Shake Appeal
Member
I'm just about to meet her after 40+ hours of play, so we'll see.I don't see the problem with Ciri's voice actor. Triss' voice acting is the real abomination.
I'm just about to meet her after 40+ hours of play, so we'll see.I don't see the problem with Ciri's voice actor. Triss' voice acting is the real abomination.
I don't know about that. I was pretty happy when I finally crafted my Mastercrafted Ursine Witcher gear. Maybe it's just me buy I kind of liked the less emphasis on loot throughout the game. I focused on characters and stories rather than what new sword I was going to get next.
Maybe the solution could have been to have Witcher Diagrams as rewards for quests instead of their own separate quest?
Loot, crafting, user interface and combat are my biggest issues with it. All things I need to be well done in a game like this.
It's why I didn't finish it or get very far. I want to like it though. I loved witcher 2.
but i got your point, i think you prefer Dragon Age loot
Still better than The Division's
Yep. It's a problem with a lot of open world games really. It's even worse in Skyrim or Dragon Age.
There was a ridiculous scene where, without getting too much into spoilers, Gerald gets a sword which was supposed to have a lot of history, and lines like "I thought it was a legend" are present in the cutscene....... then you check it out and it has really shitty stats that might have been comparable with the sword I was using 20 hours ago.
Another factor is that in a lot of games the best gear comes from crafting and that sucks because it ends up making quest rewards borderline useless.
I'd preffer getting good gear from exploration and sidequests and then use crafting to upgrade that gear
I wish more RPG focused on making loot better than crafting loot. That way exploration is meaningful and crafting in turn makes what you find even cooler.
As I said earlier, if all rewards are to be great, how do you keep escalation in an open world game?
I don't see the problem with Ciri's voice actor. Triss' voice acting is the real abomination.
My main complaint with the Witcher is leveling system. It is boring and uneventful. I should never be sitting on 6 skill points wonderin what the waste them on.
For me, just crafting and upgrading witcher armor was better.The armour I have found and bought has always been far superior to what I've been able to craft (at my level, that is). Am I in the minority here?
So besides the main story the many many side quests, monster contracts, street fighting, restoration of populace, discovering things not on the map, gwent, horse racing, etc. are all "nothing to do"?So the biggest flaw in the game is everything that isn't tied to the story unfortunately. I found myself just running by enemies and hurrying to finish the story... I believe once you finish the game you can continue playing too which is even more laughable as you really notice there is nothing to do by then. there are no quests even close to challenging if you have finished the story.
TW3 has more than one huge flaw, but yes, I'd agree with this one. I didn't use anything other than Witcher gear (after obtaining my griffin set) until I made the Ofieri gear in Hearts of Stone. Nothing I ever picked up was even close to what I already had which made for a very disappointing loot system.
Another thing about looting I absolutely hated was that you never find ingredients for White Gull. Rarely you may find some Redanian Herbal, but Cherry and Mandrake Cordials are nowhere to be found.... ever. Your only option is to buy from Innkeepers, meanwhile you have 200-300 Dwarven Spirits/Alchohests, etc. I mean come on CDPR.... these liquors are crucial to making high end alchemy stuff and you don't allow us to find a single bottle in the whole game. That's just a huge oversight IMO.
But yeah back to my first point -
- Frustrating combat
- Unacceptable load times
- Clunky menu system (especially once you get a lot of stuff in your inventory)
When I went back to play Hearts of Stone, my initial love for the game I had vanished and I was left with anger while slogging through deathmarch with combat lock-ons I didn't want, then 90 second load times when I died from said lock-ons.
I'm okay with this. The loot I've gotten so far based on chance and sneaking into places or discovering caves and such, as well as from witcher gear side quests is substantial enough that paired with the experience of getting to it and some of the situations that occur on the way (or that prompt it) are more than enough fun for me.
So besides the main story the many many side quests, monster contracts, street fighting, restoration of populace, discovering things not on the map, gwent, horse racing, etc. are all "nothing to do"?
well if you put the difficulty any lower you're basically playing Assassins Creed with magic attacks
Last night I was playing Hearts of Stone and after the (early spoilers)I found a small hut with dead bodies spread out before it. This is something only an open world game can do... You stumble off the path and find something that feels organic, something other players could have missed. It creates ownership and it feels awesome.shipwreck