hateradio said:
That was . . . interesting, but they should have done something else. It seems dull to play the game in FP mode.
Yes, the concept is limited.
But in my experience they don't have to be terribly indepth to impress certain teachers. A good showing of modeling skills, and even rudimentary coding ability early on can impress. Half of the stuff I was doing and getting A's at would have been a crude approach in the N64 days. It didn't help that my teacher couldn't model at all. He was a C# programmer, and old school C++ programmer.
Hell, Mik and youtube helped me more than those classes did. And in the ensuing years reading developer tech docs to see how they did it. Honestly, in real time rendering. You don't get better than a developer forced to get something to work on older hardware. Sure it may not have run well, but the finesse it took to achieve effects that become natural later on is impressive.
I was mainly talking about SotC, Rogue Leader, and RE4. What they squeezed out of their respective hardware was nothing short of impressive. Some had better artistic talent... yeah, but all three of them achieved visual effects that should have completely choked the systems they ran on... and honestly in some ways did.
Ummm... kind of got lost in there, but don't be harsh bros. Limited concept, but showing an aptitude that's commendable.