Was this game enhanced for PS4 pro? I may double dip if so
No. They just made GOTY bundle and released final 1.31 patch, but no Pro and Scorpio enhancements coming. They have moved onto Gwent, CP2077 and unannounced AAA game.
Was this game enhanced for PS4 pro? I may double dip if so
No. They just made GOTY bundle and released final 1.31 patch, but no Pro and Scorpio enhancements coming. They have moved onto Gwent, CP2077 and unannounced AAA game.
Never played Fallout: New Vegas. Dare I buy it on Steam right now?
Those chests in the Skellige sea are time consuming.
Why would you ever go after them? Their loot is trash and they're just too much of a pain to go after. No point, tbh. At least with the land chests its just a quick detour.
Why? It's super short and simple.The 'Red Hood' bandit mission you stumble on especially left me pretty floored, and that is just some easily missed optional town quest in the middle of the swamp somewhere. Up there with Hearts of Stone as some of the most memorable content in the game.
I was drawn into BOTW way more, even though I was a huge fan of Witcher 1&2. I'll have to give it another chance sometime, but I kinda just fell off during the first big city.
And if you play Gwent this game can be a real time sink.And yet multiple people in this thread have stated they've spent close to 300 hours or more, so your anecdote isn't proof against that.
If you take into account things like doing all or most of the PoIs, reading all the books, notes, bestiary entries, doing all the sidequests, main quest, running or using Roach to travel instead of fast travel, spending time trying out different builds (and mods on PC), exhausting dialogue options, going into interiors and looting, it adds all up.
Even if that stuff took you, say, 150 hours instead of 300, you have to realize people have different playstyles and do things at a different pace in games, and in a huge open world RPG those differences are amplified.
This thread made me go back to The Witcher. Such an amazing game.
Just a heads-up, Blood and Wine takes place after Hearts of Stone, narratively.
Much of the comfy immersion factor that keeps me returning can be attributed to the asset density, topographical believability, and additional touches/details that bring together entire scenes. I've raved about it before, but whoever at CDPR were involved in advising the artists and programmers on how foliage looks and is distributed, along with believable terrain erosion and structure, deserves a round of applause.
I think that's a key difference with Wilt Hunt above so many other games. There's some degree of procedural work; I'm fairly certain a lot of the foliage distribution is handled by terrain/texture format types being associated with specific foliage, rather than literally every blade of grass hand placed. But the cohesiveness of these algorithms and believability of the assets results in landscapes that are unbelievably high in detail that go on for miles and miles. The sense of scale is phenomenal, and never feels artificially zoned or segmented.
I've raved about it before, but whoever at CDPR were involved in advising the artists and programmers on how foliage looks and is distributed, along with believable terrain erosion and structure, deserves a round of applause.
And if you play Gwent this game can be a real time sink.
Yep, as an ecologist I've been ecstatically happy about this. It's still not quite perfect - a lot of the dense and ancient forests still use the same grassy groundflora as open environments, instead of ferns, woodland plants, or simply no groundflora at all in the light-starved sections - but the majority of the environmental details are the best in the industry. They actually understand woodland edge effect which is the first time I've ever seen it used in a video game, and something I really lamented the lack of in Oblivion. And then there's Skyrim which didn't have anything resembling a forest at any point in the game. Bethesda really need to hire some ecologists for their next TES game. CDPR clearly did.
100% agree. I grew up near the woods and The Witcher 3 was the first game that nailed the natural dispersion of trees, plants and their diversity. It feels so natural. I think Horizon did a pretty good job of this too.
A friend of mine is also an ecologist and he made pretty much the same remarks, pretty coolI believe there are actually some different bird calls in different areas, as in, where they should be.
some articles on the world design:
https://www.vice.com/en_se/article/designing-the-world-of-the-witcher-3-wild-hunt
https://80.lv/articles/world-building-of-witcher-3/
Found the clip described earlier, of the random off-screen attack during my time lapse recording. Added subtitles
https://twitter.com/MultiverseMob/status/851147685721554944
A friend of mine is also an ecologist and he made pretty much the same remarks, pretty coolI believe there are actually some different bird calls in different areas, as in, where they should be.
some articles on the world design:
https://www.vice.com/en_se/article/designing-the-world-of-the-witcher-3-wild-hunt
https://80.lv/articles/world-building-of-witcher-3/
Populating the open world of the game is a very complex process. Take herbs, for example – many of them were planted to match their natural environmental needs. For example, some plants are growing near a body of water, or even underwater, while others might be found on top of mountains, or in the middle of a meadow. This system works great, and when players realise that there's a pattern to it, they might try to predict what kind of herbs can be found where. What's more, monsters are spawned in a similar fashion. Drowners are always near water, in swampy areas, while Nekkers spawn in forests, and Griffins nest in high mountains.
Much of the comfy immersion factor that keeps me returning can be attributed to the asset density, topographical believability, and additional touches/details that bring together entire scenes.
I just started a third (!! - I too have a problem) playthrough of the game coming straight out of ME:A, and the difference in design, asset density, animation, and overall in-setting plausibility could not be more stark. I am routinely blown away by some little touch -- the way a character's eyes dart away in a conversation when he feels uncomfortable, for instance -- that makes a scene leap to life. And Velen + Novigrad is the best city + evirons I've experienced in gaming. The world is just such a pleasure to be in.
Ditto for the characters - I had half-forgotten how each character speaks using appropriate syntax and diction, as opposed to everyone spewing the same generic half-assed fantasy dialogue. Intellectuals are pretentious, old people tend to ramble, spies mask their feelings with cynical humor, sorceresses are sophisticated and arrogant, and so on, and it all feels natural.
One random note: anyone playing this on PC should at least try playing using the "Friendly HUD" mod to hide the HUD -- most specifically, the minimap -- when out of combat. I realized sometime in playthrough #2 that I was spending most of my time staring at the minimap when traveling, which spoils most of the beauty of the world. The mod lets you navigate using a floating marker in an otherwise unblemished screen, and it is a vast improvement. Friendly HUD + hidden map markers makes for a very immersive experience. Playthrough #3 is looking promising...
I usually also hide the floating marker and with the Witcher senses key you can bring up your minimap. So your entire screen will be unobstructed for most of the game.
one of the best parts of a New Game+ is to go back and choose a 'theme' armor for every story sectionThis thread made me go back to finish Blood and Wine. This has to be the greatest game ever made, just every aspect of it is incredible.
That is, apart from armour design. Often Geralt looked like he was wearing my Nans quilt.
I just started a third (!! - I too have a problem) playthrough of the game coming straight out of ME:A, and the difference in design, asset density, animation, and overall in-setting plausibility could not be more stark. I am routinely blown away by some little touch -- the way a character's eyes dart away in a conversation when he feels uncomfortable, for instance -- that makes a scene leap to life. And Velen + Novigrad is the best city + evirons I've experienced in gaming. The world is just such a pleasure to be in.
one of the best parts of a New Game+ is to go back and choose a 'theme' armor for every story section
- Viper to start with, to match Vesemir;
- once in Velen, I liked going with Bear (maybe not with the fur though) to match the Bloody Baron and his big robed armored
- enter Novigrad and meet up with Triss (or quite a few of the other city/infiltration sections of the game with Dandelion, etc) ... break out that Cat armor and perfect time to use the GM Cat hood
- especially looked awesome for the bank heist (Black Moon looks cool too)
- I also liked going with more 'ornate' armor to better 'fit in' during the auction with the lighter Nilfgaardian armor
- Skellige goes with with the fur Bear armor too but is the perfect type to use, obviously, the Skellige armor since the model is so well done
- back into the city or dungeons with sorceresses -- Wolven fits the mood well, lighter in appearance but not as stealthy looking as cat
- went with Bear again for HoS because my headcanon says the main menu screen says it's the canon look for it haha ;p
- and then Manticore, with the lighter wear, the white linen for the warm breezy climate of Toussaint, and the 'witchery'-ness of a toxicity build for fighting vampires and a great 'look' to retire in
Oh, Griffin does look pretty cool in white and with a mask thoughthe real lesson here is that no one of sound mind should ever use Griffin.
My first playthrough of the game took 60 hours.
My second with both DLC packs took 45.
No way is there enough content to spend 300 hours in the game.
And I say this whilst considering it one of the best RPGs ever.