• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

The Zelda TP spoiler thread: ALL SPOILERS IN HERE OR ELSE (late game spoilers itt)

Kevin

Member
Wii said:
HOW TO SAVE EMBEDDED .FLV?
VIDEO ISN'T LOADING FOR ME


Easy. Load it up in IE, go to Temporary Internet files, find the big sized filed, add a .flv extension and it's yours.
 
Nexus Zero said:
Did anyone notice Midna threatening Zelda at the end of the trailer?

Yep, also Zelda casting a spell.
A new Boss fight
The awesome river ride
The horse ride in the lush forest
The cool looking town
Awesome wolf sections
Midna with Link when he gets his Master Sword
Link kicking ASS
 

Nutter

Member
The vids are not working anymore.. GAF screwed Nintendo servers.

Quick someone get these videos.. *the trailer one on youtube.
 

IceIpor

Member
VLC player is great and all, but I prefer to just download a single codec pack that has media player classic bundled with it.
 

BorkBork

The Legend of BorkBork: BorkBorkity Borking
That intro out of everything still has me completely floored. It's so simple, but soooooooo powerful. Exactly in the style of Ocarina of Time, only better. Kudos Nintendo.
 

Lobster

Banned
p35.jpg


Wow. Nintendo chicks are hot!
 
NoE have some detailed hands on impressions.
Some spoilers but it is a spoiler thread!!
I bolded some cool bits
Spoiler alert: the following article contains information on the gameplay and storyline in the first few hours of Twilight Princess.

Playing a new Zelda adventure for the first time is one of those rare, special moments in gaming; and they don't come any more special than The Legend of Zelda: Twilight Princess.

Since it was revealed at E3 2004, fans have been clamouring to get their hands on Twilight Princess; savouring every titbit of info. Today, you've found yourself a feast!

Below you'll find the first part of our Twilight Princess hands-on impressions, based on the Wii version which hits shops on December 8. While we've yet to complete the game, we've seen enough to know that this Zelda will fulfil all your expectations - and then some!

New beginnings

Twilight Princess begins, appropriately, at dusk. As the day's light fades, the view pans down on a pond in a woodland glade. There sits Link listening to an older man explain how Link will be entrusted with delivering an important package tomorrow to Hyrule Castle.

The scene fades to the next day and we see Link's treehouse home in Ordon Village. A villager arrives and gives Link an urgent mission: round up the goats! Link isn't a hero yet; he's merely a farmhand.

We're now in control of Link for the first time. You move him around with the Nunchuk's Control Stick and press A and B on the Wii Remote to perform actions. Pressing C on the Nunchuk switches to first-person view and you can simply point the Wii Remote where you want to look. Locking onto items and enemies is handled by holding the Nunchuk's Z button.

We have no weapons yet, so all we can do is talk to people. As we walk through the village and chat to the locals we hear stories about mischievous monkeys causing trouble in the area. A young girl tells Link that his fishing rod is almost ready, so we make a mental note to come back later.

We find our horse Epona (you can change the name if you wish) being washed by a pretty girl about Link's age named Ilia. Growing nearby are reeds that you can pick; blow into them and you'll hear a familiar melody (Epona's Song from Ocarina of Time) which calls your horse to you.

The goat-herding minigame is a nice introduction to controlling Epona. You must round up the beasts by coaxing them into their pen and you can even make a cowboy-style 'Whoop!' by hitting A. After each goat is returned, 'Goat in!' humorously flashes on the screen.

When we're finished, we're in such a cowboy mood that we giddy-up Epona and make a daring leap over the fence, heading back to town. There we meet Ilia again but she spots an injury on Epona's leg and she chastises us for hurting the horse with our showjumping stunt. Link doesn't speak but from the look on his face, especially his emotive eyes, you can tell how foolish he's feeling at this moment. If you thought the cel-shaded Link from Wind Waker had lots of character, his new realistic look is even more expressive.

Lost and found

We head back to the village and pay a visit to the shop, where we see a nice Slingshot for sale. Problem is, the shopkeeper is too worried about her lost cat to sell anything today. We won't spoil how we found the missing moggy but we can tell you it involved a crazed monkey, a baby's basket, an eagle and a fish.

With the cat safely returned we can buy the Slingshot. Back at our treehouse we also find a wooden sword has been delivered by one of the villagers, so we try out both of our new weapons on a scarecrow outside. A group of local kids looks on, awestruck, and we already begin to feel a little bit more like a hero, even if our clothes are still those of a farmhand.

No sooner have we finished practising sword-slashing and Slingshot-aiming with the Wii Remote (which feels fast and very intuitive) than we're called into action. Some of the hero-wannabe kids have become lost in a cave after chasing another wild monkey inside, so we set off - picking up a lantern and some oil on the way from a friendly man with birds in his hair. How odd.

Inside the cave are Deku Babas (the man-eating plants seen in previous Zelda games). They look much more menacing than ever; their sharp fangs dripping with green goo. We creep through the tunnel, our lantern cutting through the shadows with its golden light.

Beyond the cave, past a poisonous swamp covered in a dark shadowy fog, we find the kids and bring them home. But we have little time to celebrate, as suddenly a horde of monsters crashes into the village and snatches Link's friend Ilia, leaving Link unconscious.

When we awake, the village is surrounded by a wall of darkness that looks almost alive. As we walk over to investigate, a huge hand reaches out of the blackness and pulls us in.

The dark side

In a dramatic cutscene Link struggles in the grip of the shadowy creature until suddenly a Triforce symbol glows on the hero's hand and the monster flees in fear. Link falls to his knees, apparently in pain, and he cries out before morphing into a wolf. Unconscious, he is dragged away and thrown in prison. Meanwhile a mysterious figure looks on.

Link wakes up still in wolf form and chained to the floor of a small cell. Already we have a visitor: Midna. Immediately we don't trust her, even though she offers to help Link escape. Maybe it's her imp-like appearance or the way one sharp tooth protrudes from her lip when she grins (which she does a lot). But for now, we have no choice but to go along with her escape plan.

Once we're free of the chains and out of the cell (clue: what do dogs like to do with bones?) we're off, running through a waterlogged labyrinth with Midna on our back, battling impressive liquid-like enemies that shimmer on the surface of the water before leaping out and attacking us.

Controlling the wolf feels great. It's fast, nimble and reacts to the same controls as when you're a human but with different results. Flick forward with the Wii Remote and wolf Link makes a powerful dash attack. Sometimes you will grab onto enemies with your teeth, when you can repeatedly hit A to gnash and thrash them around. Very cool.

As we go, Midna helps us get used to our new furry form by offering advice. By pressing left or right on the +Control Pad we can activate our Sense ability that allows us to see (or, in some cases, smell) things that humans can't.

Midna is a creature from the dark world so she has special powers in this place, such as a magical hand that extends from her head - useful for reaching far-off objects and to pull herself and Link upwards.

As we head out of the cell blocks we realise we're in the basement of a ruined castle. Midna leads us to the rooftops and we get a great view of the twilight-infested land, as shadowy creatures swoop overhead. Eventually we reach a tower where we see our first human-looking figure since we arrived in the dark world. As the hooded person turns, we suddenly realise where we are.

As the figure removes its hood we see the familiar pointed ears and blonde hair of Princess Zelda herself; meaning this desolate place is Hyrule Castle or, rather, what's left of it. Zelda is about the same age as Link but her face bears the burden of a kingdom in ruin. The cheeky, tomboyish Zelda of Wind Waker she is not.

Via an impressive cutscene Zelda tells us how the castle fell into the hands of a heavily armoured, cloaked figure she calls 'the King that rules the twilight' who covered the land in darkness, trapping the people in a state of limbo. In the flashback scene we don't see the evil King's face but we have an inkling that an old enemy has returned.

But Zelda's story is cut short. Guards are approaching and Link and Midna must flee…

Come back soon for part two of our coverage of The Legend of Zelda: Twilight Princess!

The Legend of Zelda: Twilight Princess is released on December 8 for Wii.
 

NotWii

Banned
I think this is what generally happens in Twilight Princess (I have not read any spoilers only pieced together from the demos/trailers/interviews)

- Link is having a nice day when...
- Colin gets kidnapped.
- Link tries to save him
- Link ends up getting pulled into the Twilight Realm (is actually the sacred realm under Ganondorf's magic, he sends the Twilight creatures into Hyrule because he can't go there)
- Link turns into a wolf and gets captured
- Midna helps him escape back to Hyrule
- Midna persuades him to get the Master Sword
- Pulling out the Master Sword unseals Ganon from the Sage's seal in Ocarina
- STUFF HAPPENS
- Link loses
- Hyrule floods
- Ganon wins

Now I shall depart.
I will not touch this thread until I have beaten the game.
 

Tritroid

Member
IceIpor said:
Aww... I was hoping the opening would have more spoilers in them.

Opening: http://us.wii.com/viewer_zelda.jsp?vid=8

And movie 2, is this new?

Movie 2: http://us.wii.com/viewer_zelda.jsp?vid=9

Movie 2 is a remake of one of the E3 trailers, except with bloom effects.

Yay! I can't wait for this game!

EDIT: I guess it's new! So I will also add that I am pleasantly excited due to the vocals in the opening.
That intro almost had me in tears! So beautiful!

EDIT: Zelda looks fantastic. Also we get a look at the new enemy...which looks pretty similar to Aghanim imo.
 

hirokazu

Member
fly high ~ayunite~ said:
Since there's a Twilight King does anyone else think that maybe Minda is *the* Twilight Princess and not Zelda like some people seem to believe?

hasn't this been speculated like, since Midna was first shown?
 

Xdrive05

Member
SPECULATION:
Do you think the Twilight King IS Ganondorf? He has the same sleaves as the samurai Ganon model in WW (long sleaves with the strings coming off of them), he looks like he has about the same build (maybe a little thinner), and he's wearing a mask, so it could be Ganon underneath that mask.
 
Magicpaint said:
I still can't believe that Midna originally wasn't planned. :lol

I guess thats why they gave her such a shitty role in the Light world... to think she was created because Miyamoto thought Wolf Link needed a rider because it looked boring without one :(
 

Kiriku

SWEDISH PERFECTION
Hehe, the intro felt kind of inspired by Shadow of the Colossus at first. I've been avoiding pretty much everything with TP up until now (as I watched the intro), looks very epic though and has a more serious feeling to it than many of the previous Zelda games.
But it also makes the music stand out all the more, I think...since it isn't orchestrated (during that intro at least), instead we get the synthetic choir voices. :/ Would've been even more awesome with a real choir. I wish they would go all the way sometime, Zelda is the one game where Nintendo could and should go all the way concerning production value I think, at least with this particular Zelda game. Or perhaps the intro is an exception, and the game WILL contain orchestrated music to some degree?
 
Princess Zelda : trapped in the twilight makes her a Twilight Princess?

Midna was thrown in as a side character after they actually found out people hated Tingle! (I don’t care what Miyamoto says!!)

Wolf Link makes the game more interesting and adds something new to the Zelda universe. Colin is Ganon
 

Xdrive05

Member
JDSN said:
Are those Midna spoilers true? :(

I'm questioning this as well.

We KNOW that Midna has agendas of her own. That doesn't seem like something her supposed counterpart would do.
 
JDSN said:
Are those Midna spoilers true? :(

There's a lot of depth to Midna's story. Where did those spoilers come from again?
I know that there are literally two UK journos that have got far enough to know all about Midna's story. I'm one of them, and I know the other one won't ruin the surprise either.

Honestly, you're better off not knowing. There's little point in playing if you know the story.
 
Top Bottom