but even without fast travel sidequests in open world games aren't terribly interesting anyway. Developers will always find ways to pad the game with fetch quests and the same dungeons.
 
I don't want anyone else to be able to use it either.

LOL! An interesting view.

I cringe every time I keep seeing people post this when it's been explained not only in this thread, but a recent thread dedicated to it that keeps popping up on the front page. Not to mention it's been explained the same way every time it has come up over the years.



Because it always comes at the expense of MY enjoyment. I don't give a shit what other people want to do with their games, but don't impact my experience with it.


I'm sorry, but where is your complaint if it isn't forced upon you. The best you can say is that somehow, because fast travel exists, that it also means the developers have purposely watered down the actual experience of traveling from one place to the next using normal means. However, we, the players, have absolutely no proof that such is the case in Witcher 3, and there have been games that have had fast travel where the experience of traveling normally was still a fantastic experience.
 
My biggest hope for the new engine is better hair. If your protagonist has a pony tail you need to be able to render hair that doesn't look like a guy wearing an origami.
 
That on the other hand looks too vaseliny.

Here for reference is the IQ from The Witcher 2 with ubersampling.

I know what TW2 looks like on my pc, I was referring to the TW2 PR shots they used themselves. Which is why it boggles my why the screens for TW3 looks like native screen grabs from a 360 build that havethen been ravaged by bizarre sharpness- and other shit filters.
 
I really the fact that they are going open-world. The detective feature seems a bit wierd though..

Also, honestly, these screens have awful quality all around. They seem upscaled. They have too much freakin photoshop sharpen all over them, and they all look worse then The Witcher 2. ( although this last point could be countered by the fact that the game is open-world. Still a bummer :( )

For a developer that takes so much pride in how their games look ( and rightfully so ), they should be more careful with the screens they put out there...
 
I think the screenshots would look be more impressive if they...weren't screenshots, so we could see the game and all its dynamic weather/lighting/assets in motion, and they didn't look like they were taken at a lower than native resolution then had a sharpening filter crunched over the top.

No, it's just that they're still using the old Witcher 2 renderer.
 
Ugh, so I take it that thread as now started a wave of "I don't like or want fast travel"....fine, don't, rather that lobbying for features to be cut or half-assed that the masses want. And I wonder how many of them hike to-and-from work or school everyday.

That on the other hand looks too vaseliny.

Here for reference is the IQ from The Witcher 2 with ubersampling.




Wish I had known about "ubersampling" during my playthroughs. Game looked good but not that good.
 
I think the positives of fast travel outweigh the negatives. So do most developers it seems.

I can't think of 1 positive for always available fast travel.

People say it saves them time for their limited gaming schedule, I ask them why they even want to play a massive, 20-100 hour (depending if it's a RPG or game like GTA) open world game if they're just warping everywhere. Why not just go back to the 6 hour shooters? Play what fits into your time frame instead of demanding the whole world wraps itself around yours.
 
Ugh, so I take it that thread as now started a wave of "I don't like or want fast travel"....fine, don't, rather that lobbying for features to be cut or half-assed that the masses want. And I wonder how many of them hike to-and-from work or school everyday.

I don't quite understand it either. I have played tons of open world games, and of the ones that didn't have fast travel, I wish almost all of them did have them. I have yet to meet an open world game where every inch of the map is some awesome little experience that I couldn't go without as to make fast travel unnecessary.
 
I don't quite understand it either. I have played tons of open world games, and of the ones that didn't have fast travel, I wish almost all of them did have them. I have yet to meet an open world game where every inch of the map is some awesome little experience that I couldn't go without.

I don't need every inch to be an awesome experience. That is the point. That you have to explore and find it.
 
LOL! An interesting view.




I'm sorry, but where is your complaint if it isn't forced upon you. The best you can say is that somehow, because fast travel exists, that it also means the developers have purposely watered down the actual experience of traveling from one place to the next using normal means. However, we, the players, have absolutely no proof that such is the case in Witcher 3, and there have been games that have had fast travel where the experience of traveling normally was still a fantastic experience.

If the game's questing mechanics are designed around the existence of fast travel, it poses a problem. The removal of fast travel encourages developers to not create quests which have you going from one side of the map to the other, not to say they can't with fast travel, but more, it becomes less likely. YOu don't even have to remove fast travel, you just have to not take liberties with it. Skyrim lets you warp to pretty much every molehill on the bleeding map, restrict that to the main cities only and that would've been ok.
 
Ugh, so I take it that thread as now started a wave of "I don't like or want fast travel"....fine, don't, rather that lobbying for features to be cut or half-assed that the masses want. And I wonder how many of them hike to-and-from work or school everyday.



Wish I had known about "ubersampling" during my playthroughs. Game looked good but not that good.

It crushes the framerate, unless you do not care about that or if you have a very good rig you probably do not want to bother.
 
Ugh, so I take it that thread as now started a wave of "I don't like or want fast travel"....fine, don't, rather that lobbying for features to be cut or half-assed that the masses want. And I wonder how many of them hike to-and-from work or school everyday.

I don't see how this is related.
 
But that's not the kind of fast travel we are arguing against.

What exactly are you arguing against? They already said you have to find every location by discovering them first, and allow fast travel after that. There are players that after discovering these locations, don't feel like trudging through the forests and mountains again to get to them. What is wrong with giving them the option to fast travel there?
 
Well looks like I better jump on my copies of Witcher 1 and 2 before this hits the streets. I can play games on both M/KB and/or gamepad, but I tend to go towards what the game is designed for. For Witchter II what's the best method to control everything? What was the game more catered to?
 
I can't think of 1 positive for always available fast travel.

People say it saves them time for their limited gaming schedule, I ask them why they even want to play a massive, 20-100 hour (depending if it's a RPG or game like GTA) open world game if they're just warping everywhere. Why not just go back to the 6 hour shooters? Play what fits into your time frame instead of demanding the whole world wraps itself around yours.
Pretty sure you're the vocal minority in this case. Your post is ironic as I could have posted something nearly identical about the people wanting no fast travel.
 
What exactly are you arguing against? They already said you have to find every location by discovering them first, and allow fast travel after that.
Yeah, well, guess what? I'm arguing exactly against *that*.

I want a fast travel system with some proper design and thought, like the ones plenty of open world games used to have not so long ago, not just gaining automatically the right to warp from place to place as I step in.
 
Pretty sure you're the vocal minority in this case.

The most powerful country in the world is run by an extremely vocal (and loud) minority. So if they can pull that off I'm confident that we can fix gaming and offer a solution that actually does work for everyone instead of just the lazy people.
 
Looking at those screenshots and then just looking at one of my screens I have from TW2. My eyes are not pleased. :(


If I can get a screenshot like that with my 6950 with a playable frame rate, shouldn't they be able to get something close to that on their PC's? At least image quality wise.
 
Well looks like I better jump on my copies of Witcher 1 and 2 before this hits the streets. I can play games on both M/KB and/or gamepad, but I tend to go towards what the game is designed for. For Witchter II what's the best method to control everything? What was the game more catered to?

I'd say the UI and combat work great with the controller.
I guess it's fine with m&k, though.

Regarding Witcher 1, i don't know if that even supports the pad.
 
Yeah, well, guess what? I'm arguing exactly against *that*.

I want a fast travel system with some proper design and thought, like the ones plenty of open world games used to have not so long ago, not just gaining automatically the right to warp from place to place as I step in.

So you want to have to manually march to a cave you discovered in the corner of the map for example after you've already been there...just because? Does that make the game more fun? You can still do that if you wish to.
 
If they can keep the same graphical level as TW2, while improving performance, and having just the open area bigger than everything combined in TW2.

I'd be amazed.
 
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