trancejeremy
Banned
That's really cool. Although I really hope you have a lot of pre-made parts for those people who can't draw.
Was it difficult to create this game with almost no outside support and market it?
Is there any more you are allowed to tell us about the game, for example its length, or game modes or options? For example, is the "town mode" still in the game? How would you best describe the basic gameplay?
That's really cool. Although I really hope you have a lot of pre-made parts for those people who can't draw.
This could be fun if the gameplay is decent as well. Can you use the D-pad for more detailed pixel drawing, Jackson?
- content exchange?
.:Motorbass said:- thanks :]
Stumpokapow said:Hey Jackson,
This screenshot from a year ago:
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Is this a town building aspect? If so, does it take place like Actraiser where you directly build the town, or like Terranigma where your actions in the side-scrolling levels change things and unlock parts of the town? I know you just said you couldn't mention stuff we didn't already know, but I figure I'd ask anyway.
Really looking forward to the game.
rocksolidaudio said:hopefully you guys are Graffiti Kingdom fans?
Jackson said:Drawn to Life is a lot different than Graffiti Kingdom in a lot of ways... DtL is all about making a really good/fun game around a cool concept.
CrushDance said:Yeah because this is a PS3.
Get the hell out. You get more annoying by the day man, I don't mean it as a insult but its what I see.
Jackson said:Yes, content exchange is possible over local wifi
BrodiemanTTR said:So how detailed can you get in the drawing mode? Have some of your actual artists been able to come up with really good player character sprites?
Deepblue said:Holy crap that was a long time ago. Also, it pretty much is, though it looks good for the platform I suppose.
I'm looking forward to this, Jackson...make it as great as your team can! Gumbare!
So how is animation of created characters handled in this game? There haven't been any videos.
Jackson said:"The team uses some pretty complex trickery to make use of the player's art, stretching and pixel blending for animations, and moving arms/legs/head programmatically with the equivalent to boned models."
That's what Bozon said on the preview hehe... so take it for what ya can, otherwise gotta wait until you see it in action
What are your team's thoughts about the DS platform for development? And although I understand if you can't/won't answer this one: Does 5TH Cell have plans for any other DS titles in the future?
Is this intentionally similar to the house with Bow Wow in Link's Awakening
Stumpokapow said:Did you guys hire a separate division for DS development, or have your mobile developers transitioned over to the DS?
KevinRo said:Just a question Jackson; how long do you think this platformer will take to complete in a run through?
I mean it looks awesome and has an awesome concept. But honestly, if the story is as good as you say it, PLEASE tell me it's going to be long.
Jackson said:First trailer of Drawn to Life up at GameTrailers from the Nintendo Media Summit
http://www.gametrailers.com/gamepage.php?id=4886