Velcro Fly
Member
I'm not sure we'll ever see a 2D platformer with a difficulty curve and level tuning like SMB3/SMW again. It's a lot of what makes those games so good.
I think the difficult platformer and the focus on set pieces and an ever evolving level are more important these days than running and jumping in the correct spots to avoid death. Sometimes that makes levels/games more unforgiving I suppose.
I think the difficult platformer and the focus on set pieces and an ever evolving level are more important these days than running and jumping in the correct spots to avoid death. Sometimes that makes levels/games more unforgiving I suppose.