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Thinking of studying game design? Please research your University and course first

Before posting in the topic, I would appreciate it if you first read the content of the opening post. This is not a topic made by some angry kid looking for some comeuppance; it’s not a blog post that hopes to achieve the sympathy of strangers on the internet. I’ve come to a pretty sad conclusion over a number of years now and it’s lead me to this topic where I’d like to share my thoughts. For anyone looking to study games design, please research your course and your place of study. Sadly there are educational institutions i.e. colleges and Universities around the UK that run ‘Game Design,’ courses simply to get funding and arses on seats, but for someone who dreamt of designing games, you can hit the ground hard with a bang and it’s a very saddening revelation when it happens. So this is just my experience, obviously there are plenty of people who have had some great tutors and courses who have studied hard and gone onto great things. This is just my personal experience and the path I choose to try and get into the industry. Baring that in mind, I’d still like to hear from other members on GAF to discuss other people’s experiences so we can share the lessons learnt and opportunities taken. I am going to be vague with some details as I’d still like to keep some anonymity, though, I’d like to clarify that this thread is not a hate topic against a particular person or institution.

Since getting my first PlayStation in Christmas 1996, all I’ve wanted to do is design games. Born in ’90, I studied information technology at college for four years to the higher national diploma level before applying to University in May of 2010. At the time that I was compiling and revising my personal statement, my dad was diagnosed with prostate cancer. They didn’t know how serious it was but after a long fight lasting over a year, he thankfully survived and has seen me through my journey. Part of the reason I choose the University I did is because of the diagnosis, it was a course run in a new facility in my home town and my next closest offer would have been too far. If I had chosen to study Game Design at the University of Stafford, I would have been too far away to come home and say goodbye should the worst case scenario have arisen.

I chose my University based on multiple factors. Partly because it was being run in a newly built facility, it seemed to be quite professional and there were many benefits. However I’d like to emphasise that this course was also new and I was one of the second waves of students to be admitted. The University in question had further swayed me with art work done from two particular students, one of whom works for Naughty Dog and the other for Ninja Theory and worked on Uncharted 2 and Enslaved respectively. However the majority of students that graduated went on to work for Travellers Tales, the same company that all of the games tutors had previously worked for.

I would like to point out that my degree was a combined honours which means that I studied game design as well as business studies and completed an elective project to form a Bachelor’s Degree with honours. It was supposed to teach us how to become entrepreneurs and start our own business venture in the games industry, as well as being able to directly apply for a role within a development house. From my knowledge, only one of the graduates of the course went on to work as a game designer from other roles within SCEE. The course was pawned off onto the college from which the University rented part of the facility and was discontinued to be ‘revised’ in summer 2015 due to ‘lack of applicants.’

So summer passed quickly enough and day one rolled around. We were using basic machines with 2nd generation Intel i3 processors, 4GB of RAM and no graphics card. All systems used Cloud storage and ran on Windows 7. We waited an hour after the class was set to begin when a man nobody recognised walked into the room. All seven, yes, seven of us went quiet as he sat down in the tutors chair in front of the interactive white board, face palmed and said, and I quote, “I’m so sorry guys, there has been a tremendous fuck up.” Basically we were a sister facility to head campus, it wasn’t the sister facilities function to sort out the employment contracts of the lecturers and staff, but someone, somewhere thought differently and as such our tutor left to Australia over the summer to work elsewhere. We waited six weeks for him to return and in the mean time we designed a level for a 2D platforming game on square paper so we could ‘understand the fundamental building blocks of level design.’ In hindsight, this should have been the first warning sign for me… don’t get me started on our business modules that were being taught by third year bachelor students from head campus, or guest lecturers as they liked to refer to them.

When our tutor came back, he outlined the first year of the course. On one hand we studied Java and on the other we were set some basic game design challenges. On the Java front we only ever scratched the surface, the most complicated thing we did was write a section of code that would operate an elevator on a basic level and relay some feedback in text form, kind of like your hello world scenario. We never did any games programming, nor did we really learn how programming played a part within the design process. Our main tasks in the design side were things like designing a game based on a fairy tale, designing a game that was non-conflict, discussing what conflict was etc. Designing a one button game was an interesting one.

The point I’m trying to make is that our first year, looking back, felt like child’s play. I didn’t do anything with Java that I hadn’t already done in a more detailed manner with Visual Basic at college and as for the designing games, I look back at my old design documents from year one and they feel like a child wrote them, that is how simplistic they are. I even wonder how I got a mark of 64/100 for one task where the submission was 12 pages long and was mostly annotated images. The big thing we learnt in our first year if anything was the pitch document and what needed to go in it.

We complained a lot over the summer, there were continuing talks with the University as we basically threatened to walk if things didn’t improve. Thankfully they did and the second year of the course came as a breath of fresh air at the time but again, years down the line with hindsight, I was just wowed by new software, the course wasn’t actually improving. The business modules still hadn’t taught us very much and our tutor who was amazing in the second year taught us two years-worth of content in a single year and he was so good at his job that they took him from the sister campus and moved him to head campus and replaced him with a guest lecturer for our third year who was a manager for hotels in the lake district…

In terms of second year course content, we were finally designing something! Eureka! We were using Unreal Engine 3 and following a set of tutorials that would teach us how to build a level. We did this over the course of six months whilst designing our own reference bible, in regards to how to use the software and at the end of the year we had to design a level of our own that we were evaluated on. In the design side we broke down what a game design document is, what needs to go into it and we designed a game over months with all this content included.

I thought year 3 was going to be the best of all but sadly was one of the worst. Once again our tutor hadn’t been given a contact of employment and was absent, but this time only for two weeks. This time we had to design a franchise and that would form our dissertation. We also had an elective module called an honours project which added value to your degree. This is something we choose for ourselves and I decided to study survival horror games, explaining their design, decline and rise back to popularity. It seemed to be going great, until I got my final grade. I was projected a 2:1 with honours and I scraped a pass. I got a 2:2 with honours but only barely, to the point that I think they gave me the pass to keep the banner outside that said “100% pass rate.”

As it turned out the business guess lecturer in our third year had no idea what our assignments were and just kind of winged it. The respectable mid 60’s I had earned in my games units had been dramatically dropped by the business units where I received 41/100 and 44/100 respectively. When discussing this with the University, they gave me two options, accept my degree or intercalate which meant another year of study, my previous marks wiped clean but on the other hand I would pay £9000 for a single year compared to the £3280.00 per year I had paid up until then. As I’m sure you can imagine, my only reasonable option was to accept my degree. Realistically I wanted to be able to pay off my student loan in my life time so I decided to regretfully accept my grade.

Looking back it’s fair to argue that I should have left sooner but given the improvement we saw in the second year, it truly felt like the course was improving. By the time the third year rolled around, it would have been a massive waste to walk away. But it’s not just the horrendous experience I had at University that has pissed me off so much since leaving, it’s the fact that I feel unemployable.

You’d probably ask why I say that and I can give you a fair explanation. After leaving University I applied at SCEE as a tester in the Liverpool facility as well as in a testing position within south Yorkshire. I was notified that I was unsuccessful for both within a day of applying. I was working with a local college in my third year where I managed (after months of planning) to have an established designer come into college and give a lecture on the games industry and how to get into the industry. It was the small studio not too far away responsible for Oddworld New ‘n’ Tasty. Whilst talking to their head designer, he talked me through my course and asked what I had actually learned and I struggled to answer his question. The argument he made was that I hadn’t even made something as simplistic as space invaders to understand properly how to design a game on the most basic level and that could be done in a small amount of code with very basic art assets.

The college I worked for was looking at running a game design course and as well as being a guest lecturer, this person also advised on content to include for the course that would help students apply for University and help them get into the industry. Advanced maths… I never studied. Object orientated programming, I lightly touched upon but still never really learnt about or understood. Basic 3D modelling, something easily available to do for free in Blender which again, I never touched upon. It was after speaking with this person that I really began to question my course.

Then I got an interview for a game studio in Manchester. They were a small company that made mobile experiences and their first title was co-designed by a former student (but not of my year) of my course who had since moved on. Excited I took a train to Manchester and met the small team who were looking for a designer to help develop their next mobile game looking to be the next Angry Birds. The interview went really well until he started asking questions which again, I simply could not answer. The man who had been programming games since the ZX Spectrum and Amiga talked with me about my course and what I had learned and literally said “It sounds like you didn’t learn anything you couldn’t have read on the internet.” – and that just broke me inside. I went out with my head high happy at the experience but got home and broke down. That company went on to product a prototype for a game that was essentially connect four before closing in late 2013. We were talking about conversion funnels, the tools and design methods (technically speaking, not entirely design focused) that I would need to outline for the developers to create the game I would design.

It’s only now that I come to realise the truth of the situation which is that I didn’t learn anything that couldn’t have been taught through internet tutorials. The UDK tutorial videos were all available from the official Epic Games channel on YouTube and weren’t specifically tailored for University, but anyone who wanted a basic understanding of the engine and how it worked through Kismet, Matinee and Unreal Script. We never studied any kind of programming that helped me understand how it helps make a game. I can’t program and we never even touched upon Unreal Script and my course tutor was a programmer himself. I had no idea how to create art assets, what went into creating them. I had no idea about the process from start to beginning. I feel unemployable because as much as I feel that I am great and creative designer, I’ll never realise those artistic visions because people who have spent hours on YouTube with Unity, UDK, Blender and PhotoShop following tutorials know more than I do about game design and I paid nearly £36,000 all in for a degree that didn’t even teach me the extent of these tutorials. Hell when I graduated in 2013 Unreal Engine 4 was on the horizon so the tools I learnt to use were all but obsolete. I don't even know the first thing about opening my own development studio because nobody from the games or business side of my course had any experience with the business side of games and we mainly studied entrepreneurial skills and case studies of failing businesses.

I don’t blame my tutor because I feel as though he too was a victim of the institution and he didn't design the curriculum or grading system. If I had to blame anyone, I think it would be the business minded folk within the University. It became apparent as time went on and looking back that we were just a quick buck to them, a way to pass some young adults on an easy A and make some money, because ultimately, Universities still have to make money to fund and develop further research. I understand this. But as a casualty of the system I and many others have been destined to a life of retail. My degree never helped me get a job in my life because the maximum qualifications required were a GCSE or Key Skills certificate in Math and English. I got the jobs I have because I was competent enough to run a sale through a till. That’s it. It’s a truly harrowing and depressing revelation but as I sit here now determined to go again, looking at Blender, learning about UDK 4, Unity and Game Maker, I feel there is an issue that does need to be discussed.

If you’re looking to study games design, please take my advice and research everything. The University, their graduates, paths to progression, the curriculum etc. You need to scrunatise every detail and be sceptical of any pitch you’re given to get you to attend. The sad truth, as far as I can say for the UK and the educational facilities that I know of and experienced is that game design these days is being run by colleges and Universities as a way to make money by offering a qualification that people who the desire to make games want but what you’re really getting is all sub-standard, outsourced and low quality. Just another head to make up numbers.

It's at this point I want to say thanks to anyone who posts and takes this thread seriously, thank you to anyone who read this lengthy OP and hope that someone somewhere finds some useful information that helps them in the future. I would like to hear from other people on GAF who have studied at University and hear about their experiences. Whether they're positive or negative, I'd love to know how people learn in places like the US, Canada or Europe.
 
Damn OP. That was one read, I feel really bad for you. I hope everything works alright and you get on your feet. I was going to major in games when I was a child but I got talked out by a friend of mine. I came to realize if I really want to make games, I can do it as a hobby.

Any creative medium depends on what you make more than what you learned at college. Portfolio is everything.
 

Wozzer

Member
Spent a lot of money on a games programming degree at Huddersfield University for 4 years.

Could have very easily self taught everything, and in fact a lot of the material was book or internet taught with little help or direction from the tutors.

Unfortunately the saving grace of the situation was it got my foot in the door for a job, having both some experience to put on my resume and also made some contacts to get an interview opportunity. Wish it didn't cost me so much money and time though...
 

bounchfx

Member
Most game design/dev schools are trash looking to siphon people. I went to a pretty shitty one too. These days you can learn most of what you need from online forums and tutorials, paid videos, etc. It's better to use the money you would have spent on college to buy these tutorials and housing, and wind up saving 80% of what you would have paid going to a school.

I hope others can learn from your story too, OP. I'm sorry you had to go through that.
 
Sorry to hear it didn't​ work out so great for you OP; I've been studying Game Design and Development myself at University and while our course isn't as actually game focused as we'd like, we have at least made prototypes and studied basic narrative and level design which sort of made up for the more irrelevant clases like physics and law studies.

As for actual assets our University actually had a decent PCs (i5 and gtx970) for individual use, as well as some basic Wacom tablets for drawing and such so no complaints there.

To clarify It's a public funded University which isn't​ compleately free but not insane like the US.
 
That sucks OP. Predatory universities are the worst.

Generally speaking, if you want to learn game design , it's best to learn code, learn an engine, watch online GDC talks from respected developers, and finish your own small simple projects.

BUT, if you want to get into the industry, you need to meet people. The whole industry, like most industries, is about who you know. That's the quickest way to a junior position in gaming.
 

Kyne

Member
Soon enough degrees won't be worth squat. Everything can be self taught these days.

this can't be stated enough.

I know literally nothing about cars. My car started intermittently vibrating and the AC stopped working and I went to a mechanic to get it diagnosed. He told me about a part I needed and said that the part + labor would cost me $700.

I bought the part on Amazon for $50 and youtubed how to do it myself. Took a couple of hours, but I did it.

this world is changing. It's best that we change with it.
 

Stopdoor

Member
I just graduated Computer Science, and while I'm not doing awful, I'm not really looking back on the program fondly. As a kid fresh out of high school, where "Computer Science" courses were just random programming lessons, the University sales pitches sounded perfectly adequate. Looking back now, half the stuff I learned was of course math and theory stuff that I just don't think will be anywhere near as useful as more hands-on programming experience. If I asked an instructor, they'd obviously tell me duh, I chose to take a program in Computer Science, but it's not like the conceptual angle is anything you really understand coming out of high school or what the university tries to sell you.

Even then, the programming side of it was ultimately garbage. Some of the replies here highlight how you can learn all this stuff on your own, but I don't think that's really the only excuse - a structured program with instructors should have no reason to not be beneficial. But schools coast on the fact that students can pick up the slack on their own time and get hired in programming related professions. A school program of focused programming exercise would be pretty sweet, but too late to go back on now, and finding one that's actually quality would take some better research.

Reading your story, I just have to wonder how school bureaucracy doesn't feel guilty about having such an aimless, useless direction. My program wasn't bad to the degree of yours, but there's a major failing in stringing up all these tutorials and stuff with no real master plan. It's stupid as hell and mind-boggling considering the money schools churn through, with school being a major rite of passage. You'd think there'd be more demand to be better, but it's all obscured by heavy-handed marketing of your future. It's pretty messed up.

I definitely went into computer stuff with the idea of getting into games, but extremely quickly caught on that everyone wants to do that because games are so innately appealing, the industry conditions are bad, and man, video games are hard to make. It'd be nice if schools were interested in being honest with you with that "hard reality" stuff instead of using it as a marketing tool, but alas.

Being part of a large game company, you're unlikely to have heavy input into game design anyway, you're just a cog in the machine. So it seems more practical to just think of it as something I could do as a side hobby if I feel motivated enough. Learn programming, do it for work, but leave game design to whatever I feel capable of as a side effect.
 
I was looking at a compilation of what my class in high school is going to study and I was shocked by the number of people studying game design.
 

Elessar

Neo Member
I know how you feel, OP. This is my (short) story.

Learnt very general C++ and Java in school. Game dev-side, I more or less taught myself Unreal Engine 4 because my school's curriculum hadn't been updated in a long time.

Graduated and spent months applying for every single game dev job in the planet, only to get rejection letters after rejection letters because I didn't know either

1. Unity (Industry seems to be developing a surprising number of games with it compared to Unreal)
2. "Game-specific" C++

I now make websites for a living (and to fund my own game studio that I'll be setting up in the months to come.)

If no one wants to hire me, I'll hire myself.

Never give up, OP. Never fucking give up.
 
I know how you feel, OP. This is my (short) story.

Learnt very general C++ and Java in school. Game dev-side, I more or less taught myself Unreal Engine 4 because my school's curriculum hadn't been updated in a long time.

Graduated and spent months applying for every single game dev job in the planet, only to get rejection letters after rejection letters because I didn't know either

1. Unity (Industry seems to be developing a surprising number of games with it compared to Unreal)
2. "Game-specific" C++

I now make websites for a living (and to fund my own game studio that I'll be setting up in the months to come.)

If no one wants to hire me, I'll hire myself.

Never give up, OP. Never fucking give up.

This is awesome and totally inspiring. Best of luck!
 

xk0sm0sx

Member
Unfortunately, this has been the norm, as universities all leap onto the bandwagon and design courses that seems all fun and games.

Here's the thing, Game Development is not easy at all. Creating software from scratch with graphics is already a very deep and difficult subject involving plenty of maths.
Learning how to design a game is also another thing on itself.
Nowadays with engines like Unity you can simplify the learning process, but you shouldn't go to a university to learn shit you can do by yourself.

I graduated from DigiPen, a university that specializes in game development for a long time, and we were taught very relevant, current knowledge that allows us to secure jobs in the industry.
Our courses were difficult, and it was necessary because we need to learn how to make software from zero.
On top of studying we also have an ongoing game project that we spend our nights working on. By the time you graduated you would have 5 games as your portfolio.
These are games that are well-designed because we have strict milestones to meet in terms of development and design, and we spent nights working to meet these milestones.
The dropout rate is pretty damn high, but at the end of it you have what is expected for a game developer.

Here's DigiPen's website, for a good standard to compare against:
https://www.digipen.edu/academics/degree-programs/real-time-interactive-simulation/

TLDR: Game development is never easy. If the course is easy, it will not teach you anything you can't learn from the internet (Unity skills). You are better off going into general Computer Science instead.
 

MajorTom

Member
One of my offers was from Huddersfield. I also had Stafford, Bradford, Leeds and UCLAN.
I study Graphics for Games at Bradford uni. Graduating in July. Overall I've had a great time. It wasn't without its problems but the tutors here are great. Listened to everything I've said and changed things based on suggestions from myself and other students.

I'm sorry to hear about your story, I definitely agree that people need to put a lot of time into researching the university before accepting a place. I'd argue that applies no matter what you're studying though
 
Sorry OP...

Started off a Game Design major then switched to Software Engineering. Best choice I've ever made. I figured that game programmers are SWE's anyway so why limit my job potential by having to put Game Design on my resume. I think it's the biggest waste of money. Just take some Game Design electives or find courses online.

The school of choice was good, but I quickly fell into the why am I doing this.

There are great schools that have an awesome track record - USC for one. But it's private. Their courses track looks nice and I think an ex Naughty Dog employee teaches.

Be careful with these Game Design majors. Some prey on kids that are clueless about the field.
 

Kthulhu

Member
Shit OP, I don't know what to say. I really hope you can land on your feet.

Is literally everything they taught you useless, or is something salvageable? We're you able to meet anyone that could help get you a job in QA?
 

notaskwid

Member
Good luck OP. I can't advice, but don't give up.
life.jpg
 
This is very similar to my experience at Penn State University. Similar lack of structure, knowledge, and interest from the facility to improve :/
 
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