dampflokfreund
Banned
Looks very PS3-y. Flat groundtextures, low geometry quality.
Because using baked GI you can't have dynamic time of day, only static.
Doesn't that depend on how many baked lighting settings you have? Were last gen day/night cycles dynamic? Like in previous AC games?
Unity has at the very least some good effects to mimic passing clouds and slight changes in the tone of colors so that it looks like slow time passing.
Unity needs 50 GB of data to store a very few discrete static baked times of day. Do the math.
This doesn't look like the game that initially got everyone excited.
Glad to see developers have learned from the recent exposure about poor female representation in their games, this looks very tasteful.
Yeah, real high bar there:I have a feeling that (on consoles at least), Unity will look better.
This looks artistically great, but I'm not really blown away by it.
makes me wish I had a decent PC.
real pc gaming is running games at the lowest settings and barely getting 30fps - been gaming like that for over decade now lol
What I find funny is that AC Unity had a lot of negative impressions about its graphics and #downgrade shit and everything before release with screenshots and footage and all, yet after it came out, and after the performance talk died down a bit, we heard more and more about how amazing it actually looked, even on console.Yeah, real high bar there:
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Witcher 3 has the opposite problem here, where there is too much high frequency noise in the image. They should use more aggressive clamping on their sharpening shader.
Probably not til later.Where is the new 15 minutes gameplay video and impressions from those events we were supposed to get today?
If we're talking about impressive graphics I think the PC port of Unity is the only version worth mentioning.What I find funny is that AC Unity had a lot of negative impressions about its graphics and #downgrade shit and everything before release with screenshots and footage and all, yet after it came out, and after the performance talk died down a bit, we heard more and more about how amazing it actually looked, even on console.
Interested to see if same happens with TW3.
I have played the game extensively on PC and PS4 I concur. Stunning looking game on PC (which does not mean it looks like trash on consoles of course), and tessellation has yet to be added.If we're talking about impressive graphics I think the PC port of Unity is the only version worth mentioning.
And better footage as well. Remember the VGX 2013 trailer ? Or this one ?The Witcher 3 is a mystery to me. They have released much better screenshots in the past.
Ok, I'd like to maybe throw a time bomb at people here who keep thinking this game used to be far more impressive:If we're talking about impressive graphics I think the PC port of Unity is the only version worth mentioning.
The Witcher 3 is a mystery to me. They have released much better screenshots in the past.
Both standards have been upped and I think it looks better in those screens overall. There's a greater depth to the contrast and overall lighting. It has a stronger sense of texture and clarity. It really does look flatter now.Ok, I'd like to maybe throw a time bomb at people here who keep thinking this game used to be far more impressive:
http://www.neogaf.com/forum/showthread.php?t=605541
This was our first look at some direct screenshots. What did they look like?
Yet read the impressions. People were seriously impressed by it.
Do these new shots look worse? Not at all. Quite the opposite. Yet now people are saying its not as impressive as it used to be. I think what people really mean is "My standards are higher now so I'm not as impressed as I remember being in the past."
I suppose some people might have preferred the more muted color palette from before, but I like the newer, more saturated look. Just personal preference there, though.
I don't see how this game is close to being a similar scenario. A big part of crysis infamy is due being PC only, and then to running as intended on a reduced group of them at launch. If anything the Order 1886 is at higher risk of it. People are only talking about graphics here because Dennis made them do so with the title.
I really like the aspect ratio of The Order. I prefer it for movies and loved that Beyond used itin a game, so I was glad another PS exclusive was doing it. I hate seeing it called an excuse when there's a whole thread about that ratio and how to get it on GAF.Hmm, that gave me an idea: How much processing power did that game's dev save by using the "but cinematic"-excuse, 800p vs 1080p, about a quarter to a third? CD Projekt should do the same; put in black bars, make the game linear and QTE driven thus save power to make it look "OMG sol filmic, so amazing"!
At least of any open-world game.
Mods can lock if these new screenshots didn't warrant a new thread.
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Really? More clarity? Greater depth to contrast? You sure you aren't just thinking 'darker because Geralt is under some trees?'? Cuz I'm not seeing what you're saying at all. There's so much improved here:Both standards have been upped and I think it looks better in those screens overall. There's a greater depth to the contrast and overall lighting. It has a stronger sense of texture and clarity. It really does look flatter now.
In-game? Or touched up?
Someone on The Witcher forums spotted this little fella on the last screenshot.
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He's under trees in both. The shadows and sunlight clearly have greater contrast in the older image. Look at the difference between the shadow and sunlight on the building tops.
I really like the aspect ratio of The Order. I prefer it for movies and loved that Beyond used itin a game, so I was glad another PS exclusive was doing it. I hate seeing it called an excuse when there's a whole thread about that ratio and how to get it on GAF.
Nope. First and formost it isn't an option in movies. Secondly, composing a camera shot can't be done too well if you have to do it twice to accommodate a second ratio option. Third, that's a waste of resources. If they both like the ratio and it saves them power, they should do both. You can't just add or remove bars without considering the composition and what will be cut off or well-framed. And you certainly can choose a ratio and make the best of it. Theres nothing wrong with there being power benefits to that ratio. That's how I'd make my games.If it wasn't an excuse, it would be an option.
It still seems like you're thinking 'more shadows in this particular image = more contrast'. I'm pretty sure the new shot has a fair bit more actual contrast overall. Not to mention all the other super obvious improvements.He's under trees in both. The shadows and sunlight clearly have greater contrast in the older image. Look at the difference between the shadow and sunlight on the building tops.
The shadows on the grass to his right seems more precise in the old one like sun is hitting part of it clearly, whereas the new one has mild gradients of darkness nearer the ground fading to lighter.
That new shot just looks flatter. It's like the black and shadow levels are way lower. The points of shadow and light on the NPCs is less distinct now too. The new woman's upper body is overall looking softly and more universally lit, vs the mans stronger visible light angles.
I think it's likely art decisions overall that are the difference, so I'm not denying that there are improved aspects in the new image, but I think the second image just looks better. I think whatever it does specifically different creates a stronger image with more presence to the light source.It still seems like you're thinking 'more shadows in this particular image = more contrast'. I'm pretty sure the new shot has a fair bit more actual contrast overall. Not to mention all the other super obvious improvements.
In the gameplay we've seen we've already seen much more impressive npc behavior ad animation than GTAV. This game looks a shit ton better in motion, and for some reason I'm pretty sure those are console screenshots.GTA V is likely to have much more impressive pedestrians and a much deeper world. ACU looks alot better then this aswell. The Witcher 3 doesn't even use PBR. The lighting doesn't look great nor does the environment, it just looks average.