Not as amusing as DOWN's graphics fetishism, thoughThe range of comments in this thread is pretty amusing...
Not as amusing as DOWN's graphics fetishism, thoughThe range of comments in this thread is pretty amusing...
Well, you're correct regarding me.
... I just thought the marketing being the higher budget was funny.
Well, you're correct regarding me.
... I just thought the marketing being the higher budget was funny.
The sarcasm seems a little misplaced. Even if you ignore what the difference in cost-of-living is between Poland and most other video-game-developing countries, that's a $67m budget. In the early years of the last console generation, $20m was the figure you saw thrown around a lot as a 'really high' budget for anything short of a juggernaut superfranchise.Impossible all AAA games cost 100 million and all budgets have tripled. /s
Well, you're correct regarding me.
... I just thought the marketing being the higher budget was funny.
extremely high polish
Care to elaborate? Not sure what the significance of that is.
EDIT: Just in regards to currency differences?
They were on Conan Clueless Gamer, had major TV spots notably during the NBA playoffs, attended multiple E3 press conferences for the last few years. Witcher 2 never got this kind of media coverage.
The range of comments in this thread is pretty amusing...
For the scale/detail of the world they built, that's a tiny budget in today's AAA market. Wish their development cycle would be published so other developers who make AAA games could figure out ways to spend more efficiently and not have obscene market expectations.
The average household income in Poland is $20,000.
The average household income in the US is $50,000.
You can pay someone doing the same labor in Poland vastly less than you have to if you're making your game in the US.
This lowers development cost significantly.
I wonder how much of their budget was subsidized by the polish government, as this is probably a major cultural export for them.
Polished how? This was probably one of the most content dense, well written, well acted best looking wrpg's I've ever ever seen. And this is coming from someone whose opinion of the genre is very poor
Content =/= polish. The writing, performances and design were top notch, but it could definitely have done with more time in the oven
I can't believe all the people in here shaming western AAA budgets while ignoring that the game was made in fucking POLAND.
Everything in Poland is 60-80% cheaper than the US.
time to move all AAA game devs to Poland
I'm still quite surprised we don't have Ubisoft Warsaw, EA Kracow or Sony Tricity yet
How so? If you're merely talking about graphics and console performance, I don't think that's enough to say it's less polished than other wrpg's.
The substantiveness of the content is arguably just as, if not more important thank dropping a few frames, especially given how fantastic CDPR is at post-release support for their titles. Console API issues will get ironed out. Having bad writing and insubstantial side-quests will not.
It is kind of depressing reality that, it cost more to Market the game than it did to actually create it.
The average household income in Poland is $20,000.
The average household income in the US is $50,000.
You can pay someone doing the same labor in Poland vastly less than you have to if you're making your game in the US.
This lowers development cost significantly.
Holy shit, this might have been the most expensive digital entertaintment related project done here 0_o
Makes you wonder if big publishers are going to start looking to locate studios elsewhere.
There is something offensive to me about spending more money on marketing than development.
well,That's amazing how they were able to craft such a high amount of quality content on such a budget. It really begs the question, what the fuck are other developers doing?
Well, that'll happen with low salaries and insane crunch periods: http://www.glassdoor.co.in/Reviews/CD-Projekt-RED-Reviews-E644250.htm
There is something offensive to me about spending more money on marketing than development.
It's always sad when marketing gets a bigger budget than the game, but I'm happy for them!
The average wage as of january 2015 is 3942,78pln brutto, that makes around 2800pln without taxes. Keep in mind that this is average wage, unfortunately the majority of Poles earn way less than that because the minimum wage is 1750pln brutto.What? No, lol.
Well, that'll happen with low salaries and insane crunch periods: http://www.glassdoor.co.in/Reviews/CD-Projekt-RED-Reviews-E644250.htm
I guess there comes a point where the ROI on marketing makes the entire venture profitable.
I'm sure they've crunched the numbers.
Good for you. But there's a whole nother world out there outside GAF that doesn't follow gaming as closely as we do. These are the people that will make up the bulk of the potential sales, and who big marketing budgets are *justifiably* spent on targeting.$35million in marketing and none of it influenced my purchase. peer reviews, past games, and gameplay clips did
I'll take that for companies like EA which are based in the US, but I don't think it applies for companies like UBISOFT or SquareEnix. I still believe that the main reason for out of control budgets are that the upper management are overpaid. (By upper management I mean execs.)
That and a bit of over staffing, do they really need 300+ development teams? That's already 10.5 mil just for an average salary of $35,000 over the course of a year. Granted not every dev team is 300+ strong. But it begins to put things into perspective. If you have dev teams with 300+ employes and a bunch execs making $150-200,000 a year, the numbers can only go up once marketing budgets are added.
Do we even know how much Destiny cost? We just have this 500 million figure that everyone keeps quoting when it clearly was talking about multiple games/expansions/etc...Destiny costed how much?
Well yes, it's bound to happen when your development budget is affected by lower salaries in Poland...There is something offensive to me about spending more money on marketing than development.