high dev costs are still one of the problems they faced. I dont know why you guys are able to simoly blame Udraw and management.
Right, most publishers have over $1 billion in cash, or at least over $500 million. THQ had like $100 million or less going into this holiday, which is why uDraw's $80 million loss was painful.
They didn't get to $100 million in cash though without messing up tremendously for years.