EatChildren
Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
I just don't see why some people have to instantly subscribe to doom-and-gloom cynicism because of an idea, while ignoring the importance of execution. CD Projekt RED isn't Bethesda. Bethesda didn't invent fast travel. Just because exploration and questing was made inconsequential in their games does not mean fast travel in another game with a different design by another studio is equally inconsequential. It's a fallacious argument.
Like, any time time BioWare harp on about emotional story telling people kick up a stink because they feel, for whatever reason, that it conflicts with the perception of a role playing game that they expect from them, and that such directive always comes at a cost. But nobody gives a shit when CDPR say the exact same thing. Because they got it right with The Witcher. They got it right again with The Witcher 2. And it's quite likely they'll get it right with The Witcher 3.
CDPR has already been pretty vocal that while drawing inspiration from Skyrim's open world, they also feel the game is flawed. They're doing their own open world, with their own mechanics, and their own game design. Assuming that because of fast travel their open world is flawed is, to me, a ridiculous preconception and unnecessarily cynical outlook based exclusively on the mistakes made by totally separate developers. Why not wait and see how CDPR pull it off? Because, you know, they've got so much right so far, in areas where other developers fail, and have the right to try things for the first time themselves.
If they fuck it up, then start worrying about Cyberpunk's open world. But I'm not going to moan about them fucking it up until I actually get to play their very first open world game, and see how they envision and execution the sense of exploration and open world questing.
Like, any time time BioWare harp on about emotional story telling people kick up a stink because they feel, for whatever reason, that it conflicts with the perception of a role playing game that they expect from them, and that such directive always comes at a cost. But nobody gives a shit when CDPR say the exact same thing. Because they got it right with The Witcher. They got it right again with The Witcher 2. And it's quite likely they'll get it right with The Witcher 3.
CDPR has already been pretty vocal that while drawing inspiration from Skyrim's open world, they also feel the game is flawed. They're doing their own open world, with their own mechanics, and their own game design. Assuming that because of fast travel their open world is flawed is, to me, a ridiculous preconception and unnecessarily cynical outlook based exclusively on the mistakes made by totally separate developers. Why not wait and see how CDPR pull it off? Because, you know, they've got so much right so far, in areas where other developers fail, and have the right to try things for the first time themselves.
If they fuck it up, then start worrying about Cyberpunk's open world. But I'm not going to moan about them fucking it up until I actually get to play their very first open world game, and see how they envision and execution the sense of exploration and open world questing.