You're reading too much into it in my opinion.The iOS port shows that Square Enix feel otherwise.
You're reading too much into it in my opinion.The iOS port shows that Square Enix feel otherwise.
you finished the game right? :/
Couldn't get more than 2 hours in
Couldn't get more than 2 hours in
Shibuya and ,,7 new days'' don't really scream full-fledged sequel to me, even less on handhelds if it comes from this ios thing.
Couldn't get more than 2 hours in
Couldn't get more than 2 hours in
It perpetually astounds me that people expect a sequel to take place anywhere other than Shibuya. The game was literally all about Shibuya, it's completely infused into every aspect of the design. A different location would feel more "side story" than full-fledged sequel.
It perpetually astounds me that people expect a sequel to take place anywhere other than Shibuya. The game was literally all about Shibuya, it's completely infused into every aspect of the design. A different location would feel more "side story" than full-fledged sequel.
Or the DS again, all the fans have one + dat installed base. :lolWell, they could put it on Wii U!
It's not surprising since the story says there areIt perpetually astounds me that people expect a sequel to take place anywhere other than Shibuya. The game was literally all about Shibuya, it's completely infused into every aspect of the design.
Arakawa: We knew it was going to be set in a modern world. At first we were going to use the entire world.
Hasegawa: We first had ideas to gather cities. Like gathering the Tokyo Tower or the Sphinx. Then, we wanted to get some source materials for inspiration, but we couldn’t go to Egypt (laugh).
Kando: So essentially the game’s world was shrunk down.
Hasegawa: Mr. Kando one day just told us that we’re going with Shibuya and Shibuya only (laugh). That we’re going to make a game that completely remakes Shibuya.
Arakawa: Quality over quantity, making one thing solid.
Kando: We first thought of including cities that could be reached with the Yamanote Line train and travel around known cities, but then we decided to concentrate it down to one spot. Shibuya has an image as a melting pot, so we thought that we could stage the entire game world in Shibuya. We also thought that it’d be easier to tell a story this way as well, so we stuck with Shibuya.
Hasegawa: I was unsure about it at first, but once the playing field was decided and being made, I felt that it was realistic. We knew from the beginning that the game would be in 2D, and even in such a limited state we were asked to recreate Shibuya faithfully. That’s when I saw the game in my head. I felt then that this game, with its dual-screen battles and the setting in Shibuya, would not have a heavy, epic story. I rather felt that it would have a stoic, mystery-laden story that would keep the player guessing. Within that setting there are battles, and people meet with each other and tell a story of comradely in a realistic way. At least that’s what I imagined (laugh). I think that’s how the game turned out, though, pretty much.
Hasegawa: I remember going on location hunts (laugh).
Kando: I went location hunting quite often (laugh).
Arakawa: I remember saying how fun it’d be to do battles here while walking around (laugh).
Hasegawa: We really went often.
Kando: We went at least two to three times during the first half of development. We got on the roofs of buildings without permission and took a bunch of pictures (laugh). We decided on a definite location for the game after that, and the Ohdachi group went there even more often, a week or two.
Hasegawa: He took a lot of pictures, trying to find the coolest angles.
Kando: It also had a lot to do with how close we were. Our office is in Shinjuku, so Shibuya’s right there.
Hasegawa: It’s only 10 minutes away or so on the Yamanote Line train.
Kando: Mr. Ohdachi visited Shibuya every morning and checked out areas that he found interesting, and then went to work (laugh).
Shibuya and ,,7 new days'' don't really scream full-fledged sequel to me, even less on handhelds if it comes from this ios thing.
I don't subscribe to that idea, lol.I think the best way to include the OG characters would be to maybe have Shiki designs as one of the new clothing lines (which would explain why this girl is holding a Mr Mew) and Neku being the new Cat. It gets too fanfiction-y for me if that character is their child.
It perpetually astounds me that people expect a sequel to take place anywhere other than Shibuya. The game was literally all about Shibuya, it's completely infused into every aspect of the design. A different location would feel more "side story" than full-fledged sequel.
it's pretty obvious that's a school uniform
It's been brought up and I prefer it way more than just "x & y's kid."Another theory, apologies if it's already been said.
It's been brought up and I prefer it way more than just "x & y's kid."
Bu-bu-bu Tin Pin Slammer!I guess it could be cool if instead of using different pins we used different dolls. I doubt it will happen though.
It's been brought up and I prefer it way more than just "x & y's kid."
I guess it could be cool if instead of using different pins we used different dolls. I doubt it will happen though.
I guess it could be cool if instead of using different pins we used different dolls. I doubt it will happen though.
One thing I have to say, Streetpass would be a great match for the "Mingle" pin levelling up system.
This.
A lot of high school students here wear their uniform outside of school on days off because they're stylish.
How is that stylish?
How is that stylish?
#moredripthanleak
This better not be iOS exclusive
Mr. Mew is actually possessing Shiki...
And Mr. Mew will be the main character of the sequel.
This is some "and they you play as their daughter" fanfic level bull, isn't it...
I still say there is a possibility of a Wii-U version. Sooner or later Japanese developers have to announce their plans for that console.
Headphones and Mr.Mew? This is some "and then you play as their daughter" fanfic level bull, isn't it...
I would love to see the main cast return as mentors, shop owners, etc.
Given the tease, it might well be either a new week just for the iOS version, or a iOS / Vita sequel, so they could keep the battle system and not working too much on two screens as it would require a 3DS version, which seems unlikely now.
Never seen anyone get something so wrong. A 3ds version is the most likely of all.