DaCocoBrova
Finally bought a new PSP, but then pushed the demon onto someone else. Jesus.
It's a 10 in my book.
BruceLeeRoy said:
DYING IN MISSION - I get that when I die in a mission I obviously have to start it over but is it really necessary for me to wait for the damn hospital cut-scene than get my phone out hit try again. Then have to drive all the Fu@#$ back over to where the mission is and get set-up it can be a extra 10 min each time you die and on some of the hard missions thats a absolute nightmare.
fortified_concept said:Oh god I'm at 25% iirc and the game is so. fucking. boring. The same crap again and again and again. Drive there kill that guy. Follow that guy and don't let him notice you. Then kill him. IN EVERY GODDAMN GTA THE EXACT SAME GODDAMN GAMEPLAY.
Westonian said:... The problem is that while in most difficult games, when I fail, it's usually because I screwed up, and victory comes with mastery. In this game, because there is just so much random crap that happens, I never feel like I mastered a difficult mission, but escaped failure, if that makes any sense. One is followed by a genuine sense of accomplishment, the other a sense of relief.
...
Mecha_Infantry said:edit* LAST one, does anyone notice when you are driving on bridges cars just randomly change lanes and crash into each other for no reason? They just dart into the other lane and cause accidents..and it's always when you are right behind them
Especially with the potential of a cover system and silencer, stealth missions could have been a logical step. A step they kinda took in GTA: SA with robbery missions but just dropped all together. When you consider the scale of the city and possiblities of robbing places from multiple angles (front door, rear, fire escape, from roof top), it seems they were just pressed for time and launching this in Winter 08 could have added some polish.Cataferal said:Im in the exact same position. 25% (14 hours) through, and I'm getting a pretty clear picture of how the latter 75% will be. I'll push a little further to see if there are any gameplay/plot twists waiting for me, but i doubt it'll meet even my currently low expectations.
skinnyrattler said:Especially with the potential of a cover system and silencer, stealth missions could have been a logical step. A step they kinda took in GTA: SA with robbery missions but just dropped all together. When you consider the scale of the city and possiblities of robbing places from multiple angles (front door, rear, fire escape, from roof top), it seems they were just pressed for time and launching this in Winter 08 could have added some polish.
I can understand those issues, but man, I loved that mission.The part that pissed me off to the CORE is the part where you need to rescue Roman from the warehouse. Two things that fucked me over 1) The cover system when you get near the roof is FUCKED. There is someone on the roof who shoots are you and you cant properly take cover and then you get "stuck" like glue on the weird vent things then killed. Secondly is the enemies who spawn behind you when you, randomly I had a dude run up behind me AFTER I cleared the whole place, and he killed me with a shot gun because he was too close and I kept hitting him rather than shooting him
This is exactly what GTA4 is, then expansion will come out and they will be parallel to Vice city and San Andreas. If they had everything from the San Andreas, there would be nothing to look forward to.egocrata said:It is basically GTA3, only pretty.
I love GTA3, but come on.
MindWash said:- Inventory screen. It's about time R*. I want an inventory screen where I can check what shit I'm carrying and have some limitations on how many guns I have. Pulling RPG's out of my ass isn't cutting it anymore. I want the guns I have on me to be viewable on the character model and any large ones should be carried in a duffel bag. Niko can throw it in the trunk when he's driving.
MindWash said:- Weapons and items. More. Two melee weapons? Who the hell is Rockstar trying to kid here? A bat and a knife? C'mon now! Not only that, but half the weapons are just superior versions of the others. No disadvantage to having the newer one. I want some contrast, as well as more options in the first place. How about a silencer, or grenade attachments? Also, there should be other items like tasers, binoculars, portable health kits, and more clothing.
NinjaFridge said:No. Just No.
Mecha_Infantry said:The part that pissed me off to the CORE is the part where you need to rescue Roman from the warehouse. Two things that fucked me over 1) The cover system when you get near the roof is FUCKED. There is someone on the roof who shoots are you and you cant properly take cover and then you get "stuck" like glue on the weird vent things then killed. Secondly is the enemies who spawn behind you when you, randomly I had a dude run up behind me AFTER I cleared the whole place, and he killed me with a shot gun because he was too close and I kept hitting him rather than shooting him
MindWash said:If they are going to up the realism of everything else why make an exception for the weapons. I think it would be badass carrying around a case or bag. You would always have a couple weapons on your person, but RPG's and Sniper Rifes would have to be carried.
Dama said:At least we all agree on the MP. It's just average.
Wasn't there a London expansion pack for the first GTA?verio said:Give us a GTA based on London!
MindWash said:If they are going to up the realism of everything else why make an exception for the weapons. I think it would be badass carrying around a case or bag. You would always have a couple weapons on your person, but RPG's and Sniper Rifes would have to be carried.
Ploid 3.0 said:The thing is, the more realistic it is, the less fun it is. For me at least.
Bren McGuire said:It's pretty obvious that this is Rockstar North's first big online game. The whole multiplayer implementation is a mess:
No proper menus, needless loading times,
bad netcode with people dropping all the time,
matchmaking that allows the host to change all the settings to whatever he likes, making it impossible to find a game with the settings you want (fucking autoaim),
worse lag than any other 360 game I played and the framerate is even worse than in sp.
I can't think of any other game with a good sp and such a badly coded multiplayer.
chubigans said:Nope, can't say I agree there.
NullPointer said:Sorry to repeat myself, but seriously, if you haven't tried playing a long session of "Maifya Work" with some friends, you're missing out.
Its basically a speed-run of GTA4 in a nut-shell, with every player simultaneously being offered the full staple of GTA4 missions: go here, kill X, escort X, steal car at X, etc. etc.
Its absolute chaos when everybody is trying to achieve the same objectives.
Its casual in the sense that you can always pick which missions you want to win, which ones you want to spoil, and which ones you want to ignore to be in a better position for the next mission.
Restrict the game to one borough, turn on cops and power weapons and its a fucking blast, even if you're just messing around.
Multiplayer GTA4 is borked in a lot of ways, but Mafiya Work is worth the trouble IMO.
jimmbow said:The one thing I don't like about this game is that its the same exact thing. A few game play advancements and a major graphics overhaul, with the inclusion of a great story, but my no means award winning, doesn't necessarily warrant a perfect score, or the title "Greatest game since Ocarina of Time". The game is really great, maybe a 9.5+ out of 10, but the repetitive factor should really be considered in this one. This game does NOTHING revolutionary, and is just a very over-hyped game from a great series, IMO at least.