New to meMesen HD packs have been a thing for a while my dude.
OP means sprites instead of textures, I guess."Texture packs"? its 2D lol
Might as well remake the games completely on MD or SNES for example, and make 16 bits visuals.
The video describes it as graphical overlay on top of the original roms and "can think of them like texture packs in a PC game"OP means sprites instead of textures, I guess.
This is something I have never seen before. It's a project that takes classic NES games, leaves the gameplay the same but massive upgrade to texture work. The nes had a very limited color pallete so this goes way beyond that too.
So these specific ports where butchered.Look at for example the SNES remakes in Ninja Gaiden Trilogy
gross x2gross
But to answer you, indeed you don't want to remake these games. Because when you are a competent developer, you are also smart, and know that your time will be better spent on a brand new game on which you will own all the rights.
This is something I have never seen before. It's a project that takes classic NES games, leaves the gameplay the same but massive upgrade to texture work. The nes had a very limited color pallete so this goes way beyond that too.
sprites/tilesOP means sprites instead of textures, I guess.
That vastly more work....like a multitude of 10x atleast.Might as well remake the games completely on MD or SNES for example, and make 16 bits visuals.
No, you don't want to do that.
Look at for example the SNES remakes in Ninja Gaiden Trilogy
Well of course. But at some point, if you are serious about something, you can invest the time in it. Just saying.That vastly more work....like a multitude of 10x atleast.
Sure, look at it. That was made by some of the best game developers in the world as a key product for a major publisher. (And it still has slight differences in play than the originals, some for the better, but still. ) To make a perfect port takes time, effort, and talent.Why not look at Super Mario All Stars?
Well of course. But at some point, if you are serious about something, you can invest the time in it. Just saying.
I know what your saying but as an artist I love the fact that you can update the colors since the lack of color is the biggest thing holding back nes games. Sadly most hobbiest dont have the skillset to make it all around better amd usually ot ends up looking like a shit flash game.Well of course. But at some point, if you are serious about something, you can invest the time in it. Just saying.
A couple of them look okay(ie. Zelda 1, Shatterhand) but all in all seems like a downgrade from the originals. The animation really holds some of them back. Still it's interesting none the less.
I know what your saying but as an artist I love the fact that you can update the colors since the lack of color is the biggest thing holding back nes games. Sadly most hobbiest dont have the skillset to make it all around better amd usually ot ends up looking like a shit flash game.
Im not convinced AI can figure out "real low rez" pixel art though. Like neo geo fighting games probably but 32x32 characters with 1 pixel details I would think would take a human brain to discern. In fact even popular AI upscale algorithms cant seem to extract very much detail from super low res textures with small one pixel details either and end up creating antialiased visual gibberish instead. I feel theres too much of a human factor involved in interpretating beyond a certain low res threshold. In fact even humans cant fully agree on what some low res sprites are even "supposed" to look like.You'll see some of these patches come out more frequently with AI graphic tools, as the fans don't necessairly have to be artists to use those. (Whether AI can find a way to enhance NES graphics, with their repeating tiles and segmented sprites and just generally indistinct graphic elements that only work when put together, I don't know but AI is already being used for PS1 and other more modern games; some developers are even using AI enhancement tools in their professional game remasters.)
No, you're mostly right; it's happening for other platforms with higher levels of detail, but getting any "detail" out of the NES... I mean the same tile in Super Mario works for both bushes and clouds, how's AI supposed to make sense of that?Im not convinced AI can figure out "real low rez" pixel art though. Like neo geo fighting games probably but 32x32 characters with 1 pixel details I would think would take a human brain to discern. In fact even popular AI upscale algorithms cant seem to extract very much detail from super low res textures with small one pixel details either and end up creating antialiased visual gibberish instead. I feel theres too much of a human factor involved in interpretating beyond a certain low res threshold. In fact even humans cant fully agree on what some low res sprites are even "supposed" to look like.