Vincent Grayson
Member
My point with my previous post was that random loot is a terrible system for single player games. It's designed to keep the people mindlessly grinding for good items, and that works in MMOs. What's the point of it in single player games? Placing items and weapons in chests manually, the devs can carefully control and balance the game. It just seems like a cheap lazy design if devs are using it in single player games, and also has the potential of making balancing difficult and losing control.
So, don't have random loot, and balance your game with manually placed weapons and gate them properly. Don't rely on things like scaling or level lockout. That's a well designed single player RPG.
Agreed. If you don't want me using the (to use D&D terms) holy avenger at level 3, then you need to design your game such that I can't get it at level 3, or that it's really tough to do. You don't just say "Fuck it, let him get it at level 3, but if he does, it'll be much shittier than if he got it at level 20". That's a fucking terrible design, IMO.