jigglet
Banned
OP likes to talk shit about Nintendo and they're exactly the ones doing what he/she wants the rest of the industry to do lol... Maybe stretching a little too far for him/her tho
THEY!
OP likes to talk shit about Nintendo and they're exactly the ones doing what he/she wants the rest of the industry to do lol... Maybe stretching a little too far for him/her tho
Then you gonna continue be bored of AAA games while miss out gems because its not AAA high production......and it all on you.
I personally can get excited both AAA games like
And smaller games like
SLASH THEM
It doesn't matter if development of games is different than movies. They both require talent and budget. Thats all it boils down to. Stop making shitty ass excuses.Non Argument. Video game development is nothing like movie development. At all. You clearly have never worked a day in this industry and brush it off as a "Lack of talent". It's not a lack of talent. It's never been a lack of talent. It's fucking hilarious to watch YOU, out of all the people on this forum, post that. The guy that was screaming at developers for including 60 FPS modes because "MUH VISUAL FIDELITY!!11". When the MW2 trailer dropped, the very first thing you did was scrutinize the graphics and post how it looks "Worse than the previous one!" based on like two screengrabs. You don't have anywhere near enough knowledge about game development to have anything even remotely approaching a worthwhile opinion on this.
I'm not even sure what your issue with Plucky Squire!? It looks super unique instead of being another "hollywood" style game and I'm not expert when it comes to "GRAPHICS" but visually looks great.
when you say "grass" do you mean "grass"... "grass grass"Touch some grass.
Your ignorance is hilarious. Who do you think gets to decide what a game is going to look like? Please say its "designers" so I can make fun of your ignorance some more. Horizon: Forbidden West is a game that is developed from the ground up for 2 different systems. MW is developed for like 5/6 different systems in a much shorter timeframe. It's not even remotely compareable. The fact that you think the only difference between those two games is "TaLenT" shows how utterly clueless you are.It doesn't matter if development of games is different than movies. They both require talent and budget. Thats all it boils down to. Stop making shitty ass excuses.
I wasn't the only one crapping on the underwhelming graphics of MW2. Theres 9 freaking studios involved and it has a practically unlimited budget, it should be one of, if not THE most impressive looking games ever. Instead it looks just like the last one from 2019... I was pissed off about it being cross gen. Im not so sure what the fuck to think about cross gen anymore, because the vast majority of them look unimpressive...Yet... the best looking shit i've ever seen is Horizon Forbidden West which is also cross gen... So it really boils down to.. You guessed it.. Talent.
You're just an apologist. Excuses for everything. Annoying.
Are you really that surprised that he is "very anticipated" for the space horror game that looks exactly like every other space horror game instead of the game that actually looks unique and different?I'm not even sure what your issue with Plucky Squire!? It looks super unique instead of being another "hollywood" style game and I'm not expert when it comes to "GRAPHICS" but visually looks great.
Agreed - it’s cute but it’s not something that breaks the mold too much - usually only AAA games are capable of that. GTA 3 broke the mold, Half Life 1 and 2, halo - etcAllow me to potentially translate for OP.
The Plucky Squire, to me, looks phenomenally creative from a visual presentation standpoint. Buuuut, the actual gameplay segments look like standard 2D /3D platformers + hack n slash gameplay. We've choked on these types of games for 30+ years.
Gaming purists view games from a gameplay perspective rather than from a visual presentation standpoint.
The "movie games" criticism can be used on The Plucky Squire as well considering it's the developers asking the player to look how creative they are, rather than them asking the player how creative he or she is.
Video Game Developer.
- Every AAA game looks the same.
- AAA Games take 5-7 years to make.
- Everything is a fucking secret.
- Gaming culture is an embarrassment.
- There hasn't been any new game mechanics/formulas introduced in AAA gaming since the PS360 era.
- The PS360 era was the last time game design evolved. Its been the exact same since then with better graphics.
- Why are 99% of Open World games still following the basic GTA 3 mission structure and design formula?
- What happened to destructible environments and physics?
- Why the FUCK does BOTW have some of the best physics in gaming? On that weak ass console?
- Speaking of graphics, only a few studios actually make great looking games now. 80% of them are under Sony control.
- Why does every Japanese character-action game look like some anime ass shit with putrid visuals?
- Why does FROM have amazing art design and shit ass tech? Why can only select few companies achieve both?
- Why is nothing as cool as the last 40 minutes of Top Gun 2022?
- Why do so many indie games use the same artstyle?
Where are the talented up and coming game developers?
Where are the Ari Asters, Matt Reeves, Roger Eggers, Jordan Peele, Ryan Coogler, Nia DaCosta, Chloé Zhao, Alex Garland's of the game world? Talented game up and coming directors with ambition and the desire to push the medium forward with great gameplay design, new ideas, and just pure quality?
Better yet, where are the James Camerons, Ridley Scotts, Tarantino's, Christopher Nolan, Alejandro González Iñárritu's, David Fincher, Martin Scorsese's of the game world? World renowned game developers who have produced top quality shit and pushed the medium forward.
Miyamoto is the most famous person the industry has ever seen, but he's stuck making shit for terrible and outdated hardware. Imagine if James Cameron was limited to making movies that could only be viewed on an iPhone screen and shot with a Canon T5i. Thats Miyamoto.
Why is no one trying to develop new gameplay mechanics, better more interactive worlds, new AI, better moment to moment gameplay loops, More visceral and immersive combat??
Why was Ghost of Tsushima praised so much? It had basic ass combat and every single enemy had the same exact death animation, the standoffs were all identical too, and the stealth gameplay was stuck in 2003 with auto-fail missions once your character is seen. Why is "hide in tall grass, throw stone" still the hallmark of every fucking stealth game? Why is everyone still following the same third person cover shooter mechanics that Gears of War introduced in 2006? Why does Starfield look exactly like No Mans Sky? Why is The Last of Us still basically the benchmark for storytelling in games a decade later?
Why can no game make you cry? Or genuinely laugh? Why are there NO new ideas anymore? Why is everything just bigger and not better? Why is everything so ... mediocre.
Fuck.
I guess the medium is still young. But I feel theres simply not enough talent.
Bro be quiet. You're like one of the few in here that actually disagrees with me.Your ignorance is hilarious. Who do you think gets to decide what a game is going to look like? Please say its "designers" so I can make fun of your ignorance some more. Horizon: Forbidden West is a game that is developed from the ground up for 2 different systems. MW is developed for like 5/6 different systems in a much shorter timeframe. It's not even remotely compareable. The fact that you think the only difference between those two games is "TaLenT" shows how utterly clueless you are.
Are you really that surprised that he is "very anticipated" for the space horror game that looks exactly like every other space horror game instead of the game that actually looks unique and different?
It's called a discussion board. If you don't like responses to your half baked and poorly thought out opinions, get out and go start a blog.Bro be quiet. You're like one of the few in here that actually disagrees with me.
Thats not the part of your post that I take issue with. The part that I take issue with is the fact that you're blaming the state of Triple A gaming on developers. Every single Triple A game is funded by a publisher. The publisher controls everything. It needs to approve every single aspect of the game .Concept, gameplay, graphic, scope, development time and budget. The rise in graphical demands for video games have increased the cost of development substantially, which means publishers are less willing to take risks on higher investments. The result is that every game needs to look and play similar to already proven formulas in order for the game to be greenlit and get funded.If you think everything is fine and dandy in the AAA space, and that its full of innovation, and that MW2 looks miles better than MW 2019, and that game design has seen huge advancements since the PS360 era, and that theres a plethora of talented game directors emerging in the AAA space.. then MORE POWER TO YOU
I cant be that fucking naive.
Im never impressed by graphics in a game unless its a Sony Published. Wtf happened here.Video Game Developer.
Speaking of graphics, only a few studios actually make great looking games now. 80% of them are under Sony control.
I think Capcom doesn’t deserve to be rounded up with that industry.Why does every Japanese character-action game look like some anime ass shit with putrid visuals?
But it does take a long time, since gamers buying AAA want top notch production values. Animations, cut scenes, 15 actors doing voice overs, orchestra music etc.... An AAA game without these kinds of facets of gaming (let's say it's a very streamlined quality game without that stuff) it'll probably be pegged as AA or worse.And it has nothing to do with Budget, something like A Plagues Tale looks great, is made by a small team on low budget. Theres nothing that says great visuals need to take 100 years and equal to zero innovation. Its talent.
Problem is... He wants to make shit for terrible and outdated hardware.Miyamoto is the most famous person the industry has ever seen, but he's stuck making shit for terrible and outdated hardware.
The fact of the matter is that the "play less AAA games" is a tired and BS argument. And the "Graphics killed innovation" arguments are actually helping my point. I just watched The Northman in theaters. It had FANTASTIC cinematography, special effects, as well as writing, character development and plot. The movie fired on all cylinders. Not one aspect of good cinema was ignored.. In the gaming world it's usually either/or, rarely do you see games that nail gameplay, graphics, story and innovation.
And it has nothing to do with Budget, something like A Plagues Tale looks great, is made by a small team on low budget. Theres nothing that says great visuals need to take 100 years and equal to zero innovation. Its talent.
SIFU, some of the best combat ever in a game, stylish visuals, low budget. Talented studio.
Gaming is better than it's ever been, people are just too caught up in nostalgia to accept it
"Play less AAA" argument is getting so old, if that many people can't even understand the problem, how can we expect a solution?
You forgot Neil Druckmann.Warren Spector, John Carmack, Will Wright, Richard Garriott, Shigeru Miyamoto, Hidetaka Miyazaki, Yoko Taro, Sid Meier, Satoru Iwata, Hideo Kojima, Tim Schafer, Chris Avellone, Jeremy Soule, Chris Sawyer, Daniel Vávra, Jonathan Blow, Gabe Newell, Hironobu Sakaguchi, Roberta Williams, Cory Barlog...
The Uwe Boll of video gaming.You forgot Neil Druckmann.
This going to be good.
Shite is almost too nice. That movie had a fucking Videogame-Story-Structure (in the worst sense), includingIronically, 99% of the people I know IRL who watched The Northman thought it was shite.