• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Thumper Launching with PS VR on October 13 for $19.99

Loudninja

Member
Steam as well
Thumper will debut on PS4, PSVR, and Steam October 13th. Read more on the @PlayStation blog: http://blog.us.playstation.com/2016/06/29/thumper-launching-with-ps-vr-on-october-13/
https://twitter.com/ThumperGame?ref_src=twsrc^google|twcamp^serp|twgr^author

This is Marc from Drool. Back in 2009, Brian Gibson and I teamed up to create Thumper, our rhythm violence game. Today, we’re excited to finally announce Thumper is launching alongside PlayStation VR on October 13.

Thumper contains nine epic levels playable in both ultra-glossy 2D and fully immersive VR. Over the past few months, we’ve made many enhancements to take full advantage of PS VR. We’ve fine-tuned movement speed, the scale of the game world, and our visual effects to create an overwhelming sense of speed and monumental dread. It’s hard to describe if you’ve never been a space beetle on a screaming hell ride before. But no matter which way you play, we think you’ll feel the violence!

Of course, audio is also an essential part of Thumper. Brian composed the music using a unique “gameplay first” technique. Most rhythm games take pre-composed songs and fit gameplay around them. For Thumper, we first developed the mechanics and levels and Brian used them to create an integrated sound experience that maximizes impact. You don’t play the music in Thumper, you survive it.

We’ve always wanted to release Thumper and its soundtrack in a special way. So we couldn’t be more psyched to team up with the fine folks from iam8bit to create a limited edition collector’s package. You may have seen their Journey and Hotline Miami 2 vinyl right here on PlayStation.Blog. Our Thumper CE includes a game code and vinyl soundtrack with cover artwork designed by Robert Beatty. Robert’s music and art were a key inspiration for Thumper and we can’t wait to hold this beautifully designed package in our hands! It will include a psychedelic picture disc and some extra special features we’ll announce soon.
http://blog.us.playstation.com/2016/06/29/thumper-launching-with-ps-vr-on-october-13/
 
'Most rhythm games take pre-composed songs and fit gameplay around them.'

There's probably a good reason for that. Rhythm games are arguably more about the music and it's relation to the gameplay rather than the gameplay with music forced to adhere to it. That side, it looks pretty damn cool and I'm excited to see reviews and more impressions :)
 

Oppo

Member
Game is fascinating. has a really striking look. the timing is not what you'd expect.

I think I spoke to Marc at PAX E like 2 years ago. he was kind of amused when I mentioned that he had beat Harmonix at "note highways" 'cause I think he used to work there. was also one of the pure C programmed games in the indie booth (not Unity).
 
Reviews are starting to emerge

Gamespot - 9/10
Thumper thrives due to the way it marries speed, simple controls, and mesmerizing atmosphere. It's far more convincing in VR, where you're enveloped in the game's space and free of distractions from the outside world, but it shouldn't be ignored by those without the appropriate hardware. Thumper, no matter how you play it, is too good to miss.

IGN - 9/10
Thumper's trippy sights, sounds, and intense rhythm action create a terrifying VR experience I won't soon forget.
 
Was reading some early impressions on Twitter, and one site said he's been playing the game for 8 hours. Estimated that the game would probably take 8-10 hours

I found that surprising. I was expecting something in the 3-4 hour range
 
Top Bottom