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Timesplitters Rewind is also in development for PS4

So let me get this straight:

Timesplitters Rewind is a remake of the first(?) game by a real studio? or is it one of those fan made projects that gets approved only to be cancelled later (Like that fanmade Duke Nukem 3D remake Gearbox shut down)? and it will have single and multiplayer?

Also, is there an actual Timesplitters 4 in development or no?
 
So are they doing this from scratch?

Somehow, I get the feeling that the weapon handling/movement is going to be totally fucked.
 
If Crytek had any sense they would have been working on Timesplitters 4 as well as a HD collection, both as cross-gen titles. It would be a licence to print money.
 
I get the impression the remit is just to remake the published games, TS, TS2 & TSFP, so it doesn't seem likely. Perhaps if Timesplitters Rewind proves successful then Jo-Beth & wimple might yet return?

Aah, really? Dammit. That's disappointing, but very understandable. But I really hope this becomes successful!

So let me get this straight:

Timesplitters Rewind is a remake of the first(?) game by a real studio? or is it one of those fan made projects that gets approved only to be cancelled later (Like that fanmade Duke Nukem 3D remake Gearbox shut down)? and it will have single and multiplayer?

Also, is there an actual Timesplitters 4 in development or no?

So are they doing this from scratch?

Somehow, I get the feeling that the weapon handling/movement is going to be totally fucked.

Its made by fans. Crytek UK gave them the approval to remake this game, using the Cry Engine 3. So it will not be cancelled at all. They will be making all the maps of 1-3, along with all the characters and weapons. Ex-Free Radical people are helping out in this as well.

Its strictly multiplayer at the moment, its the main focus. And hopefully later down they can move down to the single player stuff.

No Timesplitters 4 in development. But if this becomes really successful, then we may see sometime in the future.

Edit: They were also allowed to use the original assets of the series, and yes its being made from scratch.

There will also be 4-player splitscreen, IIRC.

Edit 2: There will also be cross-play between PC and PS4 for Timesplitters Rewind.
 
If Crytek had any sense they would have been working on Timesplitters 4 as well as a HD collection, both as cross-gen titles. It would be a licence to print money.

It would have been really great to have Timesplitters 4. They only left it, because they felt there was no demand for it. They also have considered an HD Collection of the games.

But with Timesplitters Rewind, its just as great since we basically get the game for free. With of course lack of Single player at the moment.

How did Crytek even get the rights to this?

The originals were made by Free Radical as I remember it.

Wherever they are now.

Free Radical was becoming no more. Crytek bought them out, they are now known as Crytek UK.
 
Single player has been specifically mentioned as a longer-term goal so it is on the cards, but multiplayer is the first goal sure.

There are currently two YT videos where plans are discussed and early video shown. Check timesplittersrewind.com (IIRC) for links, or the related news stories, I don't have access to links right now.
 
I hated Timesplitters. I thought it was floaty garbage. That said, good news to the people that enjoyed it! I know all of my dirty hoodlum friends loved it. It's also really nice to have older franchises revived. Now do it for Shenmue, right?!
 
Hmmm, not bad so far.
Thanks for the heads up, is there an official twitter account I could follow?

Yes! You can follow them @TimeSplittery on Twitter.

This confuses me because it looks like 40min of menus and error messages

Did you watch the video(s)? He talks about all the things they're doing for the game, and how they are going about in creating it.

This is good in the sense that it could probably help crytek, who has been seemingly clueless about how to measure the public's interest in the franchise.

Most definitely, I hope they can finally realize that there is such a demand for TimeSplitters. Then we could get the game we all truly deserve and want, TS4.
 
TimeSplitters: Rewind - Training Ground Dev #1

Textures

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Great, thanks.

You are very welcome.
 
I should really mention that there was an interview posted a few days back that was done around the time when they were discussing with Crytek if they can do it on PS4 (be wary, though, it's very long).

http://www.cinemablend.com/games/timesplitters-rewind-interview-re-developing-classic-pc-consoles-58906.html

Some choice quotes:

Gaming Blend: So how did you get in contact with Crytek and how did they give you blessings to take on the Timesplitters franchise?

Michael: Actually... Crytek got a hold of Dan through the fan page. I guess they did a little bit of research; they really made sure that they got in contact with the right guy. So they got a hold of him, and he was like 'Yeah sure, we'll definitely do it.' and that's when it all kind of pulled together when he did the post on the fan page to work on Timesplitters. [After] they got a hold of him I contacted him through Reddit because I was like 'Hey!' since there was a for hire post about a community manager. That's how I got on board. Everybody kind of followed suit from various directions... 4Chan and stuff like that. We just came together and worked as tightly as possible. It's been fun... it's been fun.

Gaming Blend: So essentially – one of the things I noticed is that you sometimes call Timesplitters Rewind Timesplitters 4. In a way it feels like this community project is a test-bed of sorts for Crytek to see if this goes over well and maybe gauge interest to do something larger?

Michael: Not really. What they're actually doing is they're giving us the opportunity to work on Timesplitters, and what I'm working on is saying, 'Okay, Crytek let us prove ourselves to you'. Like, let's do this as a multiplayer only title, which is Timesplitters Rewind in its current state. And then post release, of course, we'll release the other characters, the other maps and stuff like that... everything that's left out. We don't want to take eight years – like, I love Black Mesa Source – but like Black Mesa Source did to work on a project. We don't want to take eight years; we want to be able to get this into people's hands as quickly as possible, without sacrificing quality.

Ultimately, Timesplitters Rewind will be like the Timesplitters HD Collection and if Crytek gave us the torch, like, said 'Okay you've proved yourself worthy: here work on Timesplitters 4' then I would absolutely be thrilled to work on that ASAP.

[Phone rings]

Michael: That was my phone.

Gaming Blend: No problem.

Michael: [Chuckles] …but right now they're not really positioning themselves to say 'Here's Timesplitters 4' but what they are positioning themselves as 'Here's the torch for working on a Timesplitters game, but we'll see how well that goes out. If you do well... maybe we will work something out, in terms of Timesplitters HD Collection.' because that's my ultimate goal, working on the HD collection and then maybe go from there.

A lot of people have asked about outsourcing the single-player stuff and all of that. If we outsource the single-player stuff to the community, which would probably speed up the process, but we have a very strict system as to what goes into the game, in terms of quality. 'Does this stick?' 'No it doesn't.' 'Then let's do this again'. Quality is very important to us, we're actually kind of obsessed with it, where we don't really want to release anything unless we have something amazing that we can show you. That's why we try to keep things as simple as possible.

With Training Grounds, we show the textureless map, or the textureless version of it, and then we showed you [the map] with placeholder textures, because we need something to look at and play all day, and then eventually we'll show you Training Grounds with the textures we've been working on.

We're basically still looking for more texture artists. We've got people allocated in those areas of development. So we've been telling everybody, once you finish the summer tracker, which is gonna be finishing models that we're working on right now – in terms of characters and weapons – we're gonna focus entirely on Training Grounds. Because we kind of want to be able to say that we can meet that deadline of December and say 'Hello everybody, here's Training Grounds. Let's play together!' and kind of go from there. We're still a little skeptical as to whether or not we're going to be able to make that.

That's why I've got everybody allocated working on weapons, assets and stuff like that. And Sean is working on Training Grounds all by his lonesome. Jerome is working on Ice Station and I believe he's working on Temple... he's working on two maps. We're a very small team working on multiple resources, not able to pump out everything as quickly as possible, without sacrificing quality. If we were able to focus on this full time, then yeah absolutely. I tend to go on rants... I do apologize.

Gaming Blend: So do you find that it's appropriate to maintain that balance with your audience or that sometimes you need to just go dark, hunker down and try to get things done and aim to meet those deadlines?

Michael: Yeah, well, the way we try to look at is: In terms of the bigger studios, you have to understand that the developers themselves are usually in crunch time all the time. Like, they have no time whatsoever to respond to anything, unless they go home get on Facebook and message me on Facebook, like what our game director does, he's at Crytek UK. Like he doesn't respond very well through e-mail or anything like that because they stay so busy over there, but as soon as he gets home he'll check the messages and respond from there.

It's basically, when they're free they'll talk to us and when we're free... well, we're always free, so. But triple-A developers, they stay pretty busy. I see a lot of posting in forums in stuff, I think more-so with stuff like Bohemia and some of the Valve developers and stuff like that – you'll see them on Steam forums talking to people and telling them to stop being rude or something like that. Valve does a pretty good job of staying in contact with the community, I'd say. If you dive into their forums you'll see them in there.

It's mostly just publishers and developers – they're on a tight schedule. Like for example, Crysis 3, if they were sitting there chatting on Facebook with everybody they would not get anything done. There's a dollar to be made. That's basically how the world is.

I'd suggest giving the whole article a read. Really interesting.

Oh. And it's on Steam Greenlight, but it's not ready for public voting, yet.

http://steamcommunity.com/sharedfiles/filedetails/?id=177069438
 
Hmmmmmmm looks a lot like those mods that bite off more than they can chew...always first with the weapon models, then some ingame character, then map shots, but never any actual gameplay, and then they die :(
 
Hmmmmmmm looks a lot like those mods that bite off more than they can chew...always first with the weapon models, then some ingame character, then map shots, but never any actual gameplay, and then they die :(

Nooo! You gotta' have hope! I believe this will go all the way, and succeed past all expectations! Its just a matter of when this will be complete. Still look forward to seeing updated looks of everything, even those images get me so damn excited. :3
 
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