Really can't wait for this. Definite GOTY contender.
I feel the same, but I'm concerned by today's two red flags: little to no console footage and item scaling.
Really can't wait for this. Definite GOTY contender.
The enemies won't scale to your level, but the rewards will? That makes even less sense.
Kindle books? Published by Amazon? Encoded for a device that's made by Amazon? And sold exclusively by Amazon? But sold by Not Amazon? I don't think you're going to have much luck with that.Also off topic but does anyone recommend a site to buy kindle books besides amazon for cheap?
What? Enemies don't level.I don't understand the point of levelling up if the enemies will be harder like Borderlands 2. What's the point of being level 100 if enemies are basically bullet sponges? The whole point of levelling up is to feel like a god after you achieve a high enough level, not to make your armour look cooler.
I don't understand the point of levelling up if the enemies will be harder like Borderlands 2. What's the point of being level 100 if enemies are basically bullet sponges? The whole point of levelling up is to feel like a god after you achieve a high enough level, not to make your armour look cooler.
Monsters won't scale to your level or gain more HP as you level up or choose higher difficulty. On higher difficulty settings monsters get extra abilities / behavior, but won't get more HP aka won't turn into bullet sponges.
Thanks for the response. Ive bought books off websites that work on kindle devices. Most notably the latest monster hunter book. So yea it's possible. As for the link to the wiki thanks again.......Kindle books? Published by Amazon? Encoded for a device that's made by Amazon? And sold exclusively by Amazon? But sold by Not Amazon? I don't think you're going to have much luck with that.
As for the order, at least try to do a teeny bit of digging.. it's not like it's hard to find:
http://en.wikipedia.org/wiki/The_Witcher
Because he was rushed and that he might be nervous at interviews? Honestly, I prefer this approach than someone constantly being shepherded by a pr agent.
This. CDPR are excellent. I was confused by that decision but I honestly trust them enough to not worry. Tbh the only thing I worry about is the console versions (ps4 for me.)They're just in marketing mode is all. The hardcore Witcher crowd will buy the game regardless, but this was a big investment... the more players they can get, the better. So, pander to the crowd.
I have faith they can pull it off. It may be bringing in some elements from other game types, but it's still The Witcher, and it's still CDPR. I'll give them the benefit of the doubt.
Thanks for the response. Ive bought books off websites that work on kindle devices. Most notably the latest monster hunter book. So yea it's possible. As for the link to the wiki thanks again.......
I mean, I'm sure the game will have lots of merits, but this is planting one foot firmly in modern Bethesda game design. That's majorly disappointing. The enemies won't scale to your level, but the rewards will? That makes even less sense.
So let's say you spend an hour having an epic life or death battle with something you're not "supposed" to be able to handle yet, in a hidden cave you spent hours exploring the wilderness to find. Your reward is something moderately better than what you have, but will probably become obsolete compared to standard stuff found in lots of places once you have more time logged. When you reach that point in games like Oblivion and Skyrim and Fallout 3, the games are siphoned of all meaning and accomplishment and all sense of immersion and progression breaks as you look down on the treadmill you're walking on.
Why the half-measure? If you get past the full powered Uber Dragon when you're 30 hours in instead of 100, you should still get what was in that Uber Dragon's stash, not some gimped version. You had to put in *more* effort, no doubt, than if you had done it later in your campaign. This is troublesome design to say the least.
What a relief! Thanx for posting this clarification.Reposting to fresh page in hopes this update gets visibility;
Damien Monnier;
Yes maybe you are right actually - you won't even feel the system is in place and you can still get mega epic stuff that will stay static.
I felt like maybe this is something that people wanted to know to understand our thinking but maybe you are right I talk too much sometimes about our technical stuff (I like to explain to people the thinking behind a design without it breaking the illusion).
Maybe just go with the flow don't try to "game" it I would say, that's how I play it and I have a tone of fun.
Source
Damien Monnier;
We also have unique powerful swords and gear that will always be at a set level and set stats. I forgot to mention that - and that's why I came here to reply to your point which is totally valid - in fact as soon as I remembered that I failed to mention it (when the recording was over) I thought to myself "I must go on Reddit and clarify this no doubt somebody picked up on it!". Only some gear is there to 'fit' you but you don't notice it. Fear not it works really well
Source
Damien Monnier;
Yes maybe you are right actually - you won't even feel the system is in place and you can still get mega epic stuff that will stay static.
I felt like maybe this is something that people wanted to know to understand our thinking but maybe you are right I talk too much sometimes about our technical stuff (I like to explain to people the thinking behind a design without it breaking the illusion).
Maybe just go with the flow don't try to "game" it I would say, that's how I play it and I have a tone of fun.
Source
Damien Monnier;
We also have unique powerful swords and gear that will always be at a set level and set stats. I forgot to mention that - and that's why I came here to reply to your point which is totally valid - in fact as soon as I remembered that I failed to mention it (when the recording was over) I thought to myself "I must go on Reddit and clarify this no doubt somebody picked up on it!". Only some gear is there to 'fit' you but you don't notice it. Fear not it works really well
Source
I think that is being a bit generous. It seems like they are trying to speak to the dragon age/Skyrim crowd first and the "oh btw our game isn't crap" addition later on.
Remember there are people who love the scaling/empty/everybody is a winner/GOTY/AAAA design philosophy. Lots of people.
That's not for "any RPG". That's a loot game concept. This is an RPG item:Once item has level it stays at that level, no scaling up.
This goes for any RPG or game that has loot; If you have some low level sword that you like [model, how it feels, affix...], but you are over leveling it and found new sword. This new sword doesn't have as appealing affix, but has +15% in every stat when compared to low level favorite. Don't you replace low level favorite just so you can progress on power curve towards more harder content?
If you answer "Yes" why that wouldn't apply to Witcher 3?
And it doesn't have level requirements or scaling.
That said, at least it seems like they have some weapons that won't be scaling. I still don't see the merit of any scaling at all but that's something.
I certainly see the point of weapon scaling down. It's a big open world game and you can go anywhere.
Let's say there is no scaling. The weapons are distributed across the world with various levels, normal random weapons that you can find in any crate or chest. You get on your horse as a low lvl character and just gallop through the map. You see a chest (i assume not all chests/crates have to be protected by enemies), open it and there is a lvl 20 sword. You go back to where you started as an overpowered motherfucker killing everything with ease. Yep, sounds good.
Or maybe items should be lvl locked, so you can't use this 20 lvl sword? Then you put it in the stash, wait for lvl 20 and then throw it away because it sucks.
The issue with your story is not the lack of level scaling. The issue is that there is an overpowered sword lying around for no reason in an unguarded chest.I certainly see the point of weapon scaling down. It's a big open world game and you can go anywhere.
Let's say there is no scaling. The weapons are distributed across the world with various levels, normal random weapons that you can find in any crate or chest. You get on your horse as a low lvl character and just gallop through the map. You see a chest (i assume not all chests/crates have to be protected by enemies), open it and there is a lvl 20 sword. You go back to where you started as an overpowered motherfucker killing everything with ease. Yep, sounds good.
Or maybe items should be lvl locked, so you can't use this 20 lvl sword? Then you put it in the stash, wait for lvl 20 and then throw it away because it sucks.
Seriously I would give them the benefit of doubt, it's their game and I'm pretty sure they know what will work.
Ideally such items are restricted behind gatekeepers either in the form of gameplay challenge or statistic requirements. So, in theory, you wouldn't find a Level 20 required super sword of flame destruction in a random crate out in the wilderness. Said sword would be behind a gatekeeper balanced for roughly that level, and if you acquire it early it is due to applying exceptional skill in an encounter or challenge weighted heavily against you. Ergo, the reward relative to your level is greater.
The issue with your story is not the lack of level scaling. The issue is that there is an overpowered sword lying around for no reason in an unguarded chest.
By it not existing. It makes no sense and is a pure loot-game concept.I'm not talking about "super sword of flame destruction", I'm talking about plain normal white (Diablo) sword that just happens to be lvl 20 in some random chest. How you deal with that?
By it not existing. It makes no sense and is a pure loot-game concept.
I certainly see the point of weapon scaling down. It's a big open world game and you can go anywhere.
Let's say there is no scaling. The weapons are distributed across the world with various levels, normal random weapons that you can find in any crate or chest. You get on your horse as a low lvl character and just gallop through the map. You see a chest (i assume not all chests/crates have to be protected by enemies), open it and there is a lvl 20 sword. You go back to where you started as an overpowered motherfucker killing everything with ease. Yep, sounds good.
Or maybe items should be lvl locked, so you can't use this 20 lvl sword? Then you put it in the stash, wait for lvl 20 and then throw it away because it sucks.
Seriously I would give them the benefit of doubt, it's their game and I'm pretty sure they know what will work.
I Being an overpowered motherfucker killing machine? Yes, why not? That is kind of the point of a RPG. .
Item scale is garbage... but at least they could allow us to reforge the item to increase stats and stuff to keep a good weapon usable in your current level.
Has any game done this before?
By it not existing. It makes no sense and is a pure loot-game concept.
That said, at least it seems like they have some weapons that won't be scaling. I still don't see the merit of any scaling at all but that's something.
I certainly see the point of weapon scaling down. It's a big open world game and you can go anywhere.
Let's say there is no scaling. The weapons are distributed across the world with various levels, normal random weapons that you can find in any crate or chest. You get on your horse as a low lvl character and just gallop through the map. You see a chest (i assume not all chests/crates have to be protected by enemies), open it and there is a lvl 20 sword. You go back to where you started as an overpowered motherfucker killing everything with ease. Yep, sounds good.
Or maybe items should be lvl locked, so you can't use this 20 lvl sword? Then you put it in the stash, wait for lvl 20 and then throw it away because it sucks.
Seriously I would give them the benefit of doubt, it's their game and I'm pretty sure they know what will work.
. You might disagree with that, which is fine, but your example doesn't make a lot of sense. Being an overpowered motherfucker killing machine? Yes, why not? That is kind of the point of a RPG.
Why would there just be a random chest standing there with a high level sword and no one to guard it?
.
Let's take the example of Gothic, which is one of the most freeform games i can remember in that regard.
High level stuff was usually on high level enemies or in places that high level enemies would guard (say, the throne room). It was possible to steal or cheese a high level guard or something early, but it was dangerous and difficult - and fun.
I knew i was "breaking" the game while i was doing it, just like i knew killing the entire town would have "broken" the game (a few key characters were immortal but that's like 2 out of a hundred) . But i don't need a dev to protect me from screwing around in an open world.
Give me world where my actions have consequences and it doesn't matter if i got that sword a few hours too early.
I agree here, Item scaling is shit. I really hope they toss that out before they release it. it makes exploring a lot more fun and exciting when you know your in a dangerous area but the rewards are amazing if you succeed.
Item scaling matters in RPGs because RPGs are about presenting a believable world. Item scaling (and all other kinds of scaling) run directly counter to that, from a believable world to a "Truman Show" which exists solely for the benefit of your playthrough.Since you are so fond of distinguishing loot games from RPGs, surely you can agree that hunting for overpowered items belongs to the former rather than the latter, and therefore item scaling should not matter much in RPGs.
Why would there just be a random chest standing there with a high level sword and no one to guard it?
Why not? Basic loot is just random generated at chest opening. So if there is no scaling it should generate any lvl item.
So you propose that it should scale down or what?
Random generated loot? Isn't that a thing in MMOs?
Why not? Basic loot is just random generated at chest opening. So if there is no scaling it should generate any lvl item.
So you propose that it should scale down or what?
http://gaming.msi.com/article/msi-is-ready-for-windows-10-are-you-2Better for Gaming
Windows 10 is coming, what does that mean for gaming? The most exciting part of Windows 10 for gamers is the introduction of DirectX 12. You are likely to start seeing the benefits of the new graphics technology already in The Witcher 3, Batman: Arkham Knight and more games released later this year. Some CPU-bound games like MMOs are able get a performance bump of up to 50% according to Microsoft, which just sounds epic to us!
According to MSI, The Witcher 3 will support DX12 in PC. Batman AK too.
http://gaming.msi.com/article/msi-is-ready-for-windows-10-are-you-2
Maybe someone wants to create a thread.
Damien Monnier;
Yes maybe you are right actually - you won't even feel the system is in place and you can still get mega epic stuff that will stay static.
I felt like maybe this is something that people wanted to know to understand our thinking but maybe you are right I talk too much sometimes about our technical stuff (I like to explain to people the thinking behind a design without it breaking the illusion).
Maybe just go with the flow don't try to "game" it I would say, that's how I play it and I have a tone of fun.
Source
Damien Monnier;
We also have unique powerful swords and gear that will always be at a set level and set stats. I forgot to mention that - and that's why I came here to reply to your point which is totally valid - in fact as soon as I remembered that I failed to mention it (when the recording was over) I thought to myself "I must go on Reddit and clarify this no doubt somebody picked up on it!". Only some gear is there to 'fit' you but you don't notice it. Fear not it works really well
Source
I don't think so, seeing how many people complained at W2 that you become too powerful too quickly. So no, I don't think that being overpowered is fun.
I thought the whole point of an RPG is to "role-play", hence the abbreviation. Being overpowered is a standard in 90% of the games from Uncharted your everyday COD, it's why you have the capability to do a murdering spree with little penalty. If this is what an RPG is being boiled down to, than what exactly makes it distinct from other "overpowered" characters across genres?
My point with my previous post was that random loot is a terrible system for single player games. It's designed to keep the people mindlessly grinding for good items, and that works in MMOs. What's the point of it in single player games? Placing items and weapons in chests manually, the devs can carefully control and balance the game. It just seems like a cheap lazy design if devs are using it in single player games, and also has the potential of making balancing difficult and losing control.
So, don't have random loot, and balance your game with manually placed weapons and gate them properly. Don't rely on things like scaling or level lockout. That's a well designed single player RPG.
The actual developers have repeatedly said (recently even) that they will not be supporting DX12 for the time being, so I wouldnt believe MSI.
http://www.worldsfactory.net/2015/0...oles-cdpr-will-think-dx12#zLdVTMbkCFaTLyVk.99Unfortunately the DX12 support is not possible, because players wouldnt be able to use it right now. As will be available to the general public, Im sure that well think about it.